EOR content inventory

These counts were generated from the EOR 0.7.0.105 source and packaged data. They describe EOR-owned additions, not every vanilla record that the mod can display or rebalance.

Content Current count Reference
Playable base classes 40 Classes
Mastery class variants 40 Class Mastery
Selectable custom traits 20 Traits
Custom equipment 1,039 Items
Pet companions 100 Pets
Additional summon/inanimate followers 6 Pets
Enhanced mercenary variants 100 Mercenaries
Modified existing mercenaries 18 Mercenaries
Custom sanctum statuses 16 Sanctums
New standalone enemy character definitions 0 Enemies
Revenge enemy modifiers 10 Revenge Enemies
Legendary Contract archetypes 8 Legendary Contracts
Regular quest archetypes 10 Quests
Campaign mutators exposed in the selector 8 Mutators
Encounter modifiers 10 Encounter Modifiers
Dynamic world events 10 Events
Mastery/Lore Store unlocks 40 Unlocks
Equipment affixes 20 Affixes
Risky blessings 15 Risky Blessings
Legendary items 30 Legendary Items

Item categories

Category Count
Weapons 526
Body Armor 100
Headgear 74
Gloves 34
Boots 70
Shields 52
Accessories 183

Historic-count reconciliation

Earlier public figures described 62 classes, 421 items, 100 pets, 16 sanctums, 10 enemies, 8 contracts, 8 mutators, and 31 unlocks. In 0.7.0.105:

  • The class system contains 40 base classes plus 40 mastery variants. Use 40 or 80 depending on whether variants are counted separately, not 62.
  • The custom equipment registry contains 1,039 entries, not 421.
  • The pets package still contributes 100 companion pets; its six inanimate/summoned follower records are counted separately.
  • The 16 sanctum statuses, 8 Legendary Contracts, and 8 selectable mutators remain current.
  • The former "10 enemies" figure corresponds to the current set of 10 dynamic enemy/encounter modifier definitions, not ten new standalone enemy character records. EOR currently adds no separate enemy character configs.
  • Mastery now supplies 40 Lore Store unlocks, not 31.