Headgear

This generated reference contains 74 EOR equipment entries.

Name Tier Rarity Type Value Stats Abilities Acquisition Description
Ancient Adventure Hat 2–3 Common Armor Head 60 Awareness +5, Evasion +3, Resistance +3, Talent -3 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Ancient Beastman Helm 2–3 Uncommon Armor Head 127 Armor +6, Intelligence -2, Strength +2, Vitality +3 None Dungeon markets, Loot Polished enough for legends, plain enough for work.
Copperguard Helm 0–0 Common Armor Head 20 Armor +1, Vitality +1, Resistance +1 None Town markets, Dungeon markets, Loot A tier 0 medium helm with a controlled defensive profile. Secondary package: Vitality +1; Resistance +1.
Crown Soldier Helm 2–3 Common Armor Head 60 Armor +3, Intelligence +2, Resistance +3, Vitality +3 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Crown Visored Helm 2–3 Common Armor Head 91 Armor +6, Intelligence -3, Resistance +2, Strength +3, Vitality +2 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Crown of Ruin 3–3 Artifact Armor Head 1250 Armor -2, Resistance -7, Magic Damage +6, Intelligence +10 None Loot LEGENDARY EFFECT: Brutal caster specialization through +6 Magic Damage and +10 Intelligence. PENALTY: -2 Armor and -7 Resistance. FLAVOR: Its kingdom survives only in the wearer's ambitions.
Crown of the Unbroken 3–3 Artifact Armor Head 1050 Armor +7, Resistance +4, Evasion -4, Strength +6, Max Health +6 None Loot A tier 5 heavy helm with a controlled defensive profile. Secondary package: Strength +6; Max Health +6.
Dawnward Greathelm 3–3 Rare Armor Head 770 Armor +10, Resistance +3, Evasion -4, Vitality +5 None Dungeon markets, Loot A tier 5 heavy helm with intentionally smaller defenses than body armor. Secondary package: Armor +2; Vitality +5.
Dawnward Helm 3–3 Rare Armor Head 770 Armor +8, Resistance +6, Evasion +2 None Dungeon markets, Loot A tier 5 medium helm with intentionally smaller defenses than body armor. Secondary package: Armor +2; Resistance +2.
Dawnward Hood 3–3 Rare Armor Head 770 Armor +3, Resistance +5, Evasion +9, Awareness +5 None Dungeon markets, Loot A tier 5 light hood with intentionally smaller defenses than body armor. Secondary package: Awareness +5; Evasion +4.
Dragon Assassin Hood 2–3 Common Armor Head 136 Awareness +6, Evasion +4, Resistance +4, Talent -4 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Dragon Beastman Helm 2–3 Uncommon Armor Head 287 Armor +8, Intelligence -3, Strength +2, Vitality +4 None Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Eclipse Greathelm 3–3 Artifact Armor Head 935 Armor +10, Resistance +3, Evasion -4, Vitality +6, Max Health +12 None Loot A tier 5 heavy helm with intentionally smaller defenses than body armor. Secondary package: Vitality +6; Max Health +12; Armor +2.
Eclipse Helm 3–3 Artifact Armor Head 935 Armor +8, Resistance +6, Evasion +2, Vitality +6 None Loot A tier 5 medium helm with intentionally smaller defenses than body armor. Secondary package: Resistance +2; Vitality +6; Armor +2.
Eclipse Hood 3–3 Artifact Armor Head 935 Armor +3, Resistance +5, Evasion +10, Speed +6, Awareness +6 None Loot A tier 5 light hood with intentionally smaller defenses than body armor. Secondary package: Evasion +5; Speed +6; Awareness +6.
Emberwall Greathelm 1–1 Uncommon Armor Head 110 Armor +3, Resistance +1, Evasion -2, Strength +3, Max Health +3 None Town markets, Dungeon markets, Loot A tier 2 heavy helm with a controlled defensive profile. Secondary package: Strength +3; Max Health +3.
Emberwoven Greathelm 1–1 Uncommon Armor Head 100 Armor +4, Resistance +1, Evasion -2 None Town markets, Dungeon markets, Loot A tier 2 heavy helm with intentionally smaller defenses than body armor. Secondary package: Armor +1.
Emberwoven Helm 1–1 Uncommon Armor Head 100 Armor +3, Resistance +1, Evasion +1 None Town markets, Dungeon markets, Loot A tier 2 medium helm with intentionally smaller defenses than body armor. Secondary package: Armor +1.
Emberwoven Hood 1–1 Uncommon Armor Head 100 Armor +1, Resistance +2, Evasion +2, Awareness +2 None Town markets, Dungeon markets, Loot A tier 2 light hood with intentionally smaller defenses than body armor. Secondary package: Awareness +2.
Field Bycocket 0–1 Common Armor Head 12 Awareness +1, Evasion +1, Resistance +1, Talent -1 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Field Dented Helmet 0–1 Common Armor Head 3 Armor +1, Resistance +2 None Loadout Cheap, honest, and better than empty hands.
Frostbound Greathelm 1–1 Rare Armor Head 120 Armor +3, Resistance +1, Evasion -2, Vitality +3, Max Health +5 None Town markets, Dungeon markets, Loot A tier 2 heavy helm with intentionally smaller defenses than body armor. Secondary package: Vitality +3; Max Health +5.
Frostbound Helm 1–1 Rare Armor Head 120 Armor +2, Resistance +2, Evasion +1, Vitality +3 None Town markets, Dungeon markets, Loot A tier 2 medium helm with intentionally smaller defenses than body armor. Secondary package: Resistance +1; Vitality +3.
Frostbound Hood 1–1 Rare Armor Head 120 Armor +1, Resistance +2, Evasion +5, Speed +3 None Town markets, Dungeon markets, Loot A tier 2 light hood with intentionally smaller defenses than body armor. Secondary package: Evasion +3; Speed +3.
Gale Scout Hood 1–1 Uncommon Armor Head 110 Armor +1, Resistance +2, Evasion +5, Awareness +3 None Town markets, Dungeon markets, Loot A tier 2 light hood with a controlled defensive profile. Secondary package: Awareness +3; Evasion +3.
Glass Crown 2–2 Rare Armor Head 500 Armor -1, Resistance -4, Magic Damage +4 None Town markets, Dungeon markets, Loot A crown of impossible clarity granting major magical offense while leaving its wearer dangerously exposed.
Graveward Greathelm 2–2 Rare Armor Head 270 Armor +6, Resistance +1, Evasion -2, Vitality +4 None Dungeon markets, Loot A tier 3 heavy helm with intentionally smaller defenses than body armor. Secondary package: Armor +2; Vitality +4.
Graveward Helm 2–2 Rare Armor Head 270 Armor +5, Resistance +4, Evasion +1 None Dungeon markets, Loot A tier 3 medium helm with intentionally smaller defenses than body armor. Secondary package: Armor +2; Resistance +2.
Graveward Hood 2–2 Rare Armor Head 270 Armor +1, Resistance +3, Evasion +7, Awareness +4 None Dungeon markets, Loot A tier 3 light hood with intentionally smaller defenses than body armor. Secondary package: Awareness +4; Evasion +4.
Guard Mage Hat 0–3 Common Armor Head 86 Awareness +1, Focus +1, Intelligence +3, Resistance +6, Strength -3 None Town markets, Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Hearth Wizard Hat 0–3 Common Armor Head 193 Awareness +1, Focus +1, Intelligence +4, Resistance +8, Strength -4 None Town markets, Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Horizon Cowl 3–3 Artifact Armor Head 1050 Armor +3, Resistance +5, Evasion +11, Awareness +6 None Loot A tier 5 light hood with a controlled defensive profile. Secondary package: Awareness +6; Evasion +6.
Ironroot Greathelm 0–0 Common Armor Head 20 Armor +2, Evasion -1, Strength +1, Max Health +2 None Town markets, Dungeon markets, Loot A tier 0 heavy helm with a controlled defensive profile. Secondary package: Strength +1; Max Health +2.
Ironstitch Greathelm 1–1 Common Armor Head 45 Armor +2, Evasion -1 None Town markets, Dungeon markets, Loot A tier 1 heavy helm with intentionally smaller defenses than body armor.
Ironstitch Helm 1–1 Common Armor Head 45 Armor +1, Resistance +1 None Town markets, Dungeon markets, Loot A tier 1 medium helm with intentionally smaller defenses than body armor.
Ironstitch Hood 1–1 Common Armor Head 45 Resistance +1, Evasion +2 None Town markets, Dungeon markets, Loot A tier 1 light hood with intentionally smaller defenses than body armor.
Kingsguard Crown 2–2 Rare Armor Head 265 Armor +4, Resistance +2, Evasion -2, Strength +4, Max Health +4 None Town markets, Dungeon markets, Loot A tier 3 heavy helm with a controlled defensive profile. Secondary package: Strength +4; Max Health +4.
Night Dream Hat 2–3 Common Armor Head 170 Awareness -4, Armor +3, Intelligence +2, Luck +4, Resistance +4, Talent +4 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Nightwatch Cowl 2–2 Rare Armor Head 265 Armor +1, Resistance +3, Evasion +7, Awareness +4 None Town markets, Dungeon markets, Loot A tier 3 light hood with a controlled defensive profile. Secondary package: Awareness +4; Evasion +4.
Ragged Greathelm 0–0 Common Armor Head 20 Armor +2, Evasion -1 None Town markets, Dungeon markets, Loot A tier 0 heavy helm with intentionally smaller defenses than body armor.
Ragged Helm 0–0 Common Armor Head 20 Armor +1 None Town markets, Dungeon markets, Loot A tier 0 medium helm with intentionally smaller defenses than body armor.
Ragged Hood 0–0 Common Armor Head 20 Resistance +1, Evasion +1 None Town markets, Dungeon markets, Loot A tier 0 light hood with intentionally smaller defenses than body armor.
Ranger Kettle Helm 1–2 Common Armor Head 40 Armor +4, Intelligence -2, Resistance +1, Strength +2, Vitality +1 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Ranger Sturdy Helm 1–2 Common Armor Head 27 Armor +2, Intelligence +1, Resistance +2, Vitality +2 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Ranger's Greathelm 1–1 Uncommon Armor Head 50 Armor +2, Evasion -1, Max Health +3 None Town markets, Dungeon markets, Loot A tier 1 heavy helm with intentionally smaller defenses than body armor. Secondary package: Max Health +3.
Ranger's Helm 1–1 Uncommon Armor Head 50 Armor +1, Resistance +1, Vitality +2 None Town markets, Dungeon markets, Loot A tier 1 medium helm with intentionally smaller defenses than body armor. Secondary package: Vitality +2.
Ranger's Hood 1–1 Uncommon Armor Head 50 Resistance +1, Evasion +2, Speed +2 None Town markets, Dungeon markets, Loot A tier 1 light hood with intentionally smaller defenses than body armor. Secondary package: Speed +2.
Regal Greathelm 2–2 Rare Armor Head 385 Armor +6, Resistance +2, Evasion -3, Vitality +3, Max Health +5 None Town markets, Dungeon markets, Loot A tier 4 heavy helm with intentionally smaller defenses than body armor. Secondary package: Vitality +3; Max Health +5.
Regal Helm 2–2 Rare Armor Head 385 Armor +4, Resistance +4, Evasion +2, Vitality +3 None Town markets, Dungeon markets, Loot A tier 4 medium helm with intentionally smaller defenses than body armor. Secondary package: Resistance +1; Vitality +3.
Regal Hood 2–2 Rare Armor Head 385 Armor +2, Resistance +4, Evasion +7, Speed +3 None Town markets, Dungeon markets, Loot A tier 4 light hood with intentionally smaller defenses than body armor. Secondary package: Evasion +3; Speed +3.
Roadworn Travelling Hat 1–2 Common Armor Head 27 Awareness +3, Evasion +2, Resistance +2, Talent -2 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Roadworn Worn Witch Hat 1–2 Common Armor Head 3 Intelligence +1, Resistance +1 None Loadout Reliable kit for the part of the road where luck starts charging interest.
Royal Pathfinder Helm 2–2 Rare Armor Head 265 Armor +3, Resistance +4, Evasion +1, Vitality +4 None Town markets, Dungeon markets, Loot A tier 3 medium helm with a controlled defensive profile. Secondary package: Vitality +4; Resistance +2.
Runed Great Helm 2–3 Common Armor Head 205 Armor +8, Intelligence -4, Resistance +3, Strength +4, Vitality +2 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Runed Guard Helm 2–3 Common Armor Head 136 Armor +4, Intelligence +2, Resistance +4, Vitality +4 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Starbound Sallet 3–3 Artifact Armor Head 1050 Armor +5, Resistance +7, Evasion +2, Vitality +6 None Loot A tier 5 medium helm with a controlled defensive profile. Secondary package: Vitality +6; Resistance +3.
Starforged Greathelm 2–2 Rare Armor Head 470 Armor +8, Resistance +2, Evasion -3, Max Health +8 None Dungeon markets, Loot A tier 4 heavy helm with intentionally smaller defenses than body armor. Secondary package: Max Health +8; Armor +2.
Starforged Helm 2–2 Rare Armor Head 470 Armor +6, Resistance +3, Evasion +2, Vitality +4 None Dungeon markets, Loot A tier 4 medium helm with intentionally smaller defenses than body armor. Secondary package: Vitality +4; Armor +2.
Starforged Hood 2–2 Rare Armor Head 470 Armor +2, Resistance +4, Evasion +4, Speed +4, Awareness +4 None Dungeon markets, Loot A tier 4 light hood with intentionally smaller defenses than body armor. Secondary package: Speed +4; Awareness +4.
Stitched Apprentice Cap 0–3 Common Armor Head 38 Awareness +1, Focus +1, Intelligence +2, Resistance +4, Strength -2 None Town markets, Dungeon markets, Loot A support item for players who like solving problems sideways.
Stitched Feathered Hat 1–2 Common Armor Head 33 Awareness -2, Armor +1, Intelligence +1, Luck +2, Resistance +2, Talent +2 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Stormguard Greathelm 2–2 Rare Armor Head 225 Armor +5, Resistance +1, Evasion -2, Max Health +5 None Town markets, Dungeon markets, Loot A tier 3 heavy helm with intentionally smaller defenses than body armor. Secondary package: Max Health +5; Armor +1.
Stormguard Helm 2–2 Rare Armor Head 225 Armor +4, Resistance +2, Evasion +1, Vitality +3 None Town markets, Dungeon markets, Loot A tier 3 medium helm with intentionally smaller defenses than body armor. Secondary package: Vitality +3; Armor +1.
Stormguard Hood 2–2 Rare Armor Head 225 Armor +1, Resistance +3, Evasion +3, Speed +3, Awareness +3 None Town markets, Dungeon markets, Loot A tier 3 light hood with intentionally smaller defenses than body armor. Secondary package: Speed +3; Awareness +3.
Thornwatch Sallet 1–1 Uncommon Armor Head 110 Armor +2, Resistance +3, Evasion +1, Vitality +3 None Town markets, Dungeon markets, Loot A tier 2 medium helm with a controlled defensive profile. Secondary package: Vitality +3; Resistance +2.
Trailshadow Hood 0–0 Common Armor Head 20 Resistance +1, Evasion +3, Awareness +1 None Town markets, Dungeon markets, Loot A tier 0 light hood with a controlled defensive profile. Secondary package: Awareness +1; Evasion +2.
Traveler's Greathelm 0–0 Uncommon Armor Head 20 Armor +3, Evasion -1 None Town markets, Dungeon markets, Loot A tier 0 heavy helm with intentionally smaller defenses than body armor. Secondary package: Armor +1.
Traveler's Helm 0–0 Uncommon Armor Head 20 Armor +2 None Town markets, Dungeon markets, Loot A tier 0 medium helm with intentionally smaller defenses than body armor. Secondary package: Armor +1.
Traveler's Hood 0–0 Uncommon Armor Head 20 Resistance +1, Evasion +1, Awareness +2 None Town markets, Dungeon markets, Loot A tier 0 light hood with intentionally smaller defenses than body armor. Secondary package: Awareness +2.
Vanguard Fancy Hat 2–3 Common Armor Head 75 Awareness -3, Armor +2, Intelligence +2, Luck +3, Resistance +3, Talent +3 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Watch Old Helm 0–1 Common Armor Head 12 Armor +1, Resistance +1, Vitality +1 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Watch Round Helm 0–1 Common Armor Head 18 Armor +2, Intelligence -1, Strength +1 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Weathered Scholar Cap 0–3 Common Armor Head 17 Awareness +1, Focus +1, Intelligence +1, Resistance +2, Strength -1 None Town markets, Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Weathered Simple Hat 0–1 Common Armor Head 15 Awareness -1, Luck +1, Resistance +1, Talent +1 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.