Class Mastery

Class Mastery tracks play across adventures. Meeting a class-specific requirement unlocks that class's Mastery entry for purchase in the Lore Store. Every current entry costs 20 books.

Note

Progress is stored through EOR's persistent mastery statistics. Mastery variants reuse the base class model and starter identity while adding stats, a bonus passive, and stronger behavior for the nine resource-driven classes.

Mastery class Requirement Added package
Alchemist (Mastery) Spend 80 Focus +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Arcanist (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Artificer (Mastery) Complete 10 side quests +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Assassin (Mastery) Land 35 critical hits +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Bard (Mastery) Complete 10 side quests +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Beastmaster (Mastery) Defeat 25 Beast-tagged foes +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed
Berserker (Mastery) Win 1 adventure +4 Strength, +3 Speed, +3% Critical Chance, +4 Health; Steadfast
Bladedancer (Mastery) Land 35 critical hits +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Chronomancer (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Corsair (Mastery) Land 35 critical hits +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Druid (Mastery) Defeat 25 Beast-tagged foes +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Duelist (Mastery) Land 35 critical hits +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Elementalist (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Fortuneborn (Mastery) Collect 1,200 gold +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Gambler (Mastery) Collect 1,200 gold +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Gladiator (Mastery) Win 1 adventure +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Gunslinger (Mastery) Land 35 critical hits +3 Awareness, +4% Critical Chance, +4 Speed; Heavy Handed
Hexblade (Mastery) Win 1 adventure +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Jester (Mastery) Complete 10 side quests +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Knight (Mastery) Win 1 adventure +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Marshal (Mastery) Collect 1,200 gold +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Monk (Mastery) Land 35 critical hits +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Necromancer (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Oracle (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Paladin (Mastery) Complete 10 side quests +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Peasant (Mastery) Collect 1,200 gold +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Plague Doctor (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Priest (Mastery) Complete 10 side quests +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Rancher (Mastery) Defeat 25 Beast-tagged foes +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Ranger (Mastery) Defeat 25 Beast-tagged foes +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed
Runemage (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Scout (Mastery) Defeat 25 Beast-tagged foes +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed
Sentinel (Mastery) Win 1 adventure +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Shaman (Mastery) Defeat 25 Beast-tagged foes +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Templar (Mastery) Complete 10 side quests +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Thief (Mastery) Land 35 critical hits +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Trickshot (Mastery) Land 35 critical hits +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Warden (Mastery) Win 1 adventure +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Warrior (Mastery) Win 1 adventure +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Wizard (Mastery) Spend 80 Focus +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Enhanced mastery mechanics

The Alchemist, Monk, Plague Doctor, Gunslinger, Elementalist, Necromancer, Berserker, Artificer, and Shaman have explicit mastery upgrades in the runtime skill engine. These strengthen their Reagent, Momentum, Contagion, Chamber, elemental reaction, Soul, Bloodlust, gadget, or Spirit systems. Other mastery variants use the shared stat and passive packages listed above.

Restrictions

A base class and its Mastery variant are separate character-selection entries. Mastery progress must be earned with the relevant base class; buying one Mastery does not unlock another.