Items

EOR 0.7.0.105 registers 1,039 custom equipment entries across seven Codex categories. The generated pages list each item's current tier range, rarity, class, value, combat stats, abilities, acquisition tags, and description.

Category Count Reference
Weapons 526 Browse weapons
Body Armor 100 Browse body armor
Headgear 74 Browse headgear
Gloves 34 Browse gloves
Boots 70 Browse boots
Shields 52 Browse shields
Accessories 183 Browse accessories

How equipment enters a run

Items carry source tags for town markets, dungeon markets, loot, loadouts, treasure, or special reward pools. Enabling the Market Overhaul expands shop stock, stack quantities, affix rolls, and custom-item injection. Disabling it restores vanilla market generation for new campaigns without removing the rest of EOR.

Affixes and special item systems

  • Equipment Affixes can add one weighted suffix to eligible generated gear.
  • Legendary Items documents the 30-item legendary expansion.
  • Risky Blessings are persistent trade-offs rather than ordinary inventory items.
  • Starter weapons are documented with their owning classes.

The current custom equipment catalog does not define a separate consumable Codex category. EOR can alter consumable availability and uses existing FTK2 consumables in starting kits, rewards, and markets, but those vanilla records are not counted as new EOR equipment.