Traits

EOR 0.7.0.105 exposes 20 custom loadout traits.

Trait Current effect
Prepared Start combat with +1 Focus once per battle.
Pack Tactics Gain +10% Physical Damage while the party has a pet or mercenary. Damaging the same enemy as an allied pet or mercenary in one round grants Attack Up until your next turn.
Scavenger After combat, 25% chance to gain 8-20 Gold or 1 common herb.
Battle Rhythm After a successful attack, gain Evade Up until your next turn.
Arcane Memory 30% chance not to consume a scroll when used.
Shieldbearer When taking Physical Damage, has a 20% chance to reduce final damage by 25%, with a minimum reduction of 2.
Field Medic Healing done or received is increased by 25%.
Light Footed Increase Evasion by 20%.
Treasure Sense Increase Luck by 15%; after combat, 20% chance to gain extra gold.
Arcane Focus Successful magical attacks grant Arcane Focus: +5% Magic Damage per stack, up to 3 stacks. Failing a magical attack or taking direct damage removes all stacks.
Momentum After killing an enemy, gain Attack Up for 1 round.
Toughened Increase Max Health by 20% and Armor by 15%.
Steady Aim Increase Awareness by 12%; your first ranged attack each combat gains +10% Critical Chance.
Streetwise Increase Talent by 15%.
Wardbound Increase Resistance by 20%; 20% chance to ignore a curse or debuff.
Drunken Courage After using alcohol, gain Attack Up.
Scholar's Habit Increase Intelligence by 12%; after combat, 20% chance to find a random scroll.
Gold Instinct Increase gold gained from combat and loot by 15%.
Mender's Touch Healing items restore 25% more Health.
Knife Edge Gain +10% Critical Chance, but lose 5% Max Health.

Traits are selected through the normal loadout flow. Percentage bonuses scale from the character's relevant value. Triggered effects follow the duration stated in the table and are not described as stackable unless the effect explicitly says so.