Quests
When the Quest Board Overhaul is enabled, EOR expands normal town boards with the following deterministic archetypes. Objectives still use FTK2 side-quest types and world placement.
| Quest | Type | Objective | Bonus gold | Expiry |
|---|---|---|---|---|
| Wanted: Renegade Captain | Bounty | High-priority arrest order with escalating resistance. | 40 + 12 per level | 6–12 rounds |
| Wanted: Rogue Warlord | Bounty | A heavily armed commander is rallying deserters in the region. | 45 + 12 per level | 6–12 rounds |
| Wanted: Dreadblade Duelist | Bounty | A notorious blade-master is cutting down resistance leaders. | 45 + 12 per level | 6–12 rounds |
| Courier Gauntlet | Delivery | Urgent supply route through hostile roads. | 35 + 10 per level | 5–10 rounds |
| Relic Reclamation | Fetch | Recover a guarded artifact before rival scavengers arrive. | 45 + 12 per level | 6–12 rounds |
| Den Eradication | Purge | Clear an entrenched monster nest threatening nearby roads. | 50 + 12 per level | 5–10 rounds |
| Scouting Expedition | Exploration | Map a dangerous route and report back before it closes. | 35 + 10 per level | 6–11 rounds |
| Tidal Predator Hunt | Bounty Water | Track and eliminate a roaming sea predator near the coast. | 55 + 15 per level | 5–10 rounds |
| Sealed Cache Recovery | Fetch | Recover a locked cache from contested territory. | 45 + 10 per level | 6–11 rounds |
| War Table Dispatch | Delivery | Deliver strategic orders before enemy patrols intercept them. | 40 + 12 per level | 5–10 rounds |