Weapons
This generated reference contains 526 EOR equipment entries.
| Name | Tier | Rarity | Type | Value | Stats | Abilities | Acquisition | Description |
|---|---|---|---|---|---|---|---|---|
| Ancestor's Totem | 2–2 | Rare | Staff 2h | 450 | Damage +15, Awareness +4, Intelligence +4 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A low-damage ancestral focus offering balanced Awareness and Intelligence. |
| Ancient Bloom Bludgeon | 2–3 | Common | Blunt | 81 | Damage +17, Health Regen +2, Strength +2 | Blunt Basic Attack, Axe Pierce Attack, Blunt Magic Daze Attack, Magic Regen Attack, Blunt Entangle Checker Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Composite Bow | 2–3 | Common | Bow 2h | 75 | Damage +20, Awareness +2, Critical Chance +14, Evasion +5 | Bow Basic Attack, Bow Ice Pierce Attack, Bow Column Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Cultist Axe | 2–3 | Uncommon | Axe | 81 | Damage +21, Strength +2 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Bleed Attack, Axe Heavy Armordown Attack, Axe Stun Attack | Loot | Polished enough for legends, plain enough for work. |
| Ancient Greathammer | 2–3 | Uncommon | Blunt 2h | 121 | Damage +28, Strength +2 | Blunt Basic Attack, Blunt Heavy Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Ornate Archlute | 2–3 | Common | Lute 2h | 273 | Damage +32, Gold Multiplier +5, Pdef +4, Talent +2 | Music Basic Splash Attack, Music Bleed Pierce Full Attack, Music Interrupt Splash Attack, Music Evadedown Aoe Attack, Music Stun Splash Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Pearl Staff | 2–3 | Uncommon | Staff 2h | 287 | Damage +41, Intelligence +2 | Staff Basic Attack, Magic Chaos Aoe Attack, Magic Water Aoe Attack, Magic Protect Aoe Attack, Magic Water Heavy Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Sunring | 2–3 | Uncommon | Boomerang | 127 | Damage +21, Awareness +2 | Boomerang Basic Attack, Boomerang Fire Attack, Boomerang Column Attack, Boomerang Bleed Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Tome | 2–3 | Uncommon | Book 2h | 318 | Damage +26, Intelligence +2 | Book Basic Attack, Book Aoe Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Apprentice Primer | 0–0 | Common | Book 2h | 35 | Damage +6 | Book Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter tome with no extra passive budget beyond its base damage. |
| Arc-Coil Pistol | 2–2 | Rare | Rifle | 450 | Damage +19, Magic Damage +1 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | Perfect attacks have a 20% chance to inflict Shock, or Attack Down if the target is immune. |
| Archmage's Folly | 2–2 | Rare | Staff 2h | 500 | Damage +24, Magic Damage +4, Resistance -4 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | Overwhelming magical output purchased with a severe loss of Resistance. |
| Archmage's Folly | 3–3 | Artifact | Staff 2h | 1400 | Damage +28, Armor -3, Resistance -6, Magic Damage +6, Intelligence +8 | Magic Basic Attack, Magic Splash Attack | Loot | LEGENDARY EFFECT: Overwhelming magical output with no defensive safeguard. PENALTY: -3 Armor and -6 Resistance. FLAVOR: The mage who made it achieved unimaginable power. Briefly. |
| Ash Bone Bow | 0–1 | Uncommon | Bow 2h | 15 | Damage +7, Critical Chance +14, Armor +1 | Bow Basic Attack, Bow Daze Attack | Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Ash Chakram | 0–1 | Uncommon | Boomerang | 25 | Damage +9 | Boomerang Basic Attack, Boomerang Fire Attack, Boomerang Column Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Ash Decent Archlute | 1–2 | Common | Lute 2h | 54 | Damage +17, Gold Multiplier +5, Pdef +2, Talent +1 | Music Basic Splash Attack, Music Fire Splash Attack, Music Interrupt Splash Attack, Music Evadedown Aoe Attack, Music Stun Splash Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Ash Fool Killer | 1–2 | Uncommon | Cannon | 637 | Damage +24, Awareness +1, Dam Beast +20 | Gun Explosive Attack No Roll, Gun Concussive Attack | Content pools | Refitted gear with cleaner balance and better confidence. |
| Ash Goblin Axe | 0–1 | Uncommon | Axe 2h | 20 | Damage +10, Critical Chance +4, Armor +1 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Bleed Attack, Goblin Axe Heavy Attack | Content pools | Cheap, honest, and better than empty hands. |
| Ash Makeshift Staff | 1–2 | Uncommon | Staff 2h | 50 | Damage +21, Intelligence +1 | Staff Basic Attack, Magic Fire Splash Attack, Magic Fire Attack | Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Ash Meditation Staff | 1–2 | Common | Longstaff | 40 | Damage +13, Intelligence +1, Resistance +3 | Polearm Basic Attack, Magic Cure Splash Attack, Only Stun Melee Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Ash Old Shovel | 0–1 | Common | Blunt 2h | 24 | Damage +13 | Blunt Basic Attack, Blunt Ground Fire Attack | Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Ash Seed Bludgeon | 0–1 | Common | Blunt | 16 | Damage +9, Health Regen +1 | Blunt Basic Attack, Blunt Ground Fire Attack, Blunt Magic Daze Attack, Magic Regen Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Ash Worn Knife | 0–1 | Common | Dagger | 12 | Damage +6, Critical Chance +10, Speed +4 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Ashigaru Field Katana | 0–1 | Uncommon | Katana | 38 | Damage +15, Critical Chance +8, Dam Human +12, Armor +1 | Blade Basic Attack, Blade Armordown Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Ashwhisper Shortbow | 0–0 | Common | Bow 2h | 35 | Damage +6, Awareness +1, Critical Chance +3 | Bow Basic Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 0, combining reliable ranged damage with awareness +1; crit chance +3%. |
| Astral Conduit | 3–3 | Artifact | Staff 2h | 1700 | Damage +34, Resistance +2, Intelligence +6, Magic Damage +2 | Magic Basic Attack, Magic Splash Attack | Loot | A endgame staff with tier-appropriate base power and a restrained secondary package: Resistance +2; Intelligence +6; Magic Damage +2. |
| Autumn Leaf Katana | 0–1 | Uncommon | Katana | 52 | Damage +17, Critical Chance +14, Dam Human +10, Speed +1 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Bamboo Training Katana | 0–0 | Common | Katana | 18 | Damage +10, Critical Chance +5, Speed +1 | Blade Basic Attack, Blade Armordown Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Blackpowder Repeater | 2–2 | Rare | Rifle | 470 | Damage +24, Speed -5 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A hard-hitting firearm whose weight and reload mechanism reduce Speed. |
| Blinkblade | 3–3 | Artifact | Dagger | 2030 | Damage +35, Speed +6, Critical Chance +10 | Knife Basic Attack, Knife Bleed Attack | Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +6; Crit Chance +10%. |
| Blood Moon Katana | 3–3 | Artifact | Katana | 1700 | Damage +35, Evasion +5, Critical Chance +10, Awareness +6 | Blade Basic Attack, Blade Bleed Attack | Loot | A endgame katana with tier-appropriate base power and a restrained secondary package: Evasion +5; Crit Chance +10%; Awareness +6. |
| Bloodletter | 2–2 | Rare | Axe | 450 | Damage +21 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | Deals 8% more damage while the wielder is below 50% Health. |
| Bloodletter | 3–3 | Artifact | Axe | 1200 | Damage +27, Phy +2 | Axe Basic Attack, Axe Bleed Attack | Loot | LEGENDARY EFFECT: Damage rises as Health falls: +5% below 75%, +10% below 50%, and +15% below 25%. FLAVOR: It never asks whose blood pays the balance. |
| Brass Broken Bottle | 0–1 | Uncommon | Dagger | 16 | Damage +7 | Knife Basic Attack, Blade Pierce Attack, Knife Bleed Attack | Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Brass Club | 0–1 | Common | Blunt | 16 | Damage +9 | Blunt Basic Attack, Blunt Magic Daze Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Brass Crude Goblin Bomb | 0–1 | Uncommon | Bomb | 19 | Damage +13 | Potion Confuse Attack, Inanimate Powderkeg Explode | Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Brass Cultist Staff | 1–2 | Uncommon | Staff 2h | 40 | Damage +22, Intelligence +1 | Staff Basic Attack, Magic Chaos Aoe Attack, Magic Dark Attack, Magic Dark Heavy Attack, Magic Drain Attack | Loot | Refitted gear with cleaner balance and better confidence. |
| Brass Decent Tamboura | 1–2 | Common | Lute 2h | 36 | Damage +13, Gold Multiplier +10, Pevd +3, Talent +1 | Music Basic Aoe Attack, Music Bleed Pierce Full Attack, Music Pierce Full Attack, Music Attackup Splash Attack, Music Rush Splash Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Brass Hand Axe | 0–1 | Common | Axe | 16 | Damage +9 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Heavy Armordown Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Brass Heavy Bow | 0–1 | Common | Bow 2h | 19 | Damage +10, Critical Chance +7, Evasion +2 | Bow Basic Attack, Bow Ice Pierce Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Brass Spellbook | 1–2 | Uncommon | Book 2h | 63 | Damage +15, Intelligence +1 | Book Basic Attack, Book Aoe Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Celestial Branch | 3–3 | Artifact | Bow 2h | 2030 | Damage +36, Evasion +6, Speed +6 | Bow Basic Attack, Bow Aoe Attack | Loot | A distinct field bow tuned for tier 5, combining reliable ranged damage with evasion +6; speed +6. |
| Clockwork Fang | 2–2 | Rare | Dagger | 925 | Damage +26, Speed +5, Awareness +5 | Knife Basic Attack, Knife Bleed Attack | Dungeon markets, Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +5; Awareness +5. |
| Cometpoint Spear | 2–2 | Rare | Spear | 925 | Damage +27, Speed +5, Awareness +5 | Polearm Basic Attack, Polearm Pierce Attack | Dungeon markets, Loot | A speed-scaling spear built for rapid turns and precise attacks. Secondary package: Speed +5; Awareness +5. |
| Cometstring | 3–3 | Artifact | Bow 2h | 1700 | Damage +34, Evasion +5, Awareness +6, Critical Chance +10 | Bow Basic Attack, Bow Aoe Attack | Loot | A endgame bow with tier-appropriate base power and a restrained secondary package: Evasion +5; Awareness +6; Crit Chance +10%. |
| Copperleaf Warbow | 1–1 | Common | Bow 2h | 80 | Damage +10, Critical Chance +3, Luck +2 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 1, combining reliable ranged damage with crit chance +3%; luck +2. |
| Cracked Dojo Katana | 0–0 | Common | Katana | 16 | Damage +9, Critical Chance +10, Speed +1 | Blade Basic Attack, Blade Armordown Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Crimson Ronin Katana | 2–3 | Uncommon | Katana | 188 | Damage +31, Critical Chance +20, Dam Human +20, Speed +2 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Crooked Staff | 0–0 | Common | Staff 2h | 35 | Damage +6 | Magic Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter staff with no extra passive budget beyond its base damage. |
| Crown Battle Hammer | 2–3 | Common | Blunt | 101 | Damage +21, Strength +2 | Blunt Basic Attack, Axe Armordown Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Boglerang | 2–3 | Uncommon | Boomerang | 99 | Damage +17, Awareness +2 | Boomerang Basic Attack, Boomerang Water Splash Attack, Boomerang Water Attack, Boomerang Row Attack, Boomerang Column Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Broken Bottle | 2–3 | Uncommon | Dagger | 85 | Damage +15, Speed +2 | Knife Basic Attack, Blade Shadow Aoe, Knife Bleed Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Cultist Staff | 2–3 | Uncommon | Staff 2h | 205 | Damage +41, Intelligence +2 | Staff Basic Attack, Magic Ice Armor Aoe Attack, Magic Dark Attack, Magic Dark Heavy Attack, Magic Drain Splash Attack, Magic Chaos Aoe Attack | Loot | Polished enough for legends, plain enough for work. |
| Crown Demon's Lust | 2–3 | Rare | Blade 2h | 218 | Damage +29, Strength +2 | Blade Basic Attack, Demon Attackdown Splash Attack, Demon Fire Attack, Demon Spin Attack, Demon Attackdown Attack | Content pools | Polished enough for legends, plain enough for work. |
| Crown Divine Staff | 2–3 | Common | Longstaff | 205 | Damage +20, Intelligence +2, Resistance +5 | Polearm Basic Attack, Magic Cure Splash Attack, Only Stun Melee Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Heavy Cannon | 2–3 | Uncommon | Cannon | 637 | Damage +41, Awareness +2, Speed -5 | Gun Explosive Attack, Gun Concussive Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Horsebow | 2–3 | Common | Bow 2h | 55 | Damage +16, Awareness +2, Critical Chance +18, Evasion +6 | Bow Basic Attack, Bow Aoe Attack, Bow Pierce Full Attack, Bow Interrupt Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Improved Bomb | 2–3 | Uncommon | Bomb | 127 | Damage +35, Awareness +2 | Potion Splash Attack, Fish Poison Splash Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Ornate Lute | 2–3 | Common | Lute 2h | 227 | Damage +28, Gold Multiplier +8, Pres +4, Talent +2 | Music Basic Attack, Music Protect Splash Attack, Music Basic Aoe Attack, Music Defenseup Splash Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Tomahawk | 2–3 | Common | Axe | 98 | Damage +20, Strength +2 | Axe Basic Attack, Magic Protect Splash Attack, Axe Heavy Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Tome of Warding | 2–3 | Uncommon | Book 2h | 318 | Damage +24, Intelligence +2 | Book Basic Attack, Magic Ice Armor Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown of Arrows | 3–3 | Artifact | Bow 2h | 2030 | Damage +36, Awareness +6, Critical Chance +10 | Bow Basic Attack, Bow Aoe Attack | Loot | A distinct field bow tuned for tier 5, combining reliable ranged damage with awareness +6; crit chance +10%. |
| Dawncleaver | 3–3 | Rare | Blade 2h | 1475 | Damage +40, Strength +5, Max Health +8 | Blade Heavy Attack, Blade Pierce Attack | Dungeon markets, Loot | A endgame greatsword with tier-appropriate base power and a restrained secondary package: Strength +5; Max Health +8. |
| Dawnfeather Bow | 0–0 | Common | Bow 2h | 35 | Damage +6, Evasion +2, Speed +1 | Bow Basic Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 0, combining reliable ranged damage with evasion +2; speed +1. |
| Dawnfire Axe | 3–3 | Rare | Axe | 1400 | Damage +37, Phy +1, Strength +5 | Axe Basic Attack, Axe Bleed Attack | Dungeon markets, Loot | A endgame axe with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Strength +5. |
| Dawnfire Bow | 3–3 | Rare | Bow 2h | 1400 | Damage +33, Critical Chance +7, Evasion +4 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A endgame bow with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Evasion +4. |
| Dawnfire Codex | 3–3 | Rare | Book 2h | 1400 | Damage +30, Resistance +2, Max Health +8 | Book Basic Attack, Magic Protect Splash Attack | Dungeon markets, Loot | A endgame tome with tier-appropriate base power and a restrained secondary package: Resistance +2; Max Health +8. |
| Dawnfire Fang | 3–3 | Rare | Dagger | 1400 | Damage +27, Speed +5, Evasion +4 | Knife Basic Attack, Knife Bleed Attack | Dungeon markets, Loot | A endgame dagger with tier-appropriate base power and a restrained secondary package: Speed +5; Evasion +4. |
| Dawnfire Glaive | 3–3 | Rare | Polearm 2h | 1400 | Damage +36, Armor +2, Phy +1 | Polearm Swipe Attack, Polearm Column Attack | Dungeon markets, Loot | A endgame polearm with tier-appropriate base power and a restrained secondary package: Armor +2; Physical Damage +1. |
| Dawnfire Hammer | 3–3 | Rare | Blunt 2h | 1475 | Damage +39, Armor +2, Vitality +5 | Blunt Basic Attack, Blunt Stun Attack | Dungeon markets, Loot | A endgame hammer with tier-appropriate base power and a restrained secondary package: Armor +2; Vitality +5. |
| Dawnfire Katana | 3–3 | Rare | Katana | 1400 | Damage +34, Awareness +5, Evasion +4 | Blade Basic Attack, Blade Bleed Attack | Dungeon markets, Loot | A endgame katana with tier-appropriate base power and a restrained secondary package: Awareness +5; Evasion +4. |
| Dawnfire Lute | 3–3 | Rare | Lute 2h | 1400 | Damage +27, Luck +5, Resistance +2 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Dungeon markets, Loot | A endgame lute with tier-appropriate base power and a restrained secondary package: Luck +5; Resistance +2. |
| Dawnfire Mace | 3–3 | Rare | Blunt | 1400 | Damage +35, Strength +5, Max Health +8 | Blunt Basic Attack, Blunt Pierce Attack | Dungeon markets, Loot | A endgame mace with tier-appropriate base power and a restrained secondary package: Strength +5; Max Health +8. |
| Dawnfire Scythe | 3–3 | Rare | Polearm 2h | 1400 | Damage +36, Phy +1, Max Health +8 | Polearm Swipe Attack, Melee Bleed Stab Attack | Dungeon markets, Loot | A endgame scythe with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Max Health +8. |
| Dawnfire Spear | 3–3 | Rare | Spear | 1400 | Damage +34, Critical Chance +7, Evasion +4 | Polearm Basic Attack, Polearm Pierce Attack | Dungeon markets, Loot | A endgame spear with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Evasion +4. |
| Dawnfire Staff | 3–3 | Rare | Staff 2h | 1400 | Damage +33, Magic Damage +1, Resistance +2 | Magic Basic Attack, Magic Splash Attack | Dungeon markets, Loot | A endgame staff with tier-appropriate base power and a restrained secondary package: Magic Damage +1; Resistance +2. |
| Dawnfire Sunblade | 3–3 | Rare | Blade | 1400 | Damage +34, Armor +2, Strength +5 | Blade Basic Attack, Blade Pierce Attack | Dungeon markets, Loot | A endgame sword with tier-appropriate base power and a restrained secondary package: Armor +2; Strength +5. |
| Dawnfire Wand | 3–3 | Rare | Wand | 1400 | Damage +29, Magic Damage +1, Evasion +4 | Wand Basic Attack, Wand Lightning Attack | Dungeon markets, Loot | A endgame wand with tier-appropriate base power and a restrained secondary package: Magic Damage +1; Evasion +4. |
| Dawnlock | 3–3 | Rare | Rifle | 1475 | Damage +38, Phy +1, Critical Chance +7 | Gun Light Basic Attack, Gun Light Pierce Attack | Dungeon markets, Loot | A endgame gun with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Crit Chance +7%. |
| Dawnsplit Commander's Rapier | 2–3 | Uncommon | Rapier | 255 | Damage +26, Dam Armor +25, Evasion +6, Speed +2 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dawnsplit Crooked Wand | 2–3 | Uncommon | Wand | 318 | Damage +29, Critical Chance +14, Focus +1, Intelligence +2 | Magic Basic Aoe Attack, Magic Cure Attack, Magic Bleed Splash Attack, Only Attackup Splash Attack, Magic Bleed Heavy Attack | Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dawnsplit Fine Handbow | 2–3 | Common | Handbow | 50 | Damage +17, Awareness +2, Critical Chance +16 | Handbow Basic Attack, Bow Lightning Attack, Bow Push Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dawnsplit Horned Crook | 2–3 | Common | Polearm 2h | 91 | Damage +21, Armor +4, Strength +2 | Polearm Basic Attack, Magic Cure Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dawnsplit Longsword | 2–3 | Common | Blade | 101 | Damage +22, Strength +2 | Blade Basic Attack, Blade Debuff Splash Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dawnsplit Tachyon 3000 | 2–3 | Uncommon | Rifle | 141 | Damage +21, Awareness +2, Critical Chance +5 | Gun Light Basic Magic Attack, Gun Light Column Attack, Gun Light Evasion Magic Attack, Gun Light Swipe Magic Attack, Gun Whip Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dead Man's Pistol | 2–2 | Rare | Rifle | 450 | Damage +21 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | Deals 20% more damage to enemies below 30% Health. |
| Dragon Blossom Bludgeon | 2–3 | Common | Blunt | 182 | Damage +20, Health Regen +2, Strength +2 | Blunt Basic Attack, Axe Pierce Attack, Blunt Magic Daze Attack, Magic Regen Attack, Blunt Entangle Checker Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Crooked Staff | 2–3 | Uncommon | Wand | 113 | Damage +19, Critical Chance +12, Intelligence +2, Luck -4 | Magic Basic Aoe Attack, Magic Bleed Splash Attack, Magic Debuff Dark Splash Attack, Magic Curse Attack, Hag Pull Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Cultist Axe | 2–3 | Uncommon | Axe | 182 | Damage +26, Strength +2 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Bleed Attack, Axe Heavy Armordown Attack, Axe Stun Attack | Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Dragon Bow | 2–3 | Common | Bow 2h | 170 | Damage +25, Awareness +2, Critical Chance +16, Evasion +6 | Bow Basic Attack, Bow Ice Pierce Attack, Bow Column Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Great Greathammer | 2–3 | Uncommon | Blunt 2h | 273 | Damage +34, Strength +2 | Blunt Basic Attack, Blunt Heavy Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Moonring | 2–3 | Uncommon | Boomerang | 287 | Damage +26, Awareness +2 | Boomerang Basic Attack, Boomerang Water Splash Attack, Boomerang Column Attack, Boomerang Bleed Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragonfly Katana | 2–3 | Uncommon | Katana | 300 | Damage +34, Critical Chance +18, Dam Human +20, Speed +4 | Blade Basic Attack, Blade Spin Attack, Blade Armordown Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Duelist's Needle | 0–0 | Uncommon | Blade | 40 | Damage +7, Speed +1, Critical Chance +3 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A speed-scaling sword built for rapid turns and precise attacks. Secondary package: Speed +1; Crit Chance +3%. |
| Dusk Boar Spear | 0–1 | Common | Spear | 14 | Damage +7, Critical Chance +5, Armor +1 | Polearm Basic Attack, Melee Pierce Attack, Polearm Swipe Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Dusk Crooked Wand | 1–2 | Uncommon | Wand | 63 | Damage +16, Critical Chance +10, Focus +1, Intelligence +1 | Magic Basic Aoe Attack, Magic Debuff Dark Splash Attack, Magic Bleed Splash Attack, Only Attackup Splash Attack | Dungeon markets, Loot | A practical improvement without pretending to be legendary. |
| Dusk Fire Whip | 0–1 | Uncommon | Whip | 32 | Damage +9, Critical Chance +35 | Whip Basic Attack, Whip Entangle Burn Attack, Whip Fire Attack, Whip Fire Swipe Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Dusk Goblin Blade | 0–1 | Uncommon | Blade | 22 | Damage +9, Critical Chance +4, Evasion +3, Sa +1, Speed +5 | Goblin Basic Attack, Blade Bleed Attack, Only Attackup Other Attack | Dungeon markets, Loot | Common work made dependable by use. |
| Dusk Rusty Blunderbuss | 0–1 | Uncommon | Gun | 38 | Damage +9 | Gun Blast Attack, Gun Bap Melee Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Dusk Shocked Handbow | 0–1 | Uncommon | Handbow | 18 | Damage +7, Critical Chance +12 | Handbow Basic Attack, Bow Lightning Attack, Bow Lightning Push Attack | Dungeon markets, Loot | Common work made dependable by use. |
| Eclipse Bolt Spear | 2–3 | Common | Spear | 70 | Damage +17, Critical Chance +2, Armor +1, Strength +2 | Polearm Basic Attack, Melee Pierce Attack, Polearm Pierce Attack, Polearm Shock Column Attack, Polearm Evadedown Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Bull Whip | 2–3 | Uncommon | Whip | 127 | Damage +18, Critical Chance +35, Speed +2 | Whip Basic Attack, Whip Lightning Pierce Attack, Whip Swipe Attack, Whip Pull Attack, Whip Bleed Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Codex | 3–3 | Artifact | Book 2h | 1700 | Damage +32, Max Health +12, Intelligence +6, Resistance +2 | Book Basic Attack, Magic Protect Splash Attack | Loot | A endgame tome with tier-appropriate base power and a restrained secondary package: Max Health +12; Intelligence +6; Resistance +2. |
| Eclipse Cultist Sword | 2–3 | Uncommon | Blade | 101 | Damage +22, Strength +2 | Blade Basic Attack, Blade Pierce Attack, Blade Spin Attack, Blade Evade Up Attack | Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Flame Stick | 2–3 | Common | Polearm 2h | 91 | Damage +21, Evasion +3, Strength +2 | Polearm Basic Fire Attack, Polearm Heavy Fire Attack, Only Stun Melee Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Imp Wand | 2–3 | Uncommon | Wand | 255 | Damage +22, Intelligence +2, Resistance +3, Speed +5 | Magic Basic Aoe Attack, Magic Bleed Splash Attack, Wand Fire Attack, Magic Rush Splash Attack, Magic Fire Aoe Attack | Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Linebreaker's Blunderbuss | 2–3 | Common | Shotgun | 151 | Damage +21, Awareness +2 | Gun Medium Basic Attack, Gun Medium Checker Attack, Gun Medium Swipe Attack, Gun Medium Stun Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Oathblade | 3–3 | Artifact | Blade | 1700 | Damage +36, Strength +6, Critical Chance +10, Armor +2 | Blade Basic Attack, Blade Pierce Attack | Loot | A endgame sword with tier-appropriate base power and a restrained secondary package: Strength +6; Crit Chance +10%; Armor +2. |
| Eclipse Reaper | 3–3 | Artifact | Polearm 2h | 1700 | Damage +38, Max Health +12, Critical Chance +10, Phy +2 | Polearm Swipe Attack, Melee Bleed Stab Attack | Loot | A endgame scythe with tier-appropriate base power and a restrained secondary package: Max Health +12; Crit Chance +10%; Physical Damage +2. |
| Eclipse Superb Shocked Handbow | 2–3 | Rare | Handbow | 91 | Damage +17, Awareness +2, Critical Chance +16 | Handbow Basic Attack, Bow Lightning Attack, Bow Lightning Push Attack | Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Ember Blade | 1–1 | Uncommon | Blade | 185 | Damage +14, Armor +1 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game sword with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Ember Bow | 1–1 | Uncommon | Bow 2h | 185 | Damage +14, Critical Chance +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A mid-game bow with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Ember Fang | 1–1 | Uncommon | Dagger | 185 | Damage +11, Speed +2 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A mid-game dagger with tier-appropriate base power and a restrained secondary package: Speed +2. |
| Ember Glaive | 1–1 | Uncommon | Polearm 2h | 185 | Damage +15, Armor +1 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | A mid-game polearm with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Ember Grimoire | 1–1 | Uncommon | Book 2h | 185 | Damage +12, Resistance +1 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | A mid-game tome with tier-appropriate base power and a restrained secondary package: Resistance +1. |
| Ember Katana | 1–1 | Uncommon | Katana | 185 | Damage +14, Awareness +2 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A mid-game katana with tier-appropriate base power and a restrained secondary package: Awareness +2. |
| Ember Lute | 1–1 | Uncommon | Lute 2h | 185 | Damage +11, Luck +2 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Town markets, Dungeon markets, Loot | A mid-game lute with tier-appropriate base power and a restrained secondary package: Luck +2. |
| Ember Mace | 1–1 | Uncommon | Blunt | 185 | Damage +15, Strength +2 | Blunt Basic Attack, Blunt Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game mace with tier-appropriate base power and a restrained secondary package: Strength +2. |
| Ember Maul | 1–1 | Uncommon | Blunt 2h | 195 | Damage +16, Armor +1 | Blunt Basic Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | A mid-game hammer with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Ember Scythe | 1–1 | Uncommon | Polearm 2h | 185 | Damage +15, Phy +1 | Polearm Swipe Attack, Melee Bleed Stab Attack | Town markets, Dungeon markets, Loot | A mid-game scythe with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Ember Spear | 1–1 | Uncommon | Spear | 185 | Damage +14, Critical Chance +3 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game spear with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Ember Staff | 1–1 | Uncommon | Staff 2h | 185 | Damage +14, Magic Damage +1 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A mid-game staff with tier-appropriate base power and a restrained secondary package: Magic Damage +1. |
| Ember Wand | 1–1 | Uncommon | Wand | 185 | Damage +12, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A mid-game wand with tier-appropriate base power and a restrained secondary package: Magic Damage +1. |
| Ember Warblade | 1–1 | Uncommon | Blade 2h | 195 | Damage +17, Strength +2 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game greatsword with tier-appropriate base power and a restrained secondary package: Strength +2. |
| Emberaxe | 1–1 | Uncommon | Axe | 185 | Damage +15, Phy +1 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | A mid-game axe with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Emberlock | 1–1 | Uncommon | Rifle | 195 | Damage +16, Phy +1 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game gun with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Emberstring | 1–1 | Uncommon | Bow 2h | 205 | Damage +15, Critical Chance +5, Luck +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 2, combining reliable ranged damage with crit chance +5%; luck +3. |
| Executioner's Axe | 2–2 | Rare | Axe | 450 | Damage +21 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | Deals 15% more damage to enemies below 30% Health. |
| Executioner's Promise | 3–3 | Artifact | Blade 2h | 1250 | Damage +28, Speed -4 | Blade Heavy Attack, Blade Pierce Attack | Loot | LEGENDARY EFFECT: Deals +25% damage to enemies below 30% Health, reduced to +15% against bosses. PENALTY: -4 Speed. FLAVOR: Every swing is a sentence waiting for its period. |
| Field Bladering | 1–2 | Uncommon | Boomerang | 56 | Damage +15, Awareness +1 | Boomerang Basic Attack, Boomerang Water Splash Attack, Boomerang Column Attack, Boomerang Bleed Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Field Bone Bow | 1–2 | Uncommon | Bow 2h | 34 | Damage +12, Awareness +1, Critical Chance +16, Armor +2 | Bow Basic Attack, Bow Daze Attack | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Field Bud Bludgeon | 1–2 | Common | Blunt | 36 | Damage +13, Health Regen +1, Strength +1 | Blunt Basic Attack, Axe Pierce Attack, Blunt Magic Daze Attack, Magic Regen Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Field Carnival Hammer | 1–2 | Rare | Blunt 2h | 105 | Damage +28, Critical Chance +20, Luck +5, Speed -5, Strength +1 | Blunt Basic Attack, Blunt Heavy Attack, Blunt Carnival 01 Attack, Blunt Carnival 02 Attack | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Field Crooked Cane | 0–1 | Uncommon | Wand | 22 | Damage +7, Critical Chance +8, Luck -4 | Magic Basic Aoe Attack, Hag Pull Attack, Magic Debuff Dark Attack, Magic Curse Attack | Dungeon markets, Loot | A starter piece with just enough bite to matter. |
| Field Goblin Axe | 1–2 | Uncommon | Axe 2h | 45 | Damage +17, Critical Chance +6, Armor +2, Strength +1 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Bleed Attack, Goblin Axe Heavy Attack | Content pools | Reliable kit for the part of the road where luck starts charging interest. |
| Field Knife | 1–2 | Common | Dagger | 27 | Damage +10, Critical Chance +12, Speed +5 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Final Verdict | 3–3 | Artifact | Blunt 2h | 1785 | Damage +41, Vitality +6, Phy +2, Armor +2 | Blunt Basic Attack, Blunt Stun Attack | Loot | A endgame hammer with tier-appropriate base power and a restrained secondary package: Vitality +6; Physical Damage +2; Armor +2. |
| Fleetfinger Knife | 1–1 | Uncommon | Dagger | 90 | Damage +10, Speed +2, Evasion +2 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +2; Evasion +2. |
| Fleetwake Katana | 0–0 | Uncommon | Katana | 40 | Damage +7, Speed +1, Evasion +2 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling katana built for rapid turns and precise attacks. Secondary package: Speed +1; Evasion +2. |
| Flowing River | 3–3 | Artifact | Polearm 2h | 1250 | Damage +26, Speed +5 | Polearm Swipe Attack, Polearm Column Attack | Dungeon markets, Loot | LEGENDARY EFFECT: Consecutive successful direct attacks grant +4% damage each, up to +12%. Failing or taking direct damage resets the flow. FLAVOR: Stone resists. Water arrives anyway. |
| Foxtrail Recurve | 0–0 | Uncommon | Bow 2h | 40 | Damage +7, Critical Chance +3, Luck +1 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 0, combining reliable ranged damage with crit chance +3%; luck +1. |
| Frostlock | 1–1 | Rare | Rifle | 225 | Damage +17, Critical Chance +5, Awareness +3 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game gun with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Awareness +3. |
| Frostpine Longbow | 1–1 | Rare | Bow 2h | 220 | Damage +15, Awareness +3, Critical Chance +5 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 2, combining reliable ranged damage with awareness +3; crit chance +5%. |
| Frostveil Axe | 1–1 | Rare | Axe | 215 | Damage +16, Strength +3, Critical Chance +5 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | A mid-game axe with tier-appropriate base power and a restrained secondary package: Strength +3; Crit Chance +5%. |
| Frostveil Bow | 1–1 | Rare | Bow 2h | 215 | Damage +15, Evasion +3, Awareness +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A mid-game bow with tier-appropriate base power and a restrained secondary package: Evasion +3; Awareness +3. |
| Frostveil Colossus Blade | 1–1 | Rare | Blade 2h | 225 | Damage +18, Max Health +5, Phy +1 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game greatsword with tier-appropriate base power and a restrained secondary package: Max Health +5; Physical Damage +1. |
| Frostveil Edge | 1–1 | Rare | Blade | 215 | Damage +15, Strength +3, Critical Chance +5 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game sword with tier-appropriate base power and a restrained secondary package: Strength +3; Crit Chance +5%. |
| Frostveil Fang | 1–1 | Rare | Dagger | 215 | Damage +12, Evasion +3, Critical Chance +5 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A mid-game dagger with tier-appropriate base power and a restrained secondary package: Evasion +3; Crit Chance +5%. |
| Frostveil Grimoire | 1–1 | Rare | Book 2h | 215 | Damage +14, Max Health +5, Intelligence +3 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | A mid-game tome with tier-appropriate base power and a restrained secondary package: Max Health +5; Intelligence +3. |
| Frostveil Halberd | 1–1 | Rare | Polearm 2h | 215 | Damage +16, Phy +1, Awareness +3 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | A mid-game polearm with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Awareness +3. |
| Frostveil Katana | 1–1 | Rare | Katana | 215 | Damage +15, Evasion +3, Critical Chance +5 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A mid-game katana with tier-appropriate base power and a restrained secondary package: Evasion +3; Crit Chance +5%. |
| Frostveil Lute | 1–1 | Rare | Lute 2h | 215 | Damage +12, Resistance +1, Talent +3 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Town markets, Dungeon markets, Loot | A mid-game lute with tier-appropriate base power and a restrained secondary package: Resistance +1; Talent +3. |
| Frostveil Mace | 1–1 | Rare | Blunt | 215 | Damage +16, Max Health +5, Armor +1 | Blunt Basic Attack, Blunt Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game mace with tier-appropriate base power and a restrained secondary package: Max Health +5; Armor +1. |
| Frostveil Maul | 1–1 | Rare | Blunt 2h | 225 | Damage +17, Vitality +3, Phy +1 | Blunt Basic Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | A mid-game hammer with tier-appropriate base power and a restrained secondary package: Vitality +3; Physical Damage +1. |
| Frostveil Scythe | 1–1 | Rare | Polearm 2h | 215 | Damage +16, Max Health +5, Critical Chance +5 | Polearm Swipe Attack, Melee Bleed Stab Attack | Town markets, Dungeon markets, Loot | A mid-game scythe with tier-appropriate base power and a restrained secondary package: Max Health +5; Crit Chance +5%. |
| Frostveil Spear | 1–1 | Rare | Spear | 215 | Damage +15, Evasion +3, Awareness +3 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A mid-game spear with tier-appropriate base power and a restrained secondary package: Evasion +3; Awareness +3. |
| Frostveil Staff | 1–1 | Rare | Staff 2h | 215 | Damage +15, Resistance +1, Intelligence +3 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A mid-game staff with tier-appropriate base power and a restrained secondary package: Resistance +1; Intelligence +3. |
| Frostveil Wand | 1–1 | Rare | Wand | 215 | Damage +13, Evasion +3, Intelligence +3 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A mid-game wand with tier-appropriate base power and a restrained secondary package: Evasion +3; Intelligence +3. |
| Galecrest Spear | 1–1 | Rare | Spear | 220 | Damage +15, Speed +3, Critical Chance +5 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A speed-scaling spear built for rapid turns and precise attacks. Secondary package: Speed +3; Crit Chance +5%. |
| Galeglass Dagger | 1–1 | Rare | Dagger | 220 | Damage +14, Speed +3, Awareness +3 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +3; Awareness +3. |
| Giantkiller | 2–2 | Rare | Blade 2h | 460 | Damage +21 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | Deals 15% more damage to bosses without improving ordinary attacks. |
| Glass Cannon | 2–2 | Rare | Rifle | 500 | Damage +25, Vitality -8, Evasion -6 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A devastating firearm that leaves its wielder dangerously fragile and easy to hit. |
| Glass Cannon | 3–3 | Artifact | Rifle | 1350 | Damage +31, Resistance -2, Evasion -8, Phy +4, Vitality -12 | Gun Light Basic Attack, Gun Light Pierce Attack | Loot | LEGENDARY EFFECT: Exceptional raw firearm damage. PENALTY: -12 Vitality, -8 Evasion, and -2 Resistance. FLAVOR: Six chambers, no restraint, and absolutely no concern for the person holding it. |
| Gravebloom Bow | 2–2 | Rare | Bow 2h | 535 | Damage +20, Awareness +4, Critical Chance +5 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A distinct field bow tuned for tier 3, combining reliable ranged damage with awareness +4; crit chance +5%. |
| Gravebound Tome | 2–2 | Rare | Book 2h | 450 | Damage +17 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | Grants 10% bonus damage while its Necromancer possesses at least one Soul. |
| Gravebound Tome | 3–3 | Artifact | Book 2h | 1300 | Damage +25, Magic Damage +2, Intelligence +5 | Book Basic Attack, Magic Protect Splash Attack | Dungeon markets, Loot | LEGENDARY EFFECT: A Necromancer holding at least 1 Soul deals +15% damage. Other wielders retain its strong Intelligence magic. FLAVOR: Every page is warm, though none remember sunlight. |
| Gravelock | 2–2 | Rare | Rifle | 520 | Damage +23, Phy +1, Critical Chance +7 | Gun Light Basic Attack, Gun Light Pierce Attack | Dungeon markets, Loot | A veteran gun with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Crit Chance +7%. |
| Gravesword | 2–2 | Rare | Blade 2h | 520 | Damage +24, Strength +4, Max Health +8 | Blade Heavy Attack, Blade Pierce Attack | Dungeon markets, Loot | A veteran greatsword with tier-appropriate base power and a restrained secondary package: Strength +4; Max Health +8. |
| Graveward Axe | 2–2 | Rare | Axe | 495 | Damage +22, Phy +1, Strength +4 | Axe Basic Attack, Axe Bleed Attack | Dungeon markets, Loot | A veteran axe with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Strength +4. |
| Graveward Bow | 2–2 | Rare | Bow 2h | 495 | Damage +20, Critical Chance +7, Evasion +4 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A veteran bow with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Evasion +4. |
| Graveward Brand | 2–2 | Rare | Blade | 495 | Damage +21, Armor +2, Strength +4 | Blade Basic Attack, Blade Pierce Attack | Dungeon markets, Loot | A veteran sword with tier-appropriate base power and a restrained secondary package: Armor +2; Strength +4. |
| Graveward Fang | 2–2 | Rare | Dagger | 495 | Damage +17, Speed +4, Evasion +4 | Knife Basic Attack, Knife Bleed Attack | Dungeon markets, Loot | A veteran dagger with tier-appropriate base power and a restrained secondary package: Speed +4; Evasion +4. |
| Graveward Glaive | 2–2 | Rare | Polearm 2h | 495 | Damage +22, Armor +2, Phy +1 | Polearm Swipe Attack, Polearm Column Attack | Dungeon markets, Loot | A veteran polearm with tier-appropriate base power and a restrained secondary package: Armor +2; Physical Damage +1. |
| Graveward Grimoire | 2–2 | Rare | Book 2h | 495 | Damage +18, Resistance +2, Max Health +8 | Book Basic Attack, Magic Protect Splash Attack | Dungeon markets, Loot | A veteran tome with tier-appropriate base power and a restrained secondary package: Resistance +2; Max Health +8. |
| Graveward Katana | 2–2 | Rare | Katana | 495 | Damage +20, Awareness +4, Evasion +4 | Blade Basic Attack, Blade Bleed Attack | Dungeon markets, Loot | A veteran katana with tier-appropriate base power and a restrained secondary package: Awareness +4; Evasion +4. |
| Graveward Lute | 2–2 | Rare | Lute 2h | 495 | Damage +17, Luck +4, Resistance +2 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Dungeon markets, Loot | A veteran lute with tier-appropriate base power and a restrained secondary package: Luck +4; Resistance +2. |
| Graveward Mace | 2–2 | Rare | Blunt | 495 | Damage +21, Strength +4, Max Health +8 | Blunt Basic Attack, Blunt Pierce Attack | Dungeon markets, Loot | A veteran mace with tier-appropriate base power and a restrained secondary package: Strength +4; Max Health +8. |
| Graveward Maul | 2–2 | Rare | Blunt 2h | 520 | Damage +24, Armor +2, Vitality +4 | Blunt Basic Attack, Blunt Stun Attack | Dungeon markets, Loot | A veteran hammer with tier-appropriate base power and a restrained secondary package: Armor +2; Vitality +4. |
| Graveward Scythe | 2–2 | Rare | Polearm 2h | 495 | Damage +22, Phy +1, Max Health +8 | Polearm Swipe Attack, Melee Bleed Stab Attack | Dungeon markets, Loot | A veteran scythe with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Max Health +8. |
| Graveward Spear | 2–2 | Rare | Spear | 495 | Damage +21, Critical Chance +7, Evasion +4 | Polearm Basic Attack, Polearm Pierce Attack | Dungeon markets, Loot | A veteran spear with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Evasion +4. |
| Graveward Staff | 2–2 | Rare | Staff 2h | 495 | Damage +20, Magic Damage +1, Resistance +2 | Magic Basic Attack, Magic Splash Attack | Dungeon markets, Loot | A veteran staff with tier-appropriate base power and a restrained secondary package: Magic Damage +1; Resistance +2. |
| Graveward Wand | 2–2 | Rare | Wand | 495 | Damage +18, Magic Damage +1, Evasion +4 | Wand Basic Attack, Wand Lightning Attack | Dungeon markets, Loot | A veteran wand with tier-appropriate base power and a restrained secondary package: Magic Damage +1; Evasion +4. |
| Heaven Piercer Katana | 3–3 | Uncommon | Katana | 470 | Damage +45, Critical Chance +20, Dam Human +32, Speed +2 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Heavenspiercer | 3–3 | Artifact | Spear | 1700 | Damage +36, Evasion +5, Awareness +6, Critical Chance +10 | Polearm Basic Attack, Polearm Pierce Attack | Loot | A endgame spear with tier-appropriate base power and a restrained secondary package: Evasion +5; Awareness +6; Crit Chance +10%. |
| Hedge Book | 0–1 | Uncommon | Book 2h | 28 | Damage +9 | Book Basic Attack, Book Chaos Buff Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Hedge Chilled Halberd | 1–2 | Common | Polearm 2h | 49 | Damage +17, Resistance +2, Strength +1 | Polearm Basic Attack, Polearm Column Pierce Attack, Polearm Ice Attack, Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hedge Cultist Staff | 0–1 | Uncommon | Staff 2h | 18 | Damage +12 | Staff Basic Attack, Bogdrinker Heal Attack, Magic Dark Attack, Magic Dark Heavy Attack | Loot | Built for first roads and bad weather. |
| Hedge Cultist Sword | 1–2 | Uncommon | Blade | 45 | Damage +16, Strength +1 | Blade Basic Attack, Blade Pierce Attack, Blade Heavy Attack | Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hedge Flash Spear | 1–2 | Common | Spear | 31 | Damage +12, Critical Chance +2, Strength +1 | Polearm Basic Attack, Melee Pierce Attack, Polearm Shock Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hedge Handbow | 1–2 | Common | Handbow | 22 | Damage +12, Awareness +1, Critical Chance +14 | Handbow Basic Attack, Bow Lightning Attack, Bow Push Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hedge Oiled Whip | 1–2 | Uncommon | Whip | 56 | Damage +13, Critical Chance +35, Speed +1 | Whip Basic Attack, Whip Lightning Pierce Attack, Whip Swipe Attack, Whip Pull Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hedge Outrider's Blunderbuss | 1–2 | Common | Shotgun | 67 | Damage +16, Awareness +1 | Gun Medium Basic Attack, Gun Medium Checker Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hedge Tamboura | 0–1 | Common | Lute 2h | 16 | Damage +7, Gold Multiplier +10, Pevd +2 | Music Basic Aoe Attack, Music Bleed Pierce Full Attack, Music Pierce Full Attack, Music Attackup Splash Attack, Music Rush Splash Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Hidden Shrine Katana | 1–2 | Uncommon | Katana | 136 | Damage +22, Critical Chance +12, Focus +1, Resistance +2 | Blade Basic Magic Attack, Blade Converge Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Hollow Cadet's Musket | 0–1 | Common | Rifle | 20 | Damage +12, Critical Chance +5 | Gun Light Basic Attack, Gun Light Column Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Hollow Imp Wand | 1–2 | Uncommon | Wand | 50 | Damage +11, Intelligence +1, Resistance +2, Speed +5 | Magic Basic Aoe Attack, Magic Debuff Dark Splash Attack, Wand Fire Attack, Magic Rush Splash Attack, Magic Fire Aoe Attack | Dungeon markets, Loot | A practical improvement without pretending to be legendary. |
| Hollow Old Crook | 0–1 | Common | Polearm 2h | 18 | Damage +9, Armor +2 | Polearm Basic Attack, Polearm Curse Magic Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Hollow Riding Sword | 0–1 | Common | Blade | 16 | Damage +8, Critical Chance +5 | Blade Basic Attack, Blade Bleed Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Horizon Needle | 3–3 | Artifact | Spear | 2030 | Damage +36, Speed +6, Critical Chance +10 | Polearm Basic Attack, Polearm Pierce Attack | Loot | A speed-scaling spear built for rapid turns and precise attacks. Secondary package: Speed +6; Crit Chance +10%. |
| Hunter's Bearded Axe | 1–1 | Uncommon | Axe | 90 | Damage +12, Critical Chance +3 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | A early-game axe with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Hunter's Bow | 1–1 | Uncommon | Bow 2h | 90 | Damage +11, Awareness +2 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A early-game bow with tier-appropriate base power and a restrained secondary package: Awareness +2. |
| Hunter's Broadsword | 1–1 | Uncommon | Blade | 90 | Damage +11, Critical Chance +3 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A early-game sword with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Hunter's Claymore | 1–1 | Uncommon | Blade 2h | 95 | Damage +13, Phy +1 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A early-game greatsword with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Hunter's Glaive | 1–1 | Uncommon | Polearm 2h | 90 | Damage +12, Awareness +2 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | A early-game polearm with tier-appropriate base power and a restrained secondary package: Awareness +2. |
| Hunter's Hammer | 1–1 | Uncommon | Blunt 2h | 95 | Damage +13, Phy +1 | Blunt Basic Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | A early-game hammer with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Hunter's Katana | 1–1 | Uncommon | Katana | 90 | Damage +11, Critical Chance +3 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A early-game katana with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Hunter's Knife | 1–1 | Uncommon | Dagger | 90 | Damage +9, Critical Chance +3 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A early-game dagger with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Hunter's Lute | 1–1 | Uncommon | Lute 2h | 90 | Damage +9, Talent +2 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Town markets, Dungeon markets, Loot | A early-game lute with tier-appropriate base power and a restrained secondary package: Talent +2. |
| Hunter's Mace | 1–1 | Uncommon | Blunt | 90 | Damage +12, Armor +1 | Blunt Basic Attack, Blunt Pierce Attack | Town markets, Dungeon markets, Loot | A early-game mace with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Hunter's Rifle | 1–1 | Uncommon | Rifle | 95 | Damage +12, Awareness +2 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A early-game gun with tier-appropriate base power and a restrained secondary package: Awareness +2. |
| Hunter's Scythe | 1–1 | Uncommon | Polearm 2h | 90 | Damage +12, Critical Chance +3 | Polearm Swipe Attack, Melee Bleed Stab Attack | Town markets, Dungeon markets, Loot | A early-game scythe with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Hunter's Spear | 1–1 | Uncommon | Spear | 90 | Damage +11, Awareness +2 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A early-game spear with tier-appropriate base power and a restrained secondary package: Awareness +2. |
| Imperial Guard Katana | 3–3 | Uncommon | Katana | 410 | Damage +39, Critical Chance +14, Dam Human +26, Armor +2, Resistance +1, Speed +1 | Blade Basic Attack, Blade Armordown Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Iron Cooled Halberd | 0–1 | Common | Polearm 2h | 22 | Damage +9 | Polearm Basic Attack, Polearm Heavy Attack, Polearm Ice Attack, Polearm Swipe Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Iron Cracked Whip | 0–1 | Uncommon | Whip | 25 | Damage +8, Critical Chance +35 | Whip Basic Attack, Whip Ice Stun Attack, Whip Swipe Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Iron Cultist Sword | 0–1 | Uncommon | Blade | 20 | Damage +10 | Blade Basic Attack, Blade Doh Heavy, Blade Pierce Attack | Loot | Common work made dependable by use. |
| Iron Hag Cane | 1–2 | Uncommon | Wand | 50 | Damage +13, Critical Chance +10, Intelligence +1, Luck -4 | Magic Basic Aoe Attack, Magic Bleed Heavy Attack, Magic Debuff Dark Splash Attack, Magic Curse Attack | Dungeon markets, Loot | A practical improvement without pretending to be legendary. |
| Iron Katana | 1–1 | Common | Katana | 80 | Damage +10 | Blade Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game katana with no extra passive budget beyond its base damage. |
| Iron Old Handbow | 0–1 | Common | Handbow | 10 | Damage +7, Critical Chance +12 | Handbow Basic Attack, Bow Lightning Attack, Bow Push Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Iron Saddlehand's Blunderbuss | 0–1 | Common | Shotgun | 30 | Damage +11 | Gun Medium Basic Attack, Gun Medium Heavy Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Iron Sparks Spear | 0–1 | Common | Spear | 14 | Damage +7 | Polearm Basic Attack, Melee Pierce Attack, Polearm Shock Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Iron Temple Katana | 1–2 | Uncommon | Katana | 104 | Damage +23, Critical Chance +10, Dam Human +14, Armor +1, Resistance +1 | Blade Basic Attack, Blade Armordown Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Ironbound Boar Spear | 1–1 | Common | Spear | 80 | Damage +10 | Polearm Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game spear with no extra passive budget beyond its base damage. |
| Ironbound Carbine | 1–1 | Common | Rifle | 85 | Damage +11 | Gun Light Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game gun with no extra passive budget beyond its base damage. |
| Ironbound Field Scythe | 1–1 | Common | Polearm 2h | 80 | Damage +11 | Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A straightforward early-game scythe with no extra passive budget beyond its base damage. |
| Ironbound Forge Hammer | 1–1 | Common | Blunt 2h | 85 | Damage +12 | Blunt Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game hammer with no extra passive budget beyond its base damage. |
| Ironbound Greatsword | 1–1 | Common | Blade 2h | 85 | Damage +12 | Blade Heavy Attack | Town markets, Dungeon markets, Loot | A straightforward early-game greatsword with no extra passive budget beyond its base damage. |
| Ironbound Longsword | 1–1 | Common | Blade | 80 | Damage +10 | Blade Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game sword with no extra passive budget beyond its base damage. |
| Ironbound Minstrel Lute | 1–1 | Common | Lute 2h | 80 | Damage +8 | Music Attackup Splash Attack | Town markets, Dungeon markets, Loot | A straightforward early-game lute with no extra passive budget beyond its base damage. |
| Ironbound Partisan | 1–1 | Common | Polearm 2h | 80 | Damage +11 | Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A straightforward early-game polearm with no extra passive budget beyond its base damage. |
| Ironbound Runed Staff | 1–1 | Common | Staff 2h | 80 | Damage +10 | Magic Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game staff with no extra passive budget beyond its base damage. |
| Ironbound Runed Tome | 1–1 | Common | Book 2h | 80 | Damage +9 | Book Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game tome with no extra passive budget beyond its base damage. |
| Ironbound Runed Wand | 1–1 | Common | Wand | 80 | Damage +9 | Wand Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game wand with no extra passive budget beyond its base damage. |
| Ironbound Stiletto | 1–1 | Common | Dagger | 80 | Damage +8 | Knife Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game dagger with no extra passive budget beyond its base damage. |
| Ironbound War Axe | 1–1 | Common | Axe | 80 | Damage +11 | Axe Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game axe with no extra passive budget beyond its base damage. |
| Ironbound War Bow | 1–1 | Common | Bow 2h | 80 | Damage +10 | Bow Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game bow with no extra passive budget beyond its base damage. |
| Ironbound War Mace | 1–1 | Common | Blunt | 80 | Damage +11 | Blunt Basic Attack | Town markets, Dungeon markets, Loot | A straightforward early-game mace with no extra passive budget beyond its base damage. |
| Ironwood Staff | 2–2 | Rare | Polearm 2h | 430 | Damage +19 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | Perfect attacks grant Evasion Up for one round. |
| Judicator | 3–3 | Artifact | Blunt | 1700 | Damage +37, Max Health +12, Armor +2, Strength +6 | Blunt Basic Attack, Blunt Pierce Attack | Loot | A endgame mace with tier-appropriate base power and a restrained secondary package: Max Health +12; Armor +2; Strength +6. |
| Kestrel Pike | 1–1 | Uncommon | Spear | 90 | Damage +11, Speed +2, Awareness +2 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A speed-scaling spear built for rapid turns and precise attacks. Secondary package: Speed +2; Awareness +2. |
| King's Thunder | 3–3 | Artifact | Rifle | 1785 | Damage +39, Critical Chance +10, Awareness +6, Phy +2 | Gun Light Basic Attack, Gun Light Pierce Attack | Loot | A endgame gun with tier-appropriate base power and a restrained secondary package: Crit Chance +10%; Awareness +6; Physical Damage +2. |
| Lantern Arming Sword | 0–1 | Common | Blade | 20 | Damage +10 | Blade Basic Attack, Blade Pierce Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Lantern Kindling Stick | 0–1 | Common | Polearm 2h | 18 | Damage +9 | Polearm Basic Fire Attack, Polearm Column Pierce Attack, Melee Interrupt Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Lantern Lesser Wand | 1–2 | Uncommon | Wand | 50 | Damage +13, Focus +1, Intelligence +1 | Wand Basic Attack, Magic Bleed Splash Attack, Wand Heavy01 Attack, Magic Pull Attack | Town markets, Dungeon markets, Loot | A practical improvement without pretending to be legendary. |
| Lantern Noble's Rapier | 1–2 | Uncommon | Rapier | 50 | Damage +15, Dam Armor +15, Evasion +4, Speed +1 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A practical improvement without pretending to be legendary. |
| Lantern Tachyon 1000 | 0–1 | Uncommon | Rifle | 28 | Damage +9, Critical Chance +5 | Gun Light Basic Magic Attack, Gun Light Pierce Attack, Gun Light Evasion Magic Attack, Gun Whip Attack | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Last Horizon | 3–3 | Artifact | Bow 2h | 2030 | Damage +36, Awareness +6, Luck +6, Critical Chance +10 | Bow Basic Attack, Bow Aoe Attack | Loot | A distinct field bow tuned for tier 5, combining reliable ranged damage with awareness +6; luck +6; crit chance +10%. |
| Last Whisper | 3–3 | Artifact | Dagger | 1700 | Damage +29, Evasion +5, Critical Chance +10, Speed +6 | Knife Basic Attack, Knife Bleed Attack | Loot | A endgame dagger with tier-appropriate base power and a restrained secondary package: Evasion +5; Crit Chance +10%; Speed +6. |
| Magebreaker | 2–2 | Rare | Blade | 440 | Damage +19 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | Perfect attacks have a 20% chance to apply Resistance Down. |
| Mercury Rod | 2–2 | Rare | Wand | 440 | Damage +17, Magic Damage +2, Resistance -2 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A volatile caster weapon offering raw magical power at the cost of Resistance. |
| Miasma Wand | 2–2 | Rare | Wand | 440 | Damage +16, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | Deals 15% more damage to enemies already suffering from a harmful status. |
| Militia Club | 0–0 | Common | Blunt | 35 | Damage +7 | Blunt Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter mace with no extra passive budget beyond its base damage. |
| Militia Glaive | 0–0 | Common | Polearm 2h | 35 | Damage +7 | Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A straightforward starter polearm with no extra passive budget beyond its base damage. |
| Militia Greatblade | 0–0 | Common | Blade 2h | 35 | Damage +8 | Blade Heavy Attack | Town markets, Dungeon markets, Loot | A straightforward starter greatsword with no extra passive budget beyond its base damage. |
| Militia Hatchet | 0–0 | Common | Axe | 35 | Damage +7 | Axe Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter axe with no extra passive budget beyond its base damage. |
| Militia Knife | 0–0 | Common | Dagger | 35 | Damage +5 | Knife Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter dagger with no extra passive budget beyond its base damage. |
| Militia Maul | 0–0 | Common | Blunt 2h | 35 | Damage +7 | Blunt Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter hammer with no extra passive budget beyond its base damage. |
| Militia Pistol | 0–0 | Common | Rifle | 35 | Damage +7 | Gun Light Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter gun with no extra passive budget beyond its base damage. |
| Militia Short Spear | 0–0 | Common | Spear | 35 | Damage +6 | Polearm Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter spear with no extra passive budget beyond its base damage. |
| Militia Shortbow | 0–0 | Common | Bow 2h | 35 | Damage +6 | Bow Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter bow with no extra passive budget beyond its base damage. |
| Militia Shortsword | 0–0 | Common | Blade | 35 | Damage +6 | Blade Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter sword with no extra passive budget beyond its base damage. |
| Militia Sickle | 0–0 | Common | Polearm 2h | 35 | Damage +7 | Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A straightforward starter scythe with no extra passive budget beyond its base damage. |
| Mire Boglerang | 0–1 | Uncommon | Boomerang | 19 | Damage +7 | Boomerang Basic Attack, Boomerang Attackdown Attack, Boomerang Water Attack, Boomerang Row Attack, Boomerang Column Attack | Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Mire Cannon | 1–2 | Uncommon | Cannon | 126 | Damage +24, Awareness +1, Speed -5 | Gun Explosive Attack, Gun Concussive Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Mire Crude Greathammer | 0–1 | Common | Blunt 2h | 24 | Damage +14 | Blunt Basic Attack, Blunt Heavy Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Mire Decent Ukulele | 1–2 | Common | Lute 2h | 31 | Damage +11, Gold Multiplier +12, Health Regen +2, Talent +1 | Music Basic Attack, Music Attackup Splash Attack, Music Focus Add Attack, Music Cure Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Mire Fire Greatsword | 0–1 | Uncommon | Blade 2h | 43 | Damage +14 | Blade Basic Attack, Blade Fire Attack, Blade Fire Heavy Attack | Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Mire Magic Staff | 1–2 | Uncommon | Staff 2h | 56 | Damage +22, Intelligence +1 | Staff Basic Attack, Magic Poison Aoe Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Mire Shepherd's Axe | 0–1 | Common | Axe 2h | 24 | Damage +13 | Axe Basic Attack, Axe Heavy Stun Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Mire Spellbook of Warding | 1–2 | Uncommon | Book 2h | 63 | Damage +13, Intelligence +1 | Book Basic Attack, Magic Ice Armor Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Mire Target Bow | 0–1 | Common | Bow 2h | 15 | Damage +8, Critical Chance +10, Evasion +3 | Bow Basic Attack, Bow Column Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Moment's Edge | 3–3 | Artifact | Katana | 2030 | Damage +36, Speed +6, Critical Chance +10 | Blade Basic Attack, Blade Bleed Attack | Loot | A speed-scaling katana built for rapid turns and precise attacks. Secondary package: Speed +6; Crit Chance +10%. |
| Moonfall Greatbow | 2–2 | Rare | Bow 2h | 925 | Damage +27, Awareness +5, Luck +5 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A distinct field bow tuned for tier 4, combining reliable ranged damage with awareness +5; luck +5. |
| Moonflash Katana | 2–2 | Rare | Katana | 535 | Damage +20, Speed +4, Evasion +4 | Blade Basic Attack, Blade Bleed Attack | Dungeon markets, Loot | A speed-scaling katana built for rapid turns and precise attacks. Secondary package: Speed +4; Evasion +4. |
| Moonlit Duelists Katana | 1–2 | Uncommon | Katana | 92 | Damage +22, Critical Chance +16, Dam Human +12, Speed +2 | Blade Basic Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Moonlit Recurve | 1–1 | Rare | Bow 2h | 220 | Damage +15, Evasion +3, Speed +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 2, combining reliable ranged damage with evasion +3; speed +3. |
| Mythic Broadsword | 2–3 | Common | Blade | 227 | Damage +27, Strength +2 | Blade Basic Attack, Blade Pierce Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Cultist Staff | 2–3 | Uncommon | Staff 2h | 91 | Damage +32, Intelligence +2 | Staff Basic Attack, Magic Chaos Aoe Attack, Magic Dark Attack, Magic Dark Heavy Attack, Magic Drain Attack, Magic Chaos Splash Attack | Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Fancy Lute | 2–3 | Common | Lute 2h | 101 | Damage +22, Gold Multiplier +8, Pres +3, Talent +2 | Music Basic Attack, Music Bleed Pierce Full Attack, Music Basic Aoe Attack, Music Defenseup Splash Attack, Music Protect Splash Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Great Crook | 2–3 | Common | Polearm 2h | 205 | Damage +26, Armor +5, Strength +2 | Polearm Basic Attack, Polearm Column Pierce Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Grimoire of Warding | 2–3 | Uncommon | Book 2h | 141 | Damage +19, Intelligence +2 | Book Basic Attack, Magic Ice Armor Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Officer's Rapier | 2–3 | Uncommon | Rapier | 113 | Damage +21, Dam Armor +20, Evasion +5, Speed +2 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Reinforced Cannon | 2–3 | Uncommon | Cannon | 283 | Damage +33, Awareness +2, Speed -5 | Gun Explosive Attack, Gun Concussive Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Stealth Handbow | 2–3 | Common | Handbow | 113 | Damage +21, Awareness +2, Critical Chance +18 | Handbow Basic Attack, Bow Lightning Attack, Bow Push Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Tachyon 4000 | 2–3 | Uncommon | Rifle | 318 | Damage +26, Awareness +2, Critical Chance +5 | Gun Light Basic Magic Attack, Gun Light Pierce Attack, Gun Light Evasion Magic Attack, Gun Light Swipe Magic Attack, Gun Whip Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Tranquility Staff | 2–3 | Common | Longstaff | 91 | Damage +17, Intelligence +2, Resistance +4 | Polearm Basic Attack, Magic Cure Splash Attack, Only Stun Melee Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Night Carnival Hammer | 2–3 | Rare | Blunt 2h | 533 | Damage +45, Critical Chance +30, Luck +5, Speed -5, Strength +2 | Blunt Basic Attack, Blunt Heavy Attack, Blunt Carnival 01 Attack, Blunt Carnival 02 Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Crooked Wand | 2–3 | Uncommon | Wand | 141 | Damage +23, Critical Chance +12, Focus +1, Intelligence +2 | Magic Basic Aoe Attack, Magic Debuff Dark Splash Attack, Magic Bleed Splash Attack, Only Attackup Splash Attack, Magic Bleed Heavy Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Emperor's Katana | 3–3 | Uncommon | Katana | 360 | Damage +38, Critical Chance +18, Dam Human +28, Speed +2 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Giant Bow | 2–3 | Common | Bow 2h | 216 | Damage +30, Awareness +2, Critical Chance +10, Evasion +5 | Bow Basic Attack, Magic Drain Splash Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Great Goblin Bomb | 2–3 | Uncommon | Bomb | 223 | Damage +36, Awareness +2 | Potion Confuse Column Attack, Fish Poison Splash Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Greataxe | 2–3 | Uncommon | Axe 2h | 273 | Damage +39, Strength +2 | Axe Basic Attack, Axe Heavy Stun Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Greatsword | 2–3 | Uncommon | Blade 2h | 273 | Damage +36, Strength +2 | Blade Basic Attack, Blade Drain Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Morning Star | 2–3 | Common | Blunt | 182 | Damage +20, Strength +2 | Blunt Basic Attack, Axe Armordown Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Shadow Blade | 2–3 | Common | Dagger | 136 | Damage +17, Critical Chance +16, Speed +6 | Knife Basic Attack, Blade Shadow Aoe, Knife Bleed Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Shai's Fang | 2–3 | Uncommon | Rapier | 113 | Damage +23, Dam Armor +25, Evasion +8, Speed +2 | Blade Basic Attack, Blade Bleed Attack | Dungeon markets | Late-campaign gear with a sharp identity and no wasted ornament. |
| Nightreaver | 3–3 | Artifact | Axe | 1700 | Damage +38, Strength +6, Critical Chance +10, Phy +2 | Axe Basic Attack, Axe Bleed Attack | Loot | A endgame axe with tier-appropriate base power and a restrained secondary package: Strength +6; Crit Chance +10%; Physical Damage +2. |
| Oath Blunderbuss | 1–2 | Uncommon | Gun | 90 | Damage +15, Awareness +1 | Gun Blast Attack, Gun Aoe Attack, Gun Interrupt Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Oath Book of Fire | 0–1 | Uncommon | Book 2h | 28 | Damage +8 | Book Basic Attack, Magic Fire Evadeup Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Oath Chain Whip | 1–2 | Rare | Whip | 72 | Damage +18, Critical Chance +25, Armor +5, Speed +1, Strength +2 | Whip Basic Attack, Whip Resistanceup Splash Attack | Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Oath Fine Shocked Handbow | 1–2 | Rare | Handbow | 40 | Damage +12, Awareness +1, Critical Chance +14 | Handbow Basic Attack, Bow Lightning Attack, Bow Lightning Push Attack | Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Oath Goblin Blade | 1–2 | Uncommon | Blade | 50 | Damage +14, Critical Chance +6, Evasion +3, Sa +1, Speed +5, Strength +1 | Goblin Basic Attack, Melee Protect Attack, Only Attackup Splash Attack | Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Oath Lute | 0–1 | Common | Lute 2h | 20 | Damage +8, Gold Multiplier +8, Pres +1 | Music Basic Attack, Music Cure Attack, Music Basic Aoe Attack, Music Defenseup Splash Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Oath Sea Star Staff | 0–1 | Uncommon | Staff 2h | 25 | Damage +12 | Staff Basic Attack, Bogdrinker Heal Attack, Magic Water Aoe Attack, Magic Protect Attack | Dungeon markets, Loot | Built for first roads and bad weather. |
| Oath Short Spear | 1–2 | Common | Spear | 31 | Damage +12, Critical Chance +5, Armor +2, Strength +1 | Polearm Basic Attack, Polearm Armorup Splash Attack, Melee Pierce Attack, Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Oni Bane Katana | 2–3 | Uncommon | Katana | 235 | Damage +35, Critical Chance +16, Dam Human +34, Speed +1 | Blade Basic Attack, Blade Armordown Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Pestilent Tome | 2–2 | Rare | Book 2h | 440 | Damage +17 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | Perfect attacks have a 20% chance to apply Resistance Down. |
| Philosopher's Wand | 2–2 | Rare | Wand | 430 | Damage +16 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | Perfect attacks have a 20% chance to apply Resistance Down. |
| Phoenix String | 3–3 | Rare | Bow 2h | 1850 | Damage +35, Evasion +6, Speed +6 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A distinct field bow tuned for tier 5, combining reliable ranged damage with evasion +6; speed +6. |
| Pioneer Book of Warding | 0–1 | Uncommon | Book 2h | 28 | Damage +7 | Book Basic Attack, Magic Ice Armor Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Pioneer Lucky Shot | 0–1 | Common | Cannon | 25 | Damage +16, Dam Beast +20, Intelligence -10, Luck +5, Speed -10 | Gun Explosive Luck Attack, Gun Concussive Attack | Content pools | Built for first roads and bad weather. |
| Pioneer Magic Rod | 0–1 | Uncommon | Staff 2h | 25 | Damage +12 | Staff Basic Attack, Bogdrinker Heal Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Pioneer Shortsword | 1–2 | Common | Blade | 36 | Damage +13, Critical Chance +6, Strength +1 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Pioneer Sturdy Crook | 1–2 | Common | Polearm 2h | 40 | Damage +15, Armor +3, Strength +1 | Polearm Basic Attack, Polearm Column Pierce Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Pioneer Trooper's Musket | 1–2 | Common | Rifle | 45 | Damage +18, Awareness +1, Critical Chance +5 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Pioneer Ukulele | 0–1 | Common | Lute 2h | 14 | Damage +6, Gold Multiplier +12, Health Regen +1 | Music Basic Attack, Music Bleed Pierce Full Attack, Music Focus Add Attack, Music Cure Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Plaguebringer | 3–3 | Artifact | Book 2h | 1300 | Damage +24, Magic Damage +2 | Book Basic Attack, Magic Protect Splash Attack | Loot | LEGENDARY EFFECT: Deals +5% damage per distinct harmful status on the target, up to +20%. FLAVOR: The cure was lost somewhere between the first and final draft. |
| Practice Katana | 0–0 | Common | Katana | 35 | Damage +6 | Blade Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter katana with no extra passive budget beyond its base damage. |
| Prototype Repeater | 2–2 | Rare | Rifle | 460 | Damage +23, Awareness -4 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | Higher-than-normal damage paired with an unstable sight that reduces Awareness. |
| Quickdraw Revolver | 2–2 | Rare | Rifle | 450 | Damage +18, Speed +8 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A lower-damage revolver built around an exceptional +8 Speed bonus. |
| Quicksilver Sabre | 1–1 | Rare | Blade | 220 | Damage +15, Speed +3, Awareness +3 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A speed-scaling sword built for rapid turns and precise attacks. Secondary package: Speed +3; Awareness +3. |
| Quickthorn Dirk | 0–0 | Common | Dagger | 35 | Damage +5, Speed +1, Critical Chance +3 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +1; Crit Chance +3%. |
| Rain Splitter Katana | 1–2 | Uncommon | Katana | 126 | Damage +25, Critical Chance +12, Dam Human +16, Speed +1, Resistance +1 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Raincaller Recurve | 1–1 | Uncommon | Bow 2h | 90 | Damage +11, Evasion +2, Speed +2 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 1, combining reliable ranged damage with evasion +2; speed +2. |
| Ravenwatch Longbow | 2–2 | Rare | Bow 2h | 535 | Damage +20, Critical Chance +5, Luck +4 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A distinct field bow tuned for tier 3, combining reliable ranged damage with crit chance +5%; luck +4. |
| Reaper's Scepter | 2–2 | Rare | Wand | 450 | Damage +16, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | Killing at least one enemy with an action restores 3 Health once for that action. |
| Reaper's Scepter | 3–3 | Artifact | Wand | 1250 | Damage +24, Magic Damage +3 | Wand Basic Attack, Wand Lightning Attack | Loot | LEGENDARY EFFECT: Killing an enemy restores 5 Health, limited to once per round even on multi-kills. FLAVOR: It takes a life with one hand and returns a fragment with the other. |
| Reed Cutter Katana | 0–0 | Common | Katana | 22 | Damage +12, Critical Chance +8, Speed +1 | Blade Basic Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Reed-Cut Katana | 1–1 | Common | Katana | 80 | Damage +10, Speed +2, Awareness +2 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling katana built for rapid turns and precise attacks. Secondary package: Speed +2; Awareness +2. |
| Reedwind Bow | 0–0 | Uncommon | Bow 2h | 40 | Damage +7, Evasion +2, Speed +1 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 0, combining reliable ranged damage with evasion +2; speed +1. |
| Riftstep Stiletto | 2–2 | Rare | Dagger | 535 | Damage +19, Speed +4, Evasion +4 | Knife Basic Attack, Knife Bleed Attack | Dungeon markets, Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +4; Evasion +4. |
| Rivet Ceremonial Dagger | 0–1 | Uncommon | Dagger | 12 | Damage +6, Critical Chance +10, Speed +4 | Knife Basic Attack, Knife Bleed Attack | Loot | Cheap, honest, and better than empty hands. |
| Rivet Crude Bomb | 0–1 | Uncommon | Bomb | 25 | Damage +17 | Potion Splash Attack, Inanimate Powderkeg Explode | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Rivet Crude Hammer | 0–1 | Common | Blunt | 20 | Damage +11 | Blunt Basic Attack, Blunt Magic Daze Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Rivet Cultist Axe | 0–1 | Uncommon | Axe | 16 | Damage +9 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Bleed Attack | Loot | Cheap, honest, and better than empty hands. |
| Rivet Decent Lute | 1–2 | Common | Lute 2h | 45 | Damage +15, Gold Multiplier +8, Pres +2, Talent +1 | Music Basic Attack, Music Bleed Pierce Full Attack, Music Basic Aoe Attack, Music Defenseup Splash Attack, Music Protect Splash Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Rivet Heavy Sword | 0–1 | Common | Blade 2h | 24 | Damage +13 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Rivet Hunting Bow | 0–1 | Common | Bow 2h | 11 | Damage +6, Critical Chance +14, Evasion +4 | Bow Basic Attack, Bow Ice Pierce Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Rivet Samurai's Katana | 0–1 | Uncommon | Katana | 34 | Damage +14, Critical Chance +10, Dam Human +10 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Rivet Sea Star Staff | 1–2 | Uncommon | Staff 2h | 56 | Damage +22, Intelligence +1 | Staff Basic Attack, Magic Chaos Aoe Attack, Magic Water Aoe Attack, Magic Protect Splash Attack | Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Rivet Spellbook of Fire | 1–2 | Uncommon | Book 2h | 63 | Damage +14, Intelligence +1 | Book Basic Attack, Book Fire Aoe Attack | Town markets, Dungeon markets, Loot | Refitted gear with cleaner balance and better confidence. |
| Road Archlute | 0–1 | Common | Lute 2h | 24 | Damage +9, Gold Multiplier +5, Pdef +1 | Music Basic Splash Attack, Music Bleed Pierce Full Attack, Music Interrupt Splash Attack, Music Evadedown Aoe Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Road Awakening Staff | 0–1 | Common | Longstaff | 18 | Damage +9, Resistance +2 | Polearm Basic Attack, Magic Focus Add Attack, Only Stun Melee Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Road Estoc | 1–2 | Common | Blade | 45 | Damage +16, Strength +1 | Blade Basic Attack, Blade Pierce Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Road Makeshift Staff | 0–1 | Uncommon | Staff 2h | 22 | Damage +12 | Staff Basic Attack, Bogdrinker Heal Attack, Magic Fire Attack, Magic Fire Splash Attack | Dungeon markets, Loot | Built for first roads and bad weather. |
| Road Match Stick | 1–2 | Common | Polearm 2h | 40 | Damage +15, Evasion +2, Strength +1 | Polearm Basic Fire Attack, Polearm Column Pierce Attack, Melee Interrupt Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Road Rusty Cannon | 0–1 | Uncommon | Cannon | 56 | Damage +15, Speed -5 | Gun Explosive Attack, Gun Concussive Attack | Town markets, Dungeon markets, Loot | Built for first roads and bad weather. |
| Road Tachyon 2000 | 1–2 | Uncommon | Rifle | 63 | Damage +15, Awareness +1, Critical Chance +5 | Gun Light Basic Magic Attack, Gun Light Pierce Attack, Gun Light Evasion Magic Attack, Gun Whip Attack | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Ronin Blade | 0–0 | Uncommon | Katana | 40 | Damage +7, Awareness +2 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A starter katana with tier-appropriate base power and a restrained secondary package: Awareness +2. |
| Ronins Worn Katana | 0–1 | Uncommon | Katana | 42 | Damage +16, Critical Chance +12, Dam Human +8, Speed +1 | Blade Basic Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Royal Bow | 2–2 | Rare | Bow 2h | 700 | Damage +25, Evasion +3, Awareness +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A late-game bow with tier-appropriate base power and a restrained secondary package: Evasion +3; Awareness +3. |
| Royal Codex | 2–2 | Rare | Book 2h | 700 | Damage +23, Max Health +5, Intelligence +3 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | A late-game tome with tier-appropriate base power and a restrained secondary package: Max Health +5; Intelligence +3. |
| Royal Commander's Musket | 2–3 | Common | Rifle | 227 | Damage +29, Awareness +2, Critical Chance +5 | Gun Light Basic Attack, Gun Light Column Attack, Gun Light Heavy Attack, Gun Whip Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Dirk | 2–2 | Rare | Dagger | 700 | Damage +21, Evasion +3, Critical Chance +5 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A late-game dagger with tier-appropriate base power and a restrained secondary package: Evasion +3; Crit Chance +5%. |
| Royal Dragon Blade | 2–3 | Common | Blade | 182 | Damage +22, Critical Chance +8, Strength +2 | Blade Basic Attack, Melee Protect Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Dragon Spear | 2–3 | Common | Spear | 159 | Damage +21, Critical Chance +5, Armor +4, Strength +2 | Polearm Basic Attack, Polearm Armorup Splash Attack, Melee Pierce Attack, Polearm Swipe Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Fancy Tamboura | 2–3 | Common | Lute 2h | 81 | Damage +19, Gold Multiplier +10, Pevd +4, Talent +2 | Music Basic Aoe Attack, Music Protect Splash Attack, Music Pierce Full Attack, Music Attackup Splash Attack, Music Rush Splash Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Flashblade | 2–2 | Rare | Blade | 925 | Damage +27, Speed +5, Evasion +5 | Blade Basic Attack, Blade Pierce Attack | Dungeon markets, Loot | A speed-scaling sword built for rapid turns and precise attacks. Secondary package: Speed +5; Evasion +5. |
| Royal Greatsword | 2–2 | Rare | Blade 2h | 735 | Damage +30, Max Health +5, Phy +1 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A late-game greatsword with tier-appropriate base power and a restrained secondary package: Max Health +5; Physical Damage +1. |
| Royal Grimoire of Fire | 2–3 | Uncommon | Book 2h | 141 | Damage +20, Intelligence +2 | Book Basic Attack, Book Fire Aoe Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Halberd | 2–2 | Rare | Polearm 2h | 700 | Damage +28, Phy +1, Awareness +3 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | A late-game polearm with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Awareness +3. |
| Royal Hammer | 2–2 | Rare | Blunt 2h | 735 | Damage +30, Vitality +3, Phy +1 | Blunt Basic Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | A late-game hammer with tier-appropriate base power and a restrained secondary package: Vitality +3; Physical Damage +1. |
| Royal Huntsman's Bow | 2–2 | Rare | Bow 2h | 840 | Damage +26, Awareness +5, Critical Chance +7 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 4, combining reliable ranged damage with awareness +5; crit chance +7%. |
| Royal Kingblade | 2–2 | Rare | Blade | 700 | Damage +26, Strength +3, Critical Chance +5 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A late-game sword with tier-appropriate base power and a restrained secondary package: Strength +3; Crit Chance +5%. |
| Royal Lute | 2–2 | Rare | Lute 2h | 700 | Damage +21, Resistance +1, Talent +3 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Town markets, Dungeon markets, Loot | A late-game lute with tier-appropriate base power and a restrained secondary package: Resistance +1; Talent +3. |
| Royal Mace | 2–2 | Rare | Blunt | 700 | Damage +27, Max Health +5, Armor +1 | Blunt Basic Attack, Blunt Pierce Attack | Town markets, Dungeon markets, Loot | A late-game mace with tier-appropriate base power and a restrained secondary package: Max Health +5; Armor +1. |
| Royal Makeshift Staff | 2–3 | Uncommon | Staff 2h | 113 | Damage +30, Intelligence +2 | Staff Basic Attack, Magic Ice Armor Aoe Attack, Magic Fire Attack, Magic Fire Splash Attack | Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Musket | 2–2 | Rare | Rifle | 735 | Damage +29, Critical Chance +5, Awareness +3 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A late-game gun with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Awareness +3. |
| Royal Pyrite Gun | 2–3 | Uncommon | Gun | 475 | Damage +26, Awareness +2 | Gun Blast Attack, Gun Aoe Attack, Gun Interrupt Attack, Gun Fire Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Scepter | 2–3 | Uncommon | Staff 2h | 127 | Damage +32, Intelligence +2 | Staff Basic Attack, Magic Ice Armor Aoe Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Royal Scythe | 2–2 | Rare | Polearm 2h | 700 | Damage +27, Max Health +5, Critical Chance +5 | Polearm Swipe Attack, Melee Bleed Stab Attack | Town markets, Dungeon markets, Loot | A late-game scythe with tier-appropriate base power and a restrained secondary package: Max Health +5; Crit Chance +5%. |
| Royal Spear | 2–2 | Rare | Spear | 700 | Damage +26, Evasion +3, Awareness +3 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A late-game spear with tier-appropriate base power and a restrained secondary package: Evasion +3; Awareness +3. |
| Royal Staff | 2–2 | Rare | Staff 2h | 700 | Damage +25, Resistance +1, Intelligence +3 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A late-game staff with tier-appropriate base power and a restrained secondary package: Resistance +1; Intelligence +3. |
| Royal Wand | 2–2 | Rare | Wand | 700 | Damage +22, Evasion +3, Intelligence +3 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A late-game wand with tier-appropriate base power and a restrained secondary package: Evasion +3; Intelligence +3. |
| Royal War Axe | 2–2 | Rare | Axe | 700 | Damage +28, Strength +3, Critical Chance +5 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | A late-game axe with tier-appropriate base power and a restrained secondary package: Strength +3; Crit Chance +5%. |
| Runed Assassin's Bow | 2–3 | Common | Bow 2h | 125 | Damage +20, Awareness +2, Critical Chance +20, Evasion +7 | Bow Basic Attack, Bow Ice Pierce Attack, Bow Pierce Full Attack, Bow Interrupt Attack, Bow Daze Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Boglerang | 2–3 | Uncommon | Boomerang | 223 | Damage +21, Awareness +2 | Boomerang Basic Attack, Boomerang Water Splash Attack, Boomerang Water Attack, Boomerang Row Attack, Boomerang Column Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Broad Axe | 2–3 | Common | Axe | 182 | Damage +26, Strength +2 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Heavy Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Broken Bottle | 2–3 | Uncommon | Dagger | 191 | Damage +18, Speed +2 | Knife Basic Attack, Blade Pierce Attack, Knife Bleed Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Demon's Lust | 2–3 | Rare | Blade 2h | 492 | Damage +36, Strength +2 | Blade Basic Attack, Blade Pierce Attack, Demon Fire Heavy Attack, Demon Fire Spin Attack, Demon Heavy Attack, Demon Attackdown Splash Attack | Content pools | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Great Bomb | 2–3 | Uncommon | Bomb | 287 | Damage +43, Awareness +2 | Potion Splash Attack, Fish Poison Splash Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Imp Wand | 2–3 | Uncommon | Wand | 113 | Damage +17, Intelligence +2, Resistance +2, Speed +5 | Magic Basic Aoe Attack, Magic Bleed Splash Attack, Wand Fire Attack, Magic Rush Splash Attack, Magic Fire Aoe Attack | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Warhammer | 2–3 | Common | Blunt | 227 | Damage +25, Strength +2 | Blunt Basic Attack, Blunt Magic Daze Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Sage's Staff | 1–1 | Uncommon | Staff 2h | 90 | Damage +11, Intelligence +2 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A early-game staff with tier-appropriate base power and a restrained secondary package: Intelligence +2. |
| Sakura Edge Katana | 1–2 | Uncommon | Katana | 112 | Damage +24, Critical Chance +18, Dam Human +12, Speed +2 | Blade Basic Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Salt Boglerang | 1–2 | Uncommon | Boomerang | 44 | Damage +12, Awareness +1 | Boomerang Basic Attack, Boomerang Water Splash Attack, Boomerang Water Attack, Boomerang Row Attack, Boomerang Column Attack | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Salt Curved Bow | 1–2 | Common | Bow 2h | 33 | Damage +14, Awareness +1, Critical Chance +12, Evasion +4 | Bow Basic Attack, Bow Ice Pierce Attack, Bow Column Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Salt Double Axe | 1–2 | Common | Axe 2h | 54 | Damage +22, Strength +1 | Axe Basic Attack, Axe Heavy Stun Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Salt Duelists Rapier | 0–1 | Uncommon | Rapier | 22 | Damage +10, Dam Armor +10, Evasion +3 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A starter piece with just enough bite to matter. |
| Salt Fine Fire Greatsword | 1–2 | Rare | Blade 2h | 97 | Damage +22, Strength +1 | Blade Basic Attack, Blade Fire Attack, Blade Fire Heavy Attack | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Salt Simple Greathammer | 1–2 | Common | Blunt 2h | 54 | Damage +21, Strength +1 | Blunt Basic Attack, Blunt Heavy Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Salt Sprig | 0–1 | Uncommon | Wand | 22 | Damage +7, Focus +1 | Wand Basic Attack, Hag Pull Attack, Magic Pull Attack | Town markets, Dungeon markets, Loot | A starter piece with just enough bite to matter. |
| Scholar's Tome | 1–1 | Uncommon | Book 2h | 90 | Damage +10, Intelligence +2 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | A early-game tome with tier-appropriate base power and a restrained secondary package: Intelligence +2. |
| Secondhand of Dawn | 3–3 | Artifact | Blade | 2030 | Damage +36, Speed +6, Awareness +6 | Blade Basic Attack, Blade Pierce Attack | Loot | A speed-scaling sword built for rapid turns and precise attacks. Secondary package: Speed +6; Awareness +6. |
| Seer's Wand | 1–1 | Uncommon | Wand | 90 | Damage +10, Intelligence +2 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A early-game wand with tier-appropriate base power and a restrained secondary package: Intelligence +2. |
| Shogun's Warblade | 2–2 | Rare | Katana | 700 | Damage +26, Evasion +3, Critical Chance +5 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A late-game katana with tier-appropriate base power and a restrained secondary package: Evasion +3; Crit Chance +5%. |
| Shoguns Oath Katana | 3–3 | Uncommon | Katana | 390 | Damage +40, Critical Chance +20, Dam Human +28, Speed +2, Armor +1 | Blade Basic Attack, Blade Armordown Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Skyline Katana | 2–2 | Rare | Katana | 925 | Damage +27, Speed +5, Awareness +5 | Blade Basic Attack, Blade Bleed Attack | Dungeon markets, Loot | A speed-scaling katana built for rapid turns and precise attacks. Secondary package: Speed +5; Awareness +5. |
| Skyreaper | 3–3 | Artifact | Polearm 2h | 1700 | Damage +38, Phy +2, Awareness +6, Armor +2 | Polearm Swipe Attack, Polearm Column Attack | Loot | A endgame polearm with tier-appropriate base power and a restrained secondary package: Physical Damage +2; Awareness +6; Armor +2. |
| Song of the Last Light | 3–3 | Artifact | Lute 2h | 1700 | Damage +29, Resistance +2, Talent +6, Luck +6 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Loot | A endgame lute with tier-appropriate base power and a restrained secondary package: Resistance +2; Talent +6; Luck +6. |
| Spellrazor | 2–2 | Rare | Blade | 460 | Damage +17, Phy +2, Magic Damage +2 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A hybrid blade with lower base damage but equal physical and magical damage bonuses. |
| Spellrazor | 3–3 | Artifact | Blade | 1300 | Damage +23, Phy +3, Magic Damage +3, Strength +4, Intelligence +4 | Blade Basic Attack, Blade Pierce Attack | Dungeon markets, Loot | LEGENDARY EFFECT: Perfect attacks alternate between Armor Down and Resistance Down. FLAVOR: Its edge cannot decide whether flesh or magic is easier to cut. |
| Spiritwood Staff | 2–2 | Rare | Staff 2h | 450 | Damage +17 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | Perfect attacks invoke a modest bonus from the Shaman's current Spirit Aspect. |
| Staff of the Flowing River | 2–2 | Rare | Polearm 2h | 440 | Damage +18, Speed +3 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | Consecutive successful attacks build up to +15% damage; taking direct damage resets the bonus. |
| Star Gilded Blunderbuss | 2–3 | Uncommon | Gun | 208 | Damage +21, Awareness +2 | Gun Blast Attack, Gun Aoe Attack, Gun Interrupt Attack, Gun Fire Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Star Gladius | 2–3 | Common | Blade | 81 | Damage +18, Critical Chance +7, Strength +2 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Star Hag Staff | 2–3 | Uncommon | Wand | 255 | Damage +24, Critical Chance +14, Intelligence +2, Luck -4 | Magic Basic Aoe Attack, Magic Bleed Splash Attack, Magic Debuff Dark Splash Attack, Magic Curse Attack, Hag Pull Attack | Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Star Hunting Spear | 2–3 | Common | Spear | 70 | Damage +17, Critical Chance +5, Armor +3, Strength +2 | Polearm Basic Attack, Melee Pierce Attack, Polearm Swipe Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Star Sergeant's Musket | 2–3 | Common | Rifle | 101 | Damage +24, Awareness +2, Critical Chance +5 | Gun Light Basic Attack, Gun Light Pierce Attack, Gun Light Column Attack, Gun Light Heavy Attack, Gun Whip Attack | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Starblade | 2–2 | Rare | Blade | 860 | Damage +28, Critical Chance +7, Armor +2 | Blade Basic Attack, Blade Pierce Attack | Dungeon markets, Loot | A late-game sword with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Armor +2. |
| Starcleaver | 2–2 | Rare | Blade 2h | 900 | Damage +32, Phy +1, Strength +4 | Blade Heavy Attack, Blade Pierce Attack | Dungeon markets, Loot | A late-game greatsword with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Strength +4. |
| Starfall Axe | 2–2 | Rare | Axe | 860 | Damage +29, Critical Chance +7, Phy +1 | Axe Basic Attack, Axe Bleed Attack | Dungeon markets, Loot | A late-game axe with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Physical Damage +1. |
| Starfall Bow | 2–2 | Rare | Bow 2h | 860 | Damage +26, Awareness +4, Critical Chance +7 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A late-game bow with tier-appropriate base power and a restrained secondary package: Awareness +4; Crit Chance +7%. |
| Starfall Codex | 2–2 | Rare | Book 2h | 860 | Damage +24, Intelligence +4, Resistance +2 | Book Basic Attack, Magic Protect Splash Attack | Dungeon markets, Loot | A late-game tome with tier-appropriate base power and a restrained secondary package: Intelligence +4; Resistance +2. |
| Starfall Fang | 2–2 | Rare | Dagger | 860 | Damage +22, Critical Chance +7, Speed +4 | Knife Basic Attack, Knife Bleed Attack | Dungeon markets, Loot | A late-game dagger with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Speed +4. |
| Starfall Glaive | 2–2 | Rare | Polearm 2h | 860 | Damage +29, Awareness +4, Armor +2 | Polearm Swipe Attack, Polearm Column Attack | Dungeon markets, Loot | A late-game polearm with tier-appropriate base power and a restrained secondary package: Awareness +4; Armor +2. |
| Starfall Grimoire | 3–3 | Artifact | Book 2h | 1350 | Damage +25, Magic Damage +3 | Book Basic Attack, Magic Protect Splash Attack | Dungeon markets, Loot | LEGENDARY EFFECT: Every third successful perfect Intelligence attack deals 6 nonlethal magical splash damage to all other enemies. The sequence resets each combat. FLAVOR: The margins chart constellations that have not fallen yet. |
| Starfall Hammer | 2–2 | Rare | Blunt 2h | 900 | Damage +31, Phy +1, Armor +2 | Blunt Basic Attack, Blunt Stun Attack | Dungeon markets, Loot | A late-game hammer with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Armor +2. |
| Starfall Katana | 2–2 | Rare | Katana | 860 | Damage +27, Critical Chance +7, Awareness +4 | Blade Basic Attack, Blade Bleed Attack | Dungeon markets, Loot | A late-game katana with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Awareness +4. |
| Starfall Lute | 2–2 | Rare | Lute 2h | 860 | Damage +22, Talent +4, Luck +4 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Dungeon markets, Loot | A late-game lute with tier-appropriate base power and a restrained secondary package: Talent +4; Luck +4. |
| Starfall Mace | 2–2 | Rare | Blunt | 860 | Damage +28, Armor +2, Strength +4 | Blunt Basic Attack, Blunt Pierce Attack | Dungeon markets, Loot | A late-game mace with tier-appropriate base power and a restrained secondary package: Armor +2; Strength +4. |
| Starfall Scythe | 2–2 | Rare | Polearm 2h | 860 | Damage +29, Critical Chance +7, Phy +1 | Polearm Swipe Attack, Melee Bleed Stab Attack | Dungeon markets, Loot | A late-game scythe with tier-appropriate base power and a restrained secondary package: Crit Chance +7%; Physical Damage +1. |
| Starfall Spear | 2–2 | Rare | Spear | 860 | Damage +28, Awareness +4, Critical Chance +7 | Polearm Basic Attack, Polearm Pierce Attack | Dungeon markets, Loot | A late-game spear with tier-appropriate base power and a restrained secondary package: Awareness +4; Crit Chance +7%. |
| Starfall Staff | 2–2 | Rare | Staff 2h | 860 | Damage +26, Intelligence +4, Magic Damage +1 | Magic Basic Attack, Magic Splash Attack | Dungeon markets, Loot | A late-game staff with tier-appropriate base power and a restrained secondary package: Intelligence +4; Magic Damage +1. |
| Starfall Wand | 2–2 | Rare | Wand | 860 | Damage +23, Intelligence +4, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Dungeon markets, Loot | A late-game wand with tier-appropriate base power and a restrained secondary package: Intelligence +4; Magic Damage +1. |
| Starlock | 2–2 | Rare | Rifle | 900 | Damage +30, Awareness +4, Phy +1 | Gun Light Basic Attack, Gun Light Pierce Attack | Dungeon markets, Loot | A late-game gun with tier-appropriate base power and a restrained secondary package: Awareness +4; Physical Damage +1. |
| Starry Void Katana | 2–3 | Uncommon | Katana | 330 | Damage +32, Critical Chance +18, Focus +2, Speed +2, Resistance +1 | Blade Basic Magic Attack, Blade Converge Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Starweaver Longbow | 2–2 | Rare | Bow 2h | 925 | Damage +27, Critical Chance +7, Luck +5 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A distinct field bow tuned for tier 4, combining reliable ranged damage with crit chance +7%; luck +5. |
| Storm Bastard Sword | 1–2 | Common | Blade 2h | 54 | Damage +21, Strength +1 | Blade Basic Attack, Demon Attackdown Splash Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Storm Bomb | 1–2 | Uncommon | Bomb | 56 | Damage +26, Awareness +1 | Potion Splash Attack, Fish Poison Splash Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Storm Ceremonial Dagger | 1–2 | Uncommon | Dagger | 27 | Damage +10, Critical Chance +10, Speed +5 | Knife Basic Attack, Knife Bleed Attack, Knife Multi Attack | Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Storm Cultist Axe | 1–2 | Uncommon | Axe | 36 | Damage +15, Strength +1 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Bleed Attack, Axe Heavy Armordown Attack | Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Storm Daimyo's Katana | 1–2 | Uncommon | Katana | 78 | Damage +20, Critical Chance +12, Dam Human +15, Speed +1 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Storm Hammer | 1–2 | Common | Blunt | 45 | Damage +16, Strength +1 | Blunt Basic Attack, Blunt Magic Daze Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Storm Imp Wand | 0–1 | Uncommon | Wand | 22 | Damage +5, Resistance +2, Speed +5 | Magic Basic Aoe Attack, Magic Lightning Attack, Wand Fire Attack, Magic Rush Splash Attack | Dungeon markets, Loot | A starter piece with just enough bite to matter. |
| Storm Shortbow | 1–2 | Common | Bow 2h | 24 | Damage +11, Awareness +1, Critical Chance +16, Evasion +5 | Bow Basic Attack, Bow Lightning Attack, Bow Pierce Full Attack, Bow Interrupt Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Stormblade | 2–2 | Rare | Blade 2h | 425 | Damage +22, Phy +1, Strength +3 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A veteran greatsword with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Strength +3. |
| Stormcaller | 3–3 | Artifact | Staff 2h | 1300 | Damage +25, Magic Damage +3 | Magic Lightning Attack, Magic Splash Attack | Loot | LEGENDARY EFFECT: Perfect attacks have a 25% chance to Shock. Attacks against Shocked targets deal +15% damage; immune targets receive Resistance Down instead. FLAVOR: Thunder answers, even when no one remembers asking. |
| Stormforged Axe | 2–2 | Rare | Axe | 405 | Damage +21, Critical Chance +5, Phy +1 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | A veteran axe with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Physical Damage +1. |
| Stormforged Bow | 2–2 | Rare | Bow 2h | 405 | Damage +18, Awareness +3, Critical Chance +5 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A veteran bow with tier-appropriate base power and a restrained secondary package: Awareness +3; Crit Chance +5%. |
| Stormforged Charged Spear | 2–3 | Common | Spear | 159 | Damage +21, Critical Chance +5, Armor +1, Strength +2 | Polearm Basic Attack, Melee Pierce Attack, Polearm Pierce Attack, Polearm Shock Column Attack, Polearm Evadedown Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Charring Stick | 2–3 | Common | Polearm 2h | 205 | Damage +26, Evasion +5, Strength +2 | Polearm Basic Fire Attack, Polearm Armorup Splash Attack, Polearm Heavy Fire Attack, Only Stun Melee Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Cultist Sword | 2–3 | Uncommon | Blade | 227 | Damage +27, Strength +2 | Blade Basic Attack, Melee Lightning Attack, Blade Pierce Attack, Blade Spin Attack, Blade Evade Up Attack | Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Fancy Archlute | 2–3 | Common | Lute 2h | 121 | Damage +25, Gold Multiplier +5, Pdef +3, Talent +2 | Music Basic Splash Attack, Music Droll Shock Aoe Attack, Music Interrupt Splash Attack, Music Evadedown Aoe Attack, Music Stun Splash Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Fang | 2–2 | Rare | Dagger | 405 | Damage +15, Critical Chance +5, Speed +3 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A veteran dagger with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Speed +3. |
| Stormforged Grimoire | 2–2 | Rare | Book 2h | 405 | Damage +17, Intelligence +3, Resistance +1 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | A veteran tome with tier-appropriate base power and a restrained secondary package: Intelligence +3; Resistance +1. |
| Stormforged Halberd | 2–2 | Rare | Polearm 2h | 405 | Damage +20, Awareness +3, Armor +1 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | A veteran polearm with tier-appropriate base power and a restrained secondary package: Awareness +3; Armor +1. |
| Stormforged Iron Rider's Blunderbuss | 2–3 | Common | Shotgun | 341 | Damage +26, Awareness +2 | Gun Medium Basic Attack, Gun Medium Heavy Attack, Gun Medium Swipe Attack, Gun Medium Stun Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Katana | 2–2 | Rare | Katana | 405 | Damage +19, Critical Chance +5, Awareness +3 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A veteran katana with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Awareness +3. |
| Stormforged Legendary Shocked Handbow | 2–3 | Rare | Handbow | 205 | Damage +21, Awareness +2, Critical Chance +18 | Handbow Basic Attack, Bow Lightning Attack, Bow Lightning Push Attack | Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Lute | 2–2 | Rare | Lute 2h | 405 | Damage +15, Talent +3, Luck +3 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Town markets, Dungeon markets, Loot | A veteran lute with tier-appropriate base power and a restrained secondary package: Talent +3; Luck +3. |
| Stormforged Mace | 2–2 | Rare | Blunt | 405 | Damage +20, Armor +1, Strength +3 | Blunt Basic Attack, Blunt Pierce Attack | Town markets, Dungeon markets, Loot | A veteran mace with tier-appropriate base power and a restrained secondary package: Armor +1; Strength +3. |
| Stormforged Maul | 2–2 | Rare | Blunt 2h | 425 | Damage +22, Phy +1, Armor +1 | Blunt Basic Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | A veteran hammer with tier-appropriate base power and a restrained secondary package: Physical Damage +1; Armor +1. |
| Stormforged Pearl Staff | 2–3 | Uncommon | Staff 2h | 127 | Damage +32, Intelligence +2 | Staff Basic Attack, Magic Lightning Splash Attack, Magic Water Aoe Attack, Magic Protect Splash Attack, Magic Water Heavy Attack | Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Scythe | 2–2 | Rare | Polearm 2h | 405 | Damage +20, Critical Chance +5, Phy +1 | Polearm Swipe Attack, Melee Bleed Stab Attack | Town markets, Dungeon markets, Loot | A veteran scythe with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Physical Damage +1. |
| Stormforged Snake Whip | 2–3 | Uncommon | Whip | 287 | Damage +22, Critical Chance +35, Speed +2 | Whip Basic Attack, Whip Lightning Attack, Whip Swipe Attack, Whip Pull Attack, Whip Bleed Attack | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormforged Spear | 2–2 | Rare | Spear | 405 | Damage +19, Awareness +3, Critical Chance +5 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A veteran spear with tier-appropriate base power and a restrained secondary package: Awareness +3; Crit Chance +5%. |
| Stormforged Staff | 2–2 | Rare | Staff 2h | 405 | Damage +18, Intelligence +3, Magic Damage +1 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A veteran staff with tier-appropriate base power and a restrained secondary package: Intelligence +3; Magic Damage +1. |
| Stormforged Wand | 2–2 | Rare | Wand | 405 | Damage +16, Intelligence +3, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A veteran wand with tier-appropriate base power and a restrained secondary package: Intelligence +3; Magic Damage +1. |
| Stormforged Warblade | 2–2 | Rare | Blade | 405 | Damage +19, Critical Chance +5, Armor +1 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A veteran sword with tier-appropriate base power and a restrained secondary package: Crit Chance +5%; Armor +1. |
| Stormglass Bow | 1–1 | Rare | Bow 2h | 220 | Damage +15, Critical Chance +5, Luck +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 2, combining reliable ranged damage with crit chance +5%; luck +3. |
| Stormglass Wand | 2–2 | Rare | Wand | 440 | Damage +17, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A Shock-focused wand with a modest magical damage bonus. |
| Stormlock | 2–2 | Rare | Rifle | 425 | Damage +21, Awareness +3, Phy +1 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A veteran gun with tier-appropriate base power and a restrained secondary package: Awareness +3; Physical Damage +1. |
| Stormstep Katana | 1–1 | Rare | Katana | 220 | Damage +15, Speed +3, Critical Chance +5 | Blade Basic Attack, Blade Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling katana built for rapid turns and precise attacks. Secondary package: Speed +3; Crit Chance +5%. |
| Sunscar Recurve | 2–2 | Rare | Bow 2h | 485 | Damage +19, Evasion +4, Speed +4 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 3, combining reliable ranged damage with evasion +4; speed +4. |
| Sunsteel Katana | 3–3 | Uncommon | Katana | 430 | Damage +42, Critical Chance +18, Dam Human +30, Speed +2 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Swiftroot Spear | 0–0 | Common | Spear | 35 | Damage +6, Speed +1, Evasion +2 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A speed-scaling spear built for rapid turns and precise attacks. Secondary package: Speed +1; Evasion +2. |
| Tempest Foil | 2–2 | Rare | Blade | 535 | Damage +20, Speed +4, Critical Chance +5 | Blade Basic Attack, Blade Pierce Attack | Dungeon markets, Loot | A speed-scaling sword built for rapid turns and precise attacks. Secondary package: Speed +4; Crit Chance +5%. |
| Tempest Yew | 2–2 | Rare | Bow 2h | 925 | Damage +27, Evasion +5, Speed +5 | Bow Basic Attack, Bow Aoe Attack | Dungeon markets, Loot | A distinct field bow tuned for tier 4, combining reliable ranged damage with evasion +5; speed +5. |
| Temple Moon Katana | 1–3 | Uncommon | Katana | 172 | Damage +24, Critical Chance +14, Focus +1, Resistance +1, Speed +1 | Blade Basic Magic Attack, Blade Converge Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| The Last Argument | 3–3 | Artifact | Rifle | 1250 | Damage +26, Critical Chance +6 | Gun Light Basic Attack, Gun Light Pierce Attack | Loot | LEGENDARY EFFECT: The first firearm attack each combat deals +25% damage, gains +15% Critical Chance, and ignores Armor. FLAVOR: Diplomacy ends when its first chamber speaks. |
| Thornwatch Longbow | 1–1 | Uncommon | Bow 2h | 90 | Damage +11, Awareness +2, Critical Chance +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 1, combining reliable ranged damage with awareness +2; crit chance +3%. |
| Thousand Cut Katana | 2–3 | Uncommon | Katana | 260 | Damage +36, Critical Chance +22, Dam Human +20, Speed +3 | Blade Basic Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Tiger Stripe Katana | 1–2 | Uncommon | Katana | 146 | Damage +27, Critical Chance +14, Dam Human +18, Speed +1 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Titanbreaker | 3–3 | Artifact | Blunt 2h | 1300 | Damage +29, Speed -12 | Blunt Basic Attack, Blunt Stun Attack | Dungeon markets, Loot | LEGENDARY EFFECT: Perfect attacks against targets with at least 5 Armor gain 75% Armor Pierce, +15% damage, and apply Armor Down. PENALTY: -12 Speed. FLAVOR: Fortifications are merely enemies that forgot how to move. |
| Travel Lute | 0–0 | Common | Lute 2h | 35 | Damage +5 | Music Attackup Splash Attack | Town markets, Dungeon markets, Loot | A straightforward starter lute with no extra passive budget beyond its base damage. |
| Triune Staff | 2–2 | Rare | Staff 2h | 450 | Damage +18 | Magic Fire Attack, Magic Ice Attack, Magic Lightning Attack | Town markets, Dungeon markets, Loot | Alternating Fire, Ice, or Shock attacks grants 10% bonus damage. |
| Triune Staff | 3–3 | Artifact | Staff 2h | 1300 | Damage +24, Magic Damage +2 | Magic Fire Attack, Magic Ice Attack, Magic Lightning Attack | Dungeon markets, Loot | LEGENDARY EFFECT: Changing to a different Fire, Ice, or Shock attack grants +15% damage. Repeating an element grants no bonus. FLAVOR: Three answers bound around one impossible question. |
| Twig Wand | 0–0 | Common | Wand | 35 | Damage +5 | Wand Basic Attack | Town markets, Dungeon markets, Loot | A straightforward starter wand with no extra passive budget beyond its base damage. |
| Vanguard Battle Axe | 2–3 | Uncommon | Axe 2h | 121 | Damage +31, Strength +2 | Axe Basic Attack, Axe Heavy Stun Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Carnival Hammer | 2–3 | Rare | Blunt 2h | 236 | Damage +38, Critical Chance +25, Luck +5, Speed -5, Strength +2 | Blunt Basic Attack, Skraevin Armor Res Buff, Blunt Carnival 01 Attack, Blunt Carnival 02 Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Claymore | 2–3 | Uncommon | Blade 2h | 121 | Damage +29, Strength +2 | Blade Basic Attack, Demon Attackdown Splash Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Dagger | 2–3 | Common | Dagger | 60 | Damage +14, Critical Chance +14, Speed +6 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Flanged Mace | 2–3 | Common | Blunt | 81 | Damage +17, Strength +2 | Blunt Basic Attack, Axe Armordown Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Golden Gun | 2–3 | Rare | Gun | 162 | Damage +21, Awareness +2, Gold Multiplier +20 | Gun Bleed Attack, Gun Aoe Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard GreatStaff | 2–3 | Uncommon | Staff 2h | 287 | Damage +41, Intelligence +2 | Staff Basic Attack, Magic Ice Armor Aoe Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Greatbow | 2–3 | Common | Bow 2h | 96 | Damage +24, Awareness +2, Critical Chance +9, Evasion +4 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Improved Goblin Bomb | 2–3 | Uncommon | Bomb | 99 | Damage +29, Awareness +2 | Potion Confuse Column Attack, Fish Poison Splash Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Makeshift Staff | 2–3 | Uncommon | Staff 2h | 255 | Damage +38, Intelligence +2 | Staff Basic Attack, Magic Ice Armor Aoe Attack, Magic Fire Attack, Magic Fire Splash Attack | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Ornate Tamboura | 2–3 | Common | Lute 2h | 182 | Damage +24, Gold Multiplier +10, Pevd +5, Talent +2 | Music Basic Aoe Attack, Music Protect Splash Attack, Music Pierce Full Attack, Music Attackup Splash Attack, Music Rush Splash Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Shogun's Katana | 2–3 | Uncommon | Katana | 168 | Damage +29, Critical Chance +16, Dam Human +22, Speed +2 | Blade Basic Attack, Blade Armordown Attack, Blade Spin Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Tome of Fire | 2–3 | Uncommon | Book 2h | 318 | Damage +25, Intelligence +2 | Book Basic Attack, Magic Ice Armor Attack | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Viper's Second | 2–2 | Rare | Dagger | 485 | Damage +18, Speed +4, Critical Chance +5 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A speed-scaling dagger built for rapid turns and precise attacks. Secondary package: Speed +4; Crit Chance +5%. |
| Void Cutter Katana | 2–3 | Uncommon | Katana | 205 | Damage +28, Critical Chance +15, Focus +1, Speed +2 | Blade Basic Magic Attack, Blade Converge Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Voidglass Wand | 3–3 | Artifact | Wand | 1700 | Damage +30, Evasion +5, Intelligence +6, Magic Damage +2 | Wand Basic Attack, Wand Lightning Attack | Loot | A endgame wand with tier-appropriate base power and a restrained secondary package: Evasion +5; Intelligence +6; Magic Damage +2. |
| Voidpiercer | 3–3 | Artifact | Bow 2h | 2030 | Damage +36, Critical Chance +10, Luck +6 | Bow Basic Attack, Bow Aoe Attack | Loot | A distinct field bow tuned for tier 5, combining reliable ranged damage with crit chance +10%; luck +6. |
| Wandering Pupils Katana | 0–1 | Common | Katana | 27 | Damage +13, Critical Chance +6, Dam Human +6, Speed +2 | Blade Basic Attack, Blade Spin Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Wayfarer's Ash Wand | 0–0 | Uncommon | Wand | 40 | Damage +6, Magic Damage +1 | Wand Basic Attack, Wand Lightning Attack | Town markets, Dungeon markets, Loot | A starter wand with tier-appropriate base power and a restrained secondary package: Magic Damage +1. |
| Wayfarer's Dirk | 0–0 | Uncommon | Dagger | 40 | Damage +6, Speed +2 | Knife Basic Attack, Knife Bleed Attack | Town markets, Dungeon markets, Loot | A starter dagger with tier-appropriate base power and a restrained secondary package: Speed +2. |
| Wayfarer's Field Grimoire | 0–0 | Uncommon | Book 2h | 40 | Damage +7, Resistance +1 | Book Basic Attack, Magic Protect Splash Attack | Town markets, Dungeon markets, Loot | A starter tome with tier-appropriate base power and a restrained secondary package: Resistance +1. |
| Wayfarer's Flanged Mace | 0–0 | Uncommon | Blunt | 40 | Damage +8, Strength +2 | Blunt Basic Attack, Blunt Pierce Attack | Town markets, Dungeon markets, Loot | A starter mace with tier-appropriate base power and a restrained secondary package: Strength +2. |
| Wayfarer's Halberd | 0–0 | Uncommon | Polearm 2h | 40 | Damage +8, Armor +1 | Polearm Swipe Attack, Polearm Column Attack | Town markets, Dungeon markets, Loot | A starter polearm with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Wayfarer's Hand Axe | 0–0 | Uncommon | Axe | 40 | Damage +8, Phy +1 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | A starter axe with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Wayfarer's Longbow | 0–0 | Uncommon | Bow 2h | 40 | Damage +7, Critical Chance +3 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A starter bow with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Wayfarer's Musket | 0–0 | Uncommon | Rifle | 40 | Damage +8, Phy +1 | Gun Light Basic Attack, Gun Light Pierce Attack | Town markets, Dungeon markets, Loot | A starter gun with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Wayfarer's Oak Lute | 0–0 | Uncommon | Lute 2h | 40 | Damage +6, Luck +2 | Music Attackup Splash Attack, Music Interrupt Splash Attack | Town markets, Dungeon markets, Loot | A starter lute with tier-appropriate base power and a restrained secondary package: Luck +2. |
| Wayfarer's Oak Staff | 0–0 | Uncommon | Staff 2h | 40 | Damage +7, Magic Damage +1 | Magic Basic Attack, Magic Splash Attack | Town markets, Dungeon markets, Loot | A starter staff with tier-appropriate base power and a restrained secondary package: Magic Damage +1. |
| Wayfarer's Sabre | 0–0 | Uncommon | Blade | 40 | Damage +7, Armor +1 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A starter sword with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Wayfarer's Two-Hander | 0–0 | Uncommon | Blade 2h | 40 | Damage +9, Strength +2 | Blade Heavy Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A starter greatsword with tier-appropriate base power and a restrained secondary package: Strength +2. |
| Wayfarer's War Scythe | 0–0 | Uncommon | Polearm 2h | 40 | Damage +8, Phy +1 | Polearm Swipe Attack, Melee Bleed Stab Attack | Town markets, Dungeon markets, Loot | A starter scythe with tier-appropriate base power and a restrained secondary package: Physical Damage +1. |
| Wayfarer's War Spear | 0–0 | Uncommon | Spear | 40 | Damage +7, Critical Chance +3 | Polearm Basic Attack, Polearm Pierce Attack | Town markets, Dungeon markets, Loot | A starter spear with tier-appropriate base power and a restrained secondary package: Crit Chance +3%. |
| Wayfarer's Warhammer | 0–0 | Uncommon | Blunt 2h | 40 | Damage +8, Armor +1 | Blunt Basic Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | A starter hammer with tier-appropriate base power and a restrained secondary package: Armor +1. |
| Waystone Hunter Bow | 1–1 | Uncommon | Bow 2h | 90 | Damage +11, Awareness +2, Evasion +2 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 1, combining reliable ranged damage with awareness +2; evasion +2. |
| Waywatch Archer's Axe | 1–2 | Common | Axe | 36 | Damage +15, Strength +1 | Axe Basic Attack, Axe Heavy Stun Attack, Axe Heavy Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Waywatch Broken Bottle | 1–2 | Uncommon | Dagger | 37 | Damage +11, Speed +1 | Knife Basic Attack, Blade Pierce Attack, Knife Bleed Attack | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Waywatch Crooked Wand | 0–1 | Uncommon | Wand | 28 | Damage +9, Critical Chance +8, Focus +1 | Magic Basic Aoe Attack, Hag Pull Attack, Magic Bleed Attack, Only Attackup Other Attack | Dungeon markets, Loot | A starter piece with just enough bite to matter. |
| Waywatch Goblin Bomb | 1–2 | Uncommon | Bomb | 44 | Damage +21, Awareness +1 | Potion Confuse Column Attack, Fish Poison Splash Attack | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Waywatch Longbow | 1–2 | Common | Bow 2h | 42 | Damage +17, Awareness +1, Critical Chance +8, Evasion +3 | Bow Basic Attack, Bow Ice Pierce Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Waywatch Mace | 1–2 | Common | Blunt | 36 | Damage +13, Strength +1 | Blunt Basic Attack, Blunt Magic Daze Attack, Blunt Stun Attack | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Windlace Rapier | 1–1 | Uncommon | Blade | 90 | Damage +11, Speed +2, Evasion +2 | Blade Basic Attack, Blade Pierce Attack | Town markets, Dungeon markets, Loot | A speed-scaling sword built for rapid turns and precise attacks. Secondary package: Speed +2; Evasion +2. |
| Windrunner Spear | 2–2 | Rare | Spear | 535 | Damage +20, Speed +4, Evasion +4 | Polearm Basic Attack, Polearm Pierce Attack | Dungeon markets, Loot | A speed-scaling spear built for rapid turns and precise attacks. Secondary package: Speed +4; Evasion +4. |
| Winter Reed Katana | 1–2 | Uncommon | Katana | 154 | Damage +24, Critical Chance +10, Dam Human +18, Armor +1, Resistance +2 | Blade Basic Attack, Blade Armordown Attack, Melee Protect Attack | Town markets, Dungeon markets, Loot | Custom gear introduced by Enhanced Overhaul Revamped. |
| Worldsplitter | 3–3 | Artifact | Blade 2h | 1785 | Damage +42, Max Health +12, Phy +2, Strength +6 | Blade Heavy Attack, Blade Pierce Attack | Dungeon markets, Loot | A endgame greatsword with tier-appropriate base power and a restrained secondary package: Max Health +12; Physical Damage +2; Strength +6. |
| Worldsplitter | 3–3 | Artifact | Axe | 1250 | Damage +30, Speed -10, Evasion -6 | Axe Basic Attack, Axe Bleed Attack | Dungeon markets, Loot | LEGENDARY EFFECT: Deals +25% damage to enemies above 75% Health. PENALTY: -10 Speed and -6 Evasion. FLAVOR: A weapon made without subtlety. Kingdoms once used smaller objects as siege engines. |
| Wyrmcleaver | 2–2 | Rare | Axe | 480 | Damage +25, Speed -6, Evasion -3 | Axe Basic Attack, Axe Bleed Attack | Town markets, Dungeon markets, Loot | An absurdly heavy blade made for one purpose: ending the fight before its wielder has to defend themselves. |
| Wyrmwood Greatbow | 2–2 | Rare | Bow 2h | 485 | Damage +19, Awareness +4, Critical Chance +5 | Bow Basic Attack, Bow Aoe Attack | Town markets, Dungeon markets, Loot | A distinct field bow tuned for tier 3, combining reliable ranged damage with awareness +4; crit chance +5%. |