Boots
This generated reference contains 70 EOR equipment entries.
| Name | Tier | Rarity | Type | Value | Stats | Abilities | Acquisition | Description |
|---|---|---|---|---|---|---|---|---|
| Ancient Adventure Boots | 2–3 | Common | Armor Feet | 70 | Awareness +3, Armor +3, Evasion +4, Speed +2, Talent -3 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Coppertrail Boots | 0–0 | Common | Armor Feet | 20 | Armor +1, Evasion +1, Vitality +1, Speed +1 | None | Town markets, Dungeon markets, Loot | A tier 0 medium boots with a controlled defensive profile. Secondary package: Vitality +1; Speed +1. |
| Crown Plate Sabaton | 2–3 | Common | Armor Feet | 81 | Armor +6, Intelligence -3, Resistance +2, Speed +2, Strength +3 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Soldier Boots | 2–3 | Common | Armor Feet | 75 | Armor +3, Resistance +3, Speed +2, Vitality +3 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Dawnward Boots | 3–3 | Rare | Armor Feet | 675 | Armor +3, Resistance +2, Evasion +13, Luck +5 | None | Dungeon markets, Loot | Tier 5 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +4; Luck +5. |
| Dawnward Greaves | 3–3 | Rare | Armor Feet | 675 | Armor +7, Resistance +3, Evasion +8 | None | Dungeon markets, Loot | Tier 5 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +4; Armor +2. |
| Dawnward Sabatons | 3–3 | Rare | Armor Feet | 675 | Armor +7, Resistance +3, Evasion -4, Max Health +8, Vitality +5 | None | Dungeon markets, Loot | Tier 5 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Max Health +8; Vitality +5. |
| Dragon Assassin Boots | 2–3 | Common | Armor Feet | 159 | Awareness +4, Armor +4, Evasion +5, Speed +2, Talent -4 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Eclipse Boots | 3–3 | Artifact | Armor Feet | 815 | Armor +3, Resistance +2, Evasion +14, Luck +6, Speed +6 | None | Loot | Tier 5 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Luck +6; Speed +6; Evasion +5. |
| Eclipse Greaves | 3–3 | Artifact | Armor Feet | 815 | Armor +7, Resistance +3, Evasion +9, Vitality +6 | None | Loot | Tier 5 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Armor +2; Vitality +6; Evasion +5. |
| Eclipse Sabatons | 3–3 | Artifact | Armor Feet | 815 | Armor +9, Resistance +3, Evasion -4, Vitality +6, Max Health +12 | None | Loot | Tier 5 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Vitality +6; Armor +2; Max Health +12. |
| Emberwall Sabatons | 1–1 | Uncommon | Armor Feet | 110 | Armor +6, Resistance +1, Evasion -2, Strength +3 | None | Town markets, Dungeon markets, Loot | A tier 2 heavy boots with a controlled defensive profile. Secondary package: Strength +3; Armor +2. |
| Emberwoven Boots | 1–1 | Uncommon | Armor Feet | 90 | Armor +1, Resistance +1, Evasion +6 | None | Town markets, Dungeon markets, Loot | Tier 2 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +2. |
| Emberwoven Greaves | 1–1 | Uncommon | Armor Feet | 90 | Armor +2, Resistance +1, Evasion +4 | None | Town markets, Dungeon markets, Loot | Tier 2 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +2. |
| Emberwoven Sabatons | 1–1 | Uncommon | Armor Feet | 90 | Armor +3, Resistance +1, Evasion -2, Max Health +3 | None | Town markets, Dungeon markets, Loot | Tier 2 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Max Health +3. |
| Field Simple Shoes | 0–1 | Common | Armor Feet | 13 | Awareness -1, Armor +1, Luck +1, Talent +1 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Field Used Goblin Boots | 0–1 | Common | Armor Feet | 3 | Speed +5 | None | Loadout | Cheap, honest, and better than empty hands. |
| Foxtrail Boots | 1–1 | Uncommon | Armor Feet | 110 | Armor +1, Resistance +2, Evasion +7, Speed +3 | None | Town markets, Dungeon markets, Loot | A tier 2 light boots with a controlled defensive profile. Secondary package: Speed +3; Evasion +3. |
| Frostbound Boots | 1–1 | Rare | Armor Feet | 105 | Armor +1, Resistance +1, Evasion +4, Luck +3, Speed +3 | None | Town markets, Dungeon markets, Loot | Tier 2 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Luck +3; Speed +3. |
| Frostbound Greaves | 1–1 | Rare | Armor Feet | 105 | Armor +3, Resistance +1, Evasion +2, Vitality +3 | None | Town markets, Dungeon markets, Loot | Tier 2 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Armor +1; Vitality +3. |
| Frostbound Sabatons | 1–1 | Rare | Armor Feet | 105 | Armor +4, Resistance +1, Evasion -2, Vitality +3 | None | Town markets, Dungeon markets, Loot | Tier 2 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Vitality +3; Armor +1. |
| Graveward Boots | 2–2 | Rare | Armor Feet | 240 | Armor +1, Resistance +1, Evasion +9, Luck +4 | None | Dungeon markets, Loot | Tier 3 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +4; Luck +4. |
| Graveward Greaves | 2–2 | Rare | Armor Feet | 240 | Armor +5, Resistance +2, Evasion +6 | None | Dungeon markets, Loot | Tier 3 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +4; Armor +2. |
| Graveward Sabatons | 2–2 | Rare | Armor Feet | 240 | Armor +4, Resistance +1, Evasion -2, Max Health +8, Vitality +4 | None | Dungeon markets, Loot | Tier 3 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Max Health +8; Vitality +4. |
| Horizon Striders | 3–3 | Artifact | Armor Feet | 1050 | Armor +4, Resistance +4, Evasion +14, Speed +6 | None | Loot | A tier 5 light boots with a controlled defensive profile. Secondary package: Speed +6; Evasion +6. |
| Ironroot Sabatons | 0–0 | Common | Armor Feet | 20 | Armor +3, Evasion -1, Strength +1 | None | Town markets, Dungeon markets, Loot | A tier 0 heavy boots with a controlled defensive profile. Secondary package: Strength +1; Armor +1. |
| Ironstitch Boots | 1–1 | Common | Armor Feet | 40 | Evasion +3 | None | Town markets, Dungeon markets, Loot | Tier 1 light boots emphasizing the expected movement-versus-defense tradeoff. |
| Ironstitch Greaves | 1–1 | Common | Armor Feet | 40 | Armor +1, Resistance +1, Evasion +1 | None | Town markets, Dungeon markets, Loot | Tier 1 medium boots emphasizing the expected movement-versus-defense tradeoff. |
| Ironstitch Sabatons | 1–1 | Common | Armor Feet | 40 | Armor +2, Evasion -1 | None | Town markets, Dungeon markets, Loot | Tier 1 heavy boots emphasizing the expected movement-versus-defense tradeoff. |
| Kingsguard Greaves | 2–2 | Rare | Armor Feet | 265 | Armor +7, Resistance +2, Evasion -2, Strength +4 | None | Town markets, Dungeon markets, Loot | A tier 3 heavy boots with a controlled defensive profile. Secondary package: Strength +4; Armor +2. |
| Night Dream Shoes | 2–3 | Common | Armor Feet | 148 | Awareness -4, Armor +4, Luck +4, Resistance +3, Speed +2, Talent +4 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Wizard Slippers | 2–3 | Common | Armor Feet | 159 | Armor +3, Intelligence +4, Resistance +4, Speed +2, Strength -4 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Ragged Boots | 0–0 | Common | Armor Feet | 15 | Evasion +2 | None | Town markets, Dungeon markets, Loot | Tier 0 light boots emphasizing the expected movement-versus-defense tradeoff. |
| Ragged Greaves | 0–0 | Common | Armor Feet | 15 | Armor +1, Evasion +1 | None | Town markets, Dungeon markets, Loot | Tier 0 medium boots emphasizing the expected movement-versus-defense tradeoff. |
| Ragged Sabatons | 0–0 | Common | Armor Feet | 15 | Armor +1, Evasion -1 | None | Town markets, Dungeon markets, Loot | Tier 0 heavy boots emphasizing the expected movement-versus-defense tradeoff. |
| Ranger Beastman Boots | 1–2 | Uncommon | Armor Feet | 50 | Armor +4, Speed +0, Strength +1, Vitality +1 | None | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Ranger Traveling Boots | 1–2 | Common | Armor Feet | 31 | Awareness +2, Armor +2, Evasion +3, Speed +1, Talent -2 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Ranger's Boots | 1–1 | Uncommon | Armor Feet | 45 | Evasion +3, Speed +2 | None | Town markets, Dungeon markets, Loot | Tier 1 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Speed +2. |
| Ranger's Greaves | 1–1 | Uncommon | Armor Feet | 45 | Armor +1, Resistance +1, Evasion +1, Vitality +2 | None | Town markets, Dungeon markets, Loot | Tier 1 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Vitality +2. |
| Ranger's Sabatons | 1–1 | Uncommon | Armor Feet | 45 | Armor +3, Evasion -1 | None | Town markets, Dungeon markets, Loot | Tier 1 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Armor +1. |
| Regal Boots | 2–2 | Rare | Armor Feet | 335 | Armor +2, Resistance +2, Evasion +7, Luck +3, Speed +3 | None | Town markets, Dungeon markets, Loot | Tier 4 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Luck +3; Speed +3. |
| Regal Greaves | 2–2 | Rare | Armor Feet | 335 | Armor +5, Resistance +2, Evasion +3, Vitality +3 | None | Town markets, Dungeon markets, Loot | Tier 4 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Armor +1; Vitality +3. |
| Regal Sabatons | 2–2 | Rare | Armor Feet | 335 | Armor +6, Resistance +2, Evasion -3, Vitality +3 | None | Town markets, Dungeon markets, Loot | Tier 4 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Vitality +3; Armor +1. |
| Roadworn Apprentice Shoe | 1–2 | Common | Armor Feet | 31 | Armor +1, Intelligence +2, Resistance +2, Speed +1, Strength -2 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Roadworn Bard Boots | 1–2 | Common | Armor Feet | 29 | Awareness -2, Armor +2, Luck +2, Resistance +1, Speed +1, Talent +2 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Royal Pathfinder Boots | 2–2 | Rare | Armor Feet | 265 | Armor +3, Resistance +2, Evasion +3, Vitality +4, Speed +3 | None | Town markets, Dungeon markets, Loot | A tier 3 medium boots with a controlled defensive profile. Secondary package: Vitality +4; Speed +3. |
| Runed Guard Boots | 2–3 | Common | Armor Feet | 170 | Armor +4, Resistance +4, Speed +2, Vitality +4 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Plate Greaves | 2–3 | Common | Armor Feet | 182 | Armor +8, Intelligence -4, Resistance +3, Speed +2, Strength +4 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Starbound Treads | 3–3 | Artifact | Armor Feet | 1050 | Armor +5, Resistance +4, Evasion +5, Vitality +6, Speed +5 | None | Loot | A tier 5 medium boots with a controlled defensive profile. Secondary package: Vitality +6; Speed +5. |
| Starforged Boots | 2–2 | Rare | Armor Feet | 410 | Armor +2, Resistance +2, Evasion +11, Speed +4 | None | Dungeon markets, Loot | Tier 4 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Speed +4; Evasion +4. |
| Starforged Greaves | 2–2 | Rare | Armor Feet | 410 | Armor +4, Resistance +2, Evasion +7, Vitality +4 | None | Dungeon markets, Loot | Tier 4 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Vitality +4; Evasion +4. |
| Starforged Sabatons | 2–2 | Rare | Armor Feet | 410 | Armor +7, Resistance +2, Evasion -3, Max Health +8 | None | Dungeon markets, Loot | Tier 4 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Armor +2; Max Health +8. |
| Stitched Splint Greaves | 1–2 | Common | Armor Feet | 36 | Armor +4, Intelligence -2, Resistance +1, Speed +1, Strength +2 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Stitched Sturdy Boots | 1–2 | Common | Armor Feet | 33 | Armor +2, Resistance +2, Speed +1, Vitality +2 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Stormguard Boots | 2–2 | Rare | Armor Feet | 195 | Armor +1, Resistance +1, Evasion +8, Speed +3 | None | Town markets, Dungeon markets, Loot | Tier 3 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Speed +3; Evasion +3. |
| Stormguard Greaves | 2–2 | Rare | Armor Feet | 195 | Armor +3, Resistance +2, Evasion +5, Vitality +3 | None | Town markets, Dungeon markets, Loot | Tier 3 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Vitality +3; Evasion +3. |
| Stormguard Sabatons | 2–2 | Rare | Armor Feet | 195 | Armor +5, Resistance +1, Evasion -2, Max Health +5 | None | Town markets, Dungeon markets, Loot | Tier 3 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Armor +1; Max Health +5. |
| Stormrunner Boots | 2–2 | Rare | Armor Feet | 265 | Armor +2, Resistance +2, Evasion +9, Speed +4 | None | Town markets, Dungeon markets, Loot | A tier 3 light boots with a controlled defensive profile. Secondary package: Speed +4; Evasion +4. |
| Thornward Treads | 1–1 | Uncommon | Armor Feet | 110 | Armor +2, Resistance +1, Evasion +2, Vitality +3, Speed +2 | None | Town markets, Dungeon markets, Loot | A tier 2 medium boots with a controlled defensive profile. Secondary package: Vitality +3; Speed +2. |
| Traveler's Boots | 0–0 | Uncommon | Armor Feet | 20 | Evasion +4 | None | Town markets, Dungeon markets, Loot | Tier 0 light boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +2. |
| Traveler's Greaves | 0–0 | Uncommon | Armor Feet | 20 | Armor +1, Evasion +3 | None | Town markets, Dungeon markets, Loot | Tier 0 medium boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Evasion +2. |
| Traveler's Sabatons | 0–0 | Uncommon | Armor Feet | 20 | Armor +1, Evasion -1, Max Health +3 | None | Town markets, Dungeon markets, Loot | Tier 0 heavy boots emphasizing the expected movement-versus-defense tradeoff. Secondary package: Max Health +3. |
| Vanguard Fancy Shoes | 2–3 | Common | Armor Feet | 65 | Awareness -3, Armor +3, Luck +3, Resistance +2, Speed +2, Talent +3 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Mage Shoe | 2–3 | Common | Armor Feet | 70 | Armor +2, Intelligence +3, Resistance +3, Speed +2, Strength -3 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Watch Boots | 0–1 | Common | Armor Feet | 14 | Awareness +1, Armor +1, Evasion +2, Talent -1 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Watch Sewer Boots | 0–1 | Common | Armor Feet | 3 | Resistance +1 | None | Loadout | Cheap, honest, and better than empty hands. |
| Weathered Light Boots | 0–1 | Common | Armor Feet | 3 | Evasion +5 | None | Loadout | Cheap, honest, and better than empty hands. |
| Weathered Splint Sabaton | 0–1 | Common | Armor Feet | 16 | Armor +2, Intelligence -1, Strength +1 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Whisperstep Boots | 0–0 | Common | Armor Feet | 20 | Resistance +1, Evasion +4, Speed +1 | None | Town markets, Dungeon markets, Loot | A tier 0 light boots with a controlled defensive profile. Secondary package: Speed +1; Evasion +2. |
| Worldbreaker Greaves | 3–3 | Artifact | Armor Feet | 1050 | Armor +11, Resistance +4, Evasion -4, Strength +6 | None | Loot | A tier 5 heavy boots with a controlled defensive profile. Secondary package: Strength +6; Armor +3. |