Legendary items
The dedicated legendary expansion contains 30 items. Legendary rewards are intended for high-value reward pools and Legendary Contracts.
| Item | Type | Tier | Stats | Abilities | Description |
|---|---|---|---|---|---|
| Archmage's Folly | Staff 2h | 3–3 | Damage +28, Armor -3, Resistance -6, Magic Damage +6, Intelligence +8 | Magic Basic Attack, Magic Splash Attack | LEGENDARY EFFECT: Overwhelming magical output with no defensive safeguard. PENALTY: -3 Armor and -6 Resistance. FLAVOR: The mage who made it achieved unimaginable power. Briefly. |
| Berserker's Idol | Armor Trinket | 3–3 | Phy +6, Vitality -10 | None | LEGENDARY EFFECT: +6 Physical Damage with no defensive compensation. PENALTY: -10 Vitality. FLAVOR: It promises strength and keeps very careful count of the cost. |
| Black Reliquary | Armor Trinket | 3–3 | Resistance +2, Intelligence +4 | None | LEGENDARY EFFECT: Necromancers gain +2 maximum Souls and +8% damage on the first Soul-powered attack each combat. Other classes receive only its listed Intelligence and Resistance. FLAVOR: Something inside still remembers being alive. |
| Blood Pact | Armor Trinket | 3–3 | None | None | LEGENDARY EFFECT: Below 50% Health, physical attacks deal +15% damage, but healing received is reduced by 25% to a minimum of 1. FLAVOR: The ring asks for nothing you were not already planning to lose. |
| Bloodletter | Axe | 3–3 | Damage +27, Phy +2 | Axe Basic Attack, Axe Bleed Attack | LEGENDARY EFFECT: Damage rises as Health falls: +5% below 75%, +10% below 50%, and +15% below 25%. FLAVOR: It never asks whose blood pays the balance. |
| Broken Hourglass | Armor Trinket | 3–3 | Armor -3, Resistance -3, Speed +18 | None | LEGENDARY EFFECT: +18 Speed. PENALTY: -3 Armor and -3 Resistance. FLAVOR: Time escaped. The consequences did not. |
| Crown of Ruin | Armor Head | 3–3 | Armor -2, Resistance -7, Magic Damage +6, Intelligence +10 | None | LEGENDARY EFFECT: Brutal caster specialization through +6 Magic Damage and +10 Intelligence. PENALTY: -2 Armor and -7 Resistance. FLAVOR: Its kingdom survives only in the wearer's ambitions. |
| Executioner's Promise | Blade 2h | 3–3 | Damage +28, Speed -4 | Blade Heavy Attack, Blade Pierce Attack | LEGENDARY EFFECT: Deals +25% damage to enemies below 30% Health, reduced to +15% against bosses. PENALTY: -4 Speed. FLAVOR: Every swing is a sentence waiting for its period. |
| Eye of the Hawk | Armor Trinket | 3–3 | Awareness +14 | None | LEGENDARY EFFECT: Ranged physical attacks deal +8% damage. Provides no defensive bonus. FLAVOR: Distance becomes a detail rather than a defense. |
| Flowing River | Polearm 2h | 3–3 | Damage +26, Speed +5 | Polearm Swipe Attack, Polearm Column Attack | LEGENDARY EFFECT: Consecutive successful direct attacks grant +4% damage each, up to +12%. Failing or taking direct damage resets the flow. FLAVOR: Stone resists. Water arrives anyway. |
| Fool's Coin | Armor Trinket | 3–3 | Luck +18 | None | LEGENDARY EFFECT: Critical successes have a 15% chance to restore 1 Focus. Critical failures lose 1 Focus when possible. Each action can trigger only once. FLAVOR: It always lands on the side you deserve. |
| Glass Cannon | Rifle | 3–3 | Damage +31, Resistance -2, Evasion -8, Phy +4, Vitality -12 | Gun Light Basic Attack, Gun Light Pierce Attack | LEGENDARY EFFECT: Exceptional raw firearm damage. PENALTY: -12 Vitality, -8 Evasion, and -2 Resistance. FLAVOR: Six chambers, no restraint, and absolutely no concern for the person holding it. |
| Gravebound Tome | Book 2h | 3–3 | Damage +25, Magic Damage +2, Intelligence +5 | Book Basic Attack, Magic Protect Splash Attack | LEGENDARY EFFECT: A Necromancer holding at least 1 Soul deals +15% damage. Other wielders retain its strong Intelligence magic. FLAVOR: Every page is warm, though none remember sunlight. |
| Heart of the Titan | Armor Trinket | 3–3 | Armor +3, Vitality +16, Speed -8 | None | LEGENDARY EFFECT: +16 Vitality and +3 Armor. PENALTY: -8 Speed. FLAVOR: It beats once for every mountain that refuses to fall. |
| Ivory Cylinder | Armor Trinket | 3–3 | Speed +4 | None | LEGENDARY EFFECT: Gunslingers gain 7 Chambers instead of 6, but reloading causes Attack Down for 2 rounds. Other firearm users gain +5% firearm damage without Chambers. FLAVOR: The seventh chamber was omitted from every sensible design. |
| Plaguebringer | Book 2h | 3–3 | Damage +24, Magic Damage +2 | Book Basic Attack, Magic Protect Splash Attack | LEGENDARY EFFECT: Deals +5% damage per distinct harmful status on the target, up to +20%. FLAVOR: The cure was lost somewhere between the first and final draft. |
| Prism of Three | Armor Trinket | 3–3 | Resistance +2, Intelligence +6 | None | LEGENDARY EFFECT: Alternating between Fire, Ice, and Shock attacks grants +10% damage. It never creates reactions by itself. FLAVOR: One light enters. Three arguments leave. |
| Ravager's Harness | Armor Body | 3–3 | Armor -3, Resistance -4, Phy +6, Strength +10 | None | LEGENDARY EFFECT: A major physical offense package. PENALTY: -3 Armor and -4 Resistance. FLAVOR: Protection was removed wherever it interfered with swinging harder. |
| Reaper's Scepter | Wand | 3–3 | Damage +24, Magic Damage +3 | Wand Basic Attack, Wand Lightning Attack | LEGENDARY EFFECT: Killing an enemy restores 5 Health, limited to once per round even on multi-kills. FLAVOR: It takes a life with one hand and returns a fragment with the other. |
| Robes of the Void | Armor Body | 3–3 | Armor -4, Resistance +2, Evasion -2, Magic Damage +6, Intelligence +10, Focus +1 | None | LEGENDARY EFFECT: While at maximum Focus, magical attacks deal +12% damage. PENALTY: -4 Armor and -2 Evasion. FLAVOR: Empty space has never felt so heavy. |
| Spellrazor | Blade | 3–3 | Damage +23, Phy +3, Magic Damage +3, Strength +4, Intelligence +4 | Blade Basic Attack, Blade Pierce Attack | LEGENDARY EFFECT: Perfect attacks alternate between Armor Down and Resistance Down. FLAVOR: Its edge cannot decide whether flesh or magic is easier to cut. |
| Starfall Grimoire | Book 2h | 3–3 | Damage +25, Magic Damage +3 | Book Basic Attack, Magic Protect Splash Attack | LEGENDARY EFFECT: Every third successful perfect Intelligence attack deals 6 nonlethal magical splash damage to all other enemies. The sequence resets each combat. FLAVOR: The margins chart constellations that have not fallen yet. |
| Stormcaller | Staff 2h | 3–3 | Damage +25, Magic Damage +3 | Magic Lightning Attack, Magic Splash Attack | LEGENDARY EFFECT: Perfect attacks have a 25% chance to Shock. Attacks against Shocked targets deal +15% damage; immune targets receive Resistance Down instead. FLAVOR: Thunder answers, even when no one remembers asking. |
| The Last Argument | Rifle | 3–3 | Damage +26, Critical Chance +6 | Gun Light Basic Attack, Gun Light Pierce Attack | LEGENDARY EFFECT: The first firearm attack each combat deals +25% damage, gains +15% Critical Chance, and ignores Armor. FLAVOR: Diplomacy ends when its first chamber speaks. |
| Titan's Carapace | Armor Body | 3–3 | Armor +12, Resistance +4, Evasion -10, Vitality +16, Speed -18 | None | LEGENDARY EFFECT: Extreme durability with +12 Armor, +4 Resistance, and +16 Vitality. PENALTY: -18 Speed and -10 Evasion. FLAVOR: Moving in it is optional. Surviving is not. |
| Titanbreaker | Blunt 2h | 3–3 | Damage +29, Speed -12 | Blunt Basic Attack, Blunt Stun Attack | LEGENDARY EFFECT: Perfect attacks against targets with at least 5 Armor gain 75% Armor Pierce, +15% damage, and apply Armor Down. PENALTY: -12 Speed. FLAVOR: Fortifications are merely enemies that forgot how to move. |
| Triune Staff | Staff 2h | 3–3 | Damage +24, Magic Damage +2 | Magic Fire Attack, Magic Ice Attack, Magic Lightning Attack | LEGENDARY EFFECT: Changing to a different Fire, Ice, or Shock attack grants +15% damage. Repeating an element grants no bonus. FLAVOR: Three answers bound around one impossible question. |
| Warlock's Vestments | Armor Body | 3–3 | Armor -4, Resistance +8, Magic Damage +5, Intelligence +6 | None | LEGENDARY EFFECT: Converts physical safety into magical offense and Resistance. PENALTY: -4 Armor. FLAVOR: Every protective stitch points inward. |
| Windwalker's Garb | Armor Body | 3–3 | Armor -4, Evasion +12, Speed +16 | None | LEGENDARY EFFECT: Extreme mobility through +16 Speed and +12 Evasion. PENALTY: -4 Armor. FLAVOR: The wind leaves no footprints and accepts no armor. |
| Worldsplitter | Axe | 3–3 | Damage +30, Speed -10, Evasion -6 | Axe Basic Attack, Axe Bleed Attack | LEGENDARY EFFECT: Deals +25% damage to enemies above 75% Health. PENALTY: -10 Speed and -6 Evasion. FLAVOR: A weapon made without subtlety. Kingdoms once used smaller objects as siege engines. |