Classes
EOR 0.7.0.105 provides 40 base classes. Each also has a Mastery variant.
| Class | STR | VIT | INT | AWR | TAL | SPD | LCK | Exclusive mechanic |
|---|---|---|---|---|---|---|---|---|
| Alchemist | 50 | 62 | 80 | 66 | 86 | 68 | 58 | Volatile Mixture |
| Arcanist | 52 | 58 | 84 | 72 | 78 | 64 | 52 | Arcane Overflow |
| Artificer | 50 | 62 | 78 | 68 | 90 | 66 | 58 | Gadget Belt |
| Assassin | 68 | 56 | 60 | 82 | 66 | 84 | 55 | Deathblow |
| Bard | 52 | 60 | 66 | 58 | 80 | 74 | 50 | Crescendo |
| Beastmaster | 60 | 74 | 60 | 74 | 60 | 66 | 52 | Pack Tactics |
| Berserker | 92 | 70 | 40 | 62 | 46 | 78 | 56 | Bloodlust |
| Bladedancer | 76 | 64 | 56 | 70 | 62 | 80 | 52 | Flowing Step |
| Chronomancer | 54 | 60 | 78 | 66 | 76 | 82 | 55 | Time Slip |
| Corsair | 70 | 64 | 52 | 78 | 66 | 76 | 56 | Boarding Action |
| Druid | 56 | 68 | 72 | 78 | 70 | 68 | 56 | Nature's Reprisal |
| Duelist | 74 | 62 | 58 | 76 | 68 | 78 | 54 | Riposte |
| Elementalist | 45 | 56 | 90 | 68 | 82 | 66 | 56 | Elemental Chain |
| Fortuneborn | 50 | 52 | 64 | 60 | 76 | 68 | 95 | Lucky Break |
| Gambler | 54 | 58 | 62 | 60 | 80 | 74 | 72 | Double or Nothing |
| Gladiator | 82 | 80 | 50 | 62 | 58 | 64 | 52 | Showmanship |
| Gunslinger | 48 | 54 | 44 | 92 | 68 | 90 | 62 | Six Shooter |
| Hexblade | 74 | 70 | 64 | 70 | 68 | 70 | 58 | Malediction |
| Jester | 54 | 58 | 58 | 60 | 82 | 78 | 50 | Punchline |
| Knight | 78 | 82 | 50 | 64 | 58 | 60 | 50 | Chivalry |
| Marshal | 78 | 76 | 62 | 68 | 64 | 66 | 50 | Rally |
| Monk | 78 | 78 | 48 | 68 | 66 | 86 | 54 | Momentum |
| Necromancer | 46 | 64 | 86 | 66 | 80 | 58 | 58 | Soul Harvest |
| Oracle | 52 | 60 | 76 | 80 | 74 | 68 | 60 | Premonition |
| Paladin | 74 | 78 | 62 | 64 | 66 | 62 | 50 | Divine Grace |
| Peasant | 66 | 72 | 54 | 58 | 56 | 64 | 62 | Wait Your Turn |
| Plague Doctor | 48 | 60 | 86 | 68 | 82 | 64 | 56 | Contagion |
| Priest | 52 | 64 | 80 | 74 | 60 | 60 | 50 | Benediction |
| Rancher | 64 | 78 | 52 | 80 | 60 | 72 | 52 | Round Up |
| Ranger | 62 | 56 | 54 | 82 | 68 | 74 | 52 | Quarry |
| Runemage | 52 | 58 | 84 | 70 | 74 | 68 | 54 | Runic Detonation |
| Scout | 58 | 58 | 56 | 72 | 72 | 84 | 52 | Exploit Opening |
| Sentinel | 72 | 82 | 58 | 62 | 58 | 60 | 50 | Briar Bastion |
| Shaman | 58 | 76 | 80 | 86 | 68 | 64 | 58 | Spirit Aspects |
| Templar | 76 | 82 | 58 | 64 | 62 | 60 | 52 | Zeal |
| Thief | 58 | 52 | 56 | 62 | 80 | 82 | 50 | Sleight of Hand |
| Trickshot | 62 | 56 | 54 | 84 | 68 | 78 | 54 | Pinning Shot |
| Warden | 66 | 74 | 66 | 68 | 70 | 62 | 50 | Roots of Protection |
| Warrior | 82 | 78 | 50 | 66 | 58 | 64 | 50 | Battle Rage |
| Wizard | 50 | 54 | 86 | 64 | 78 | 68 | 50 | Arcane Versatility |
Alchemist
A Talent and Intelligence specialist who builds Reagents and releases volatile chemical reactions.
- Attributes: Strength 50, Vitality 62, Intelligence 80, Awareness 66, Talent 86, Speed 68, Luck 58
- Defenses: Health 30, Armor 0, Resistance 1, Evasion 1, Critical Chance 5%
- EOR starter weapon: Reagent Wand (6 attack; Talent)
- Other source-defined starting kit: Wand Alchemist Basic, Herb Goldenroot, Herb Nettle
- Base passives: Findherb, Medic
- Exclusive mechanic - Volatile Mixture: Perfect Talent or Intelligence actions build up to 3 Reagents. At maximum Reagents, the next successful offensive action consumes them to create a harmful chemical reaction.
- Mastery unlock: Spend 80 Focus with Alchemist, then spend 20 Lore Store books.
- Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Arcanist
A disciplined spellcaster who turns stored focus into precise magical pressure.
- Attributes: Strength 52, Vitality 58, Intelligence 84, Awareness 72, Talent 78, Speed 64, Luck 52
- Defenses: Health 30, Armor 0, Resistance 2, Evasion 1, Critical Chance 6%
- EOR starter weapon: Prism Wand (6 attack; Intelligence)
- Other source-defined starting kit: Book Scholar Basic, Herb Goldenroot, Scroll Identify
- Base passives: Blackhole, Refocus
- Exclusive mechanic - Arcane Overflow: Perfect Intelligence attacks have a 20% chance to add Fire, Ice, or Shock. Existing elemental attacks preserve their elemental identity.
- Mastery unlock: Spend 80 Focus with Arcanist, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Artificer
A Talent-driven gadget specialist who rotates between control, defense-breaking, evasion, and restoration devices.
- Attributes: Strength 50, Vitality 62, Intelligence 78, Awareness 68, Talent 90, Speed 66, Luck 58
- Defenses: Health 30, Armor 0, Resistance 1, Evasion 1, Critical Chance 5%
- EOR starter weapon: Spark Pistol (6 attack; Talent)
- Other source-defined starting kit: Handbow Militia Light, Tool Lockpicks, Herb Goldenroot
- Base passives: Findstuff, Tactics
- Exclusive mechanic - Gadget Belt: Cycles through Shock Trap, Armor Breaker, Smoke Device, and Restoration Device. A successful activation advances the belt to the next gadget.
- Mastery unlock: Complete 10 side quests with Artificer, then spend 20 Lore Store books.
- Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Assassin
A ruthless striker built to end dangerous targets before they can answer.
- Attributes: Strength 68, Vitality 56, Intelligence 60, Awareness 82, Talent 66, Speed 84, Luck 55
- Defenses: Health 30, Armor 0, Resistance 0, Evasion 6, Critical Chance 9%
- EOR starter weapon: Quiet Fang (6 attack; Speed)
- Other source-defined starting kit: Blade Militia Tiny, Tool Lockpicks, Herb Hermit
- Base passives: Elitesneak, Calledshot
- Exclusive mechanic - Deathblow: Perfect direct attacks deal greatly increased damage to non-boss enemies below 15% Health and +25% damage to bosses in that range.
- Mastery unlock: Land 35 critical hits with Assassin, then spend 20 Lore Store books.
- Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Bard
A quick-witted performer who keeps the party moving with talent, luck, and charm.
- Attributes: Strength 52, Vitality 60, Intelligence 66, Awareness 58, Talent 80, Speed 74, Luck 50
- Defenses: Health 32, Armor 0, Resistance 0, Evasion 5, Critical Chance 5%
- EOR starter weapon: Traveler's Lute (6 attack; Talent)
- Other source-defined starting kit: Lute Minstrel Basic, Herb Scholarwort
- Base passives: Inspire, Encourage
- Exclusive mechanic - Crescendo: Successful Talent actions build Crescendo, granting the party increasingly strong Attack Up for the combat. A critical failure clears the stacks.
- Mastery unlock: Complete 10 side quests with Bard, then spend 20 Lore Store books.
- Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Beastmaster
A wilds-trained hunter who fights best with loyal companions and battlefield control.
- Attributes: Strength 60, Vitality 74, Intelligence 60, Awareness 74, Talent 60, Speed 66, Luck 52
- Defenses: Health 34, Armor 1, Resistance 0, Evasion 2, Critical Chance 5%
- EOR starter weapon: Tamer's Bow (7 attack; Awareness)
- Other source-defined starting kit: Bow Hunter Basic, Chestarmor Militia Light, Tool Kibble
- Base passives: Herd, Navigator
- Exclusive mechanic - Pack Tactics: When the Beastmaster and an allied pet attack the same target in one round, the second attacker applies Bleed or Attack Down.
- Mastery unlock: Defeat 25 Beast-tagged foes with Beastmaster, then spend 20 Lore Store books.
- Mastery reward: +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed
Berserker
A high-risk bruiser whose damage and critical chance rise as remaining Health falls.
- Attributes: Strength 92, Vitality 70, Intelligence 40, Awareness 62, Talent 46, Speed 78, Luck 56
- Defenses: Health 32, Armor 0, Resistance 0, Evasion 0, Critical Chance 6%
- EOR starter weapon: Notched Cleaver (8 attack; Strength)
- Other source-defined starting kit: Axe Woodcutter Basic, Trinket Buff Armor, Herb Godsbeard
- Base passives: Justice, Steadfast
- Exclusive mechanic - Bloodlust: Physical damage and critical chance increase as Health falls. Killing an enemy below half Health grants Attack Up once per round.
- Mastery unlock: Win 1 adventure with Berserker, then spend 20 Lore Store books.
- Mastery reward: +4 Strength, +3 Speed, +3% Critical Chance, +4 Health; Steadfast
Bladedancer
A fluid melee fighter who relies on speed, finesse, and relentless follow-through.
- Attributes: Strength 76, Vitality 64, Intelligence 56, Awareness 70, Talent 62, Speed 80, Luck 52
- Defenses: Health 33, Armor 1, Resistance 0, Evasion 4, Critical Chance 7%
- EOR starter weapon: Ribbon Sabre (6 attack; Speed)
- Other source-defined starting kit: Blade Stableboy Basic, Boots Militia Light, Herb Goldenroot
- Base passives: Chargeattack, Smokeflee
- Exclusive mechanic - Flowing Step: A perfect direct attack grants Evasion Up and Haste for one round. Triggers once per round.
- Mastery unlock: Land 35 critical hits with Bladedancer, then spend 20 Lore Store books.
- Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Chronomancer
A time-bent scholar who manipulates tempo, focus, and turn momentum.
- Attributes: Strength 54, Vitality 60, Intelligence 78, Awareness 66, Talent 76, Speed 82, Luck 55
- Defenses: Health 31, Armor 0, Resistance 1, Evasion 3, Critical Chance 5%
- EOR starter weapon: Hourglass Dirk (5 attack; Speed)
- Other source-defined starting kit: Blade Militia Tiny, Trinket Spyglass, Herb Goldenroot
- Base passives: Eager, Energyboost
- Exclusive mechanic - Time Slip: Perfect Intelligence actions have a 15% chance to grant Haste to the slowest living ally. Triggers once per round.
- Mastery unlock: Spend 80 Focus with Chronomancer, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Corsair
A daring duelist who mixes dirty tricks, talent, and close-range aggression.
- Attributes: Strength 70, Vitality 64, Intelligence 52, Awareness 78, Talent 66, Speed 76, Luck 56
- Defenses: Health 34, Armor 1, Resistance 0, Evasion 4, Critical Chance 6%
- EOR starter weapon: Saltworn Pistol (7 attack; Awareness)
- Other source-defined starting kit: Handbow Militia Light, Trinket Compass, Herb Nettle
- Base passives: Eliteambush, Bounty
- Exclusive mechanic - Boarding Action: After moving, the Corsair's next direct attack deals +20% damage and applies Daze, or Attack Down if the target is immune.
- Mastery unlock: Land 35 critical hits with Corsair, then spend 20 Lore Store books.
- Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Druid
A nature-bound mystic who blends healing, awareness, and practical field magic.
- Attributes: Strength 56, Vitality 68, Intelligence 72, Awareness 78, Talent 70, Speed 68, Luck 56
- Defenses: Health 34, Armor 1, Resistance 1, Evasion 2, Critical Chance 5%
- EOR starter weapon: Grove Sling (6 attack; Awareness)
- Other source-defined starting kit: Polearm Shepherd Basic, Trinket Buff Resist, Herb Godsbeard
- Base passives: Findherb, Navigator
- Exclusive mechanic - Nature's Reprisal: When directly attacked, has a 20% chance to Entangle the attacker. Immune targets receive Attack Down instead. Triggers once per round.
- Mastery unlock: Defeat 25 Beast-tagged foes with Druid, then spend 20 Lore Store books.
- Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Duelist
A technical weapon master who wins through accuracy, speed, and clean finishing blows.
- Attributes: Strength 74, Vitality 62, Intelligence 58, Awareness 76, Talent 68, Speed 78, Luck 54
- Defenses: Health 32, Armor 1, Resistance 0, Evasion 4, Critical Chance 8%
- EOR starter weapon: Practice Rapier (6 attack; Speed)
- Other source-defined starting kit: Blade Militia Tiny, Shield Blacksmith Basic
- Base passives: Discipline, Eliteambush
- Exclusive mechanic - Riposte: After dodging a direct attack, gains Riposte Ready: Attack Up and Evasion Up for the next action. Triggers once per round.
- Mastery unlock: Land 35 critical hits with Duelist, then spend 20 Lore Store books.
- Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Elementalist
An elemental combo caster who alternates Fire, Ice, and Shock to create powerful reactions.
- Attributes: Strength 45, Vitality 56, Intelligence 90, Awareness 68, Talent 82, Speed 66, Luck 56
- Defenses: Health 26, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
- EOR starter weapon: Conduit Staff (6 attack; Intelligence)
- Other source-defined starting kit: Staff Herbalist Basic, Herb Goldenroot, Scroll Identify
- Base passives: Refocus, Energyboost
- Exclusive mechanic - Elemental Chain: Alternating successful Fire, Ice, and Shock attacks creates elemental reactions. Repeating the same element does not trigger a reaction.
- Mastery unlock: Spend 80 Focus with Elementalist, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Fortuneborn
A lucky wanderer who thrives on improbable rolls and unexpected opportunities.
- Attributes: Strength 50, Vitality 52, Intelligence 64, Awareness 60, Talent 76, Speed 68, Luck 95
- Defenses: Health 30, Armor 0, Resistance 1, Evasion 2, Critical Chance 9%
- EOR starter weapon: Lucky Nail (5 attack; Luck)
- Other source-defined starting kit: Gun Toymaker Light, Trinket Luck, Herb Nettle
- Base passives: Fortune, Bounty
- Exclusive mechanic - Lucky Break: Once per combat, a critical failure refunds one spent Focus and grants Evasion Up.
- Mastery unlock: Collect 1,200 gold with Fortuneborn, then spend 20 Lore Store books.
- Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Gambler
A risk-driven opportunist who turns luck and talent into explosive payoffs.
- Attributes: Strength 54, Vitality 58, Intelligence 62, Awareness 60, Talent 80, Speed 74, Luck 72
- Defenses: Health 30, Armor 0, Resistance 1, Evasion 2, Critical Chance 7%
- EOR starter weapon: Loaded Dice (6 attack; Talent)
- Other source-defined starting kit: Gun Toymaker Light, Tool Fortuneteller Deck, Herb Nettle
- Base passives: Fortune, Fate
- Exclusive mechanic - Double or Nothing: After spending at least 2 Focus, has a 25% chance to refund it. A separate 10% risk loses one additional Focus.
- Mastery unlock: Collect 1,200 gold with Gambler, then spend 20 Lore Store books.
- Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Gladiator
A hardened arena fighter who survives punishment and answers with force.
- Attributes: Strength 82, Vitality 80, Intelligence 50, Awareness 62, Talent 58, Speed 64, Luck 52
- Defenses: Health 40, Armor 2, Resistance 1, Evasion 0, Critical Chance 6%
- EOR starter weapon: Arena Maul (7 attack; Strength)
- Other source-defined starting kit: Axe Militia Light, Shield Blacksmith Basic, Herb Godsbeard
- Base passives: Parry, Steadfast
- Exclusive mechanic - Showmanship: A critical hit or killing blow grants Taunt, Armor Up, and Resistance Up until the next turn. Triggers once per round.
- Mastery unlock: Win 1 adventure with Gladiator, then spend 20 Lore Store books.
- Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Gunslinger
A dedicated firearm specialist who manages six Chambers, Quickdraw, Deadeye shots, and Reload timing.
- Attributes: Strength 48, Vitality 54, Intelligence 44, Awareness 92, Talent 68, Speed 90, Luck 62
- Defenses: Health 26, Armor 0, Resistance 0, Evasion 1, Critical Chance 8%
- EOR starter weapon: Service Pistol (7 attack; Awareness)
- Other source-defined starting kit: Gun Treasurehunter Basic, Trinket Spyglass, Herb Goldenroot
- Base passives: Calledshot, Eliteambush
- Exclusive mechanic - Six Shooter: Begins combat with 6 Chambers. Firearm attacks spend Chambers, perfect shots gain Deadeye bonuses, and an empty weapon reloads at the start of the next turn.
- Mastery unlock: Land 35 critical hits with Gunslinger, then spend 20 Lore Store books.
- Mastery reward: +3 Awareness, +4% Critical Chance, +4 Speed; Heavy Handed
Hexblade
A cursed warrior who blends steel, magic, and dangerous close-quarters pressure.
- Attributes: Strength 74, Vitality 70, Intelligence 64, Awareness 70, Talent 68, Speed 70, Luck 58
- Defenses: Health 36, Armor 1, Resistance 1, Evasion 2, Critical Chance 6%
- EOR starter weapon: Dull Hexsaber (6 attack; Strength)
- Other source-defined starting kit: Blade Militia Light, Trinket Buff Resist, Herb Goldenroot, Tool Fortuneteller Deck
- Base passives: Fate, Annoying
- Exclusive mechanic - Malediction: Perfect direct attacks have a 25% chance to inflict Shock, Bleed, Attack Down, or Resistance Down.
- Mastery unlock: Win 1 adventure with Hexblade, then spend 20 Lore Store books.
- Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Jester
A chaotic trickster who weaponizes timing, luck, and unpredictable utility.
- Attributes: Strength 54, Vitality 58, Intelligence 58, Awareness 60, Talent 82, Speed 78, Luck 50
- Defenses: Health 30, Armor 0, Resistance 0, Evasion 5, Critical Chance 5%
- EOR starter weapon: Mocking Mandolin (6 attack; Talent)
- Other source-defined starting kit: Lute Busker Basic, Herb Nettle, Misc Mushroom
- Base passives: Entertain, Distract
- Exclusive mechanic - Punchline: When an enemy critically fails an action, has a 20% chance to Confuse it. Bosses receive Attack Down instead. Triggers once per round.
- Mastery unlock: Complete 10 side quests with Jester, then spend 20 Lore Store books.
- Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed
Knight
A reliable front-line defender with strong vitality and steady martial discipline.
- Attributes: Strength 78, Vitality 82, Intelligence 50, Awareness 64, Talent 58, Speed 60, Luck 50
- Defenses: Health 40, Armor 2, Resistance 1, Evasion 0, Critical Chance 5%
- EOR starter weapon: Squire's Shieldblade (6 attack; Vitality)
- Other source-defined starting kit: Blade Militia Medium, Shield Blacksmith Basic, Herb Godsbeard
- Base passives: Knightsoath, Parry
- Exclusive mechanic - Chivalry: Once per combat, acting while an ally is below 25% Health grants that ally Protect and Armor Up.
- Mastery unlock: Win 1 adventure with Knight, then spend 20 Lore Store books.
- Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Marshal
A battlefield commander who anchors the party with awareness, speed, and control.
- Attributes: Strength 78, Vitality 76, Intelligence 62, Awareness 68, Talent 64, Speed 66, Luck 50
- Defenses: Health 36, Armor 2, Resistance 1, Evasion 1, Critical Chance 5%
- EOR starter weapon: Militia Halberd (7 attack; Strength)
- Other source-defined starting kit: Lance Militia Medium, Tool Rallybanner
- Base passives: Justice, Tactics
- Exclusive mechanic - Rally: A critical hit or killing blow grants the party Haste and Attack Up for one round. Triggers once per round.
- Mastery unlock: Collect 1,200 gold with Marshal, then spend 20 Lore Store books.
- Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Monk
A swift momentum fighter who becomes harder to stop while maintaining an unbroken attack rhythm.
- Attributes: Strength 78, Vitality 78, Intelligence 48, Awareness 68, Talent 66, Speed 86, Luck 54
- Defenses: Health 34, Armor 1, Resistance 1, Evasion 3, Critical Chance 6%
- EOR starter weapon: Training Staff (6 attack; Speed)
- Other source-defined starting kit: Polearm Shepherd Basic, Boots Loadout Light, Herb Godsbeard
- Base passives: Discipline, Eager
- Exclusive mechanic - Momentum: Successful direct attacks build up to 3 Momentum. Momentum grants escalating Evasion, Haste, and damage, but direct damage or a failed attack breaks the rhythm.
- Mastery unlock: Land 35 critical hits with Monk, then spend 20 Lore Store books.
- Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Necromancer
A death-resource caster who harvests Souls to empower magic, restore Focus, and survive mortal danger.
- Attributes: Strength 46, Vitality 64, Intelligence 86, Awareness 66, Talent 80, Speed 58, Luck 58
- Defenses: Health 30, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
- EOR starter weapon: Mourning Tome (6 attack; Intelligence)
- Other source-defined starting kit: Book Scholar Basic, Misc Mushroom, Herb Goldenroot
- Base passives: Refocus, Annoying
- Exclusive mechanic - Soul Harvest: Combatant deaths grant Souls. Perfect Intelligence attacks spend Souls for extra power, maximum Souls restore Focus, and Souls can prevent a critical-health collapse once per combat.
- Mastery unlock: Spend 80 Focus with Necromancer, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Oracle
A visionary caster who reads the fight ahead and bends magic toward survival.
- Attributes: Strength 52, Vitality 60, Intelligence 76, Awareness 80, Talent 74, Speed 68, Luck 60
- Defenses: Health 31, Armor 0, Resistance 2, Evasion 1, Critical Chance 6%
- EOR starter weapon: Clouded Eye Sling (6 attack; Awareness)
- Other source-defined starting kit: Orb Fortuneteller Basic, Scroll Vision, Herb Goldenroot, Tool Fortuneteller Deck
- Base passives: Fate, Findscroll
- Exclusive mechanic - Premonition: Once per combat, the first perfect enemy action is answered with Attack Down on that enemy and Evasion Up on the party.
- Mastery unlock: Spend 80 Focus with Oracle, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Paladin
A devout protector who pairs durable melee combat with restorative support.
- Attributes: Strength 74, Vitality 78, Intelligence 62, Awareness 64, Talent 66, Speed 62, Luck 50
- Defenses: Health 36, Armor 2, Resistance 1, Evasion 1, Critical Chance 5%
- EOR starter weapon: Initiate's Bulwark (6 attack; Vitality)
- Other source-defined starting kit: Blade Militia Light, Shield Friar Basic, Herb Godsbeard
- Base passives: Redirect, Partyheal
- Exclusive mechanic - Divine Grace: Once per round, acting has a 20% chance to remove one harmful status from a party member.
- Mastery unlock: Complete 10 side quests with Paladin, then spend 20 Lore Store books.
- Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Peasant
A stubborn survivor with humble tools, steady grit, and surprising staying power.
- Attributes: Strength 66, Vitality 72, Intelligence 54, Awareness 58, Talent 56, Speed 64, Luck 62
- Defenses: Health 36, Armor 1, Resistance 0, Evasion 0, Critical Chance 5%
- EOR starter weapon: Farmhand Pitchfork (5 attack; Vitality)
- Other source-defined starting kit: Polearm Farmer Basic, Tool Tinder, Herb Godsbeard
- Base passives: Findstuff, Hardwork
- Exclusive mechanic - Wait Your Turn: After every other living party member has acted this round, the Peasant's next direct attack deals +10% damage and gains Attack Up.
- Mastery unlock: Collect 1,200 gold with Peasant, then spend 20 Lore Store books.
- Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Plague Doctor
A methodical debuffer who spreads personally inflicted afflictions when infected enemies die.
- Attributes: Strength 48, Vitality 60, Intelligence 86, Awareness 68, Talent 82, Speed 64, Luck 56
- Defenses: Health 28, Armor 0, Resistance 2, Evasion 1, Critical Chance 5%
- EOR starter weapon: Blight Wand (6 attack; Intelligence)
- Other source-defined starting kit: Wand Alchemist Basic, Herb Nettle, Herb Goldenroot
- Base passives: Medic, Findherb
- Exclusive mechanic - Contagion: Harmful effects applied by the Plague Doctor can spread when their victim dies. Perfect Intelligence attacks can also refresh an owned damage-over-time effect.
- Mastery unlock: Spend 80 Focus with Plague Doctor, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Priest
A dedicated healer who protects allies through faith, focus, and restorative magic.
- Attributes: Strength 52, Vitality 64, Intelligence 80, Awareness 74, Talent 60, Speed 60, Luck 50
- Defenses: Health 32, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
- EOR starter weapon: Chaplain's Staff (6 attack; Intelligence)
- Other source-defined starting kit: Book Militia Heal, Trinket Buff Resist, Herb Godsbeard
- Base passives: Partyheal, Refocus
- Exclusive mechanic - Benediction: Healing another party member grants them Armor Up and Resistance Up. Perfect heals use the stronger tier.
- Mastery unlock: Complete 10 side quests with Priest, then spend 20 Lore Store books.
- Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Rancher
A practical animal handler who supports companions and holds their own in a fight.
- Attributes: Strength 64, Vitality 78, Intelligence 52, Awareness 80, Talent 60, Speed 72, Luck 52
- Defenses: Health 36, Armor 1, Resistance 0, Evasion 3, Critical Chance 5%
- EOR starter weapon: Cattle Whip (6 attack; Awareness)
- Other source-defined starting kit: Polearm Shepherd Basic, Boots Loadout Light, Tool Kibble
- Base passives: Herd, Navigator
- Exclusive mechanic - Round Up: Perfect direct attacks Entangle their target, or apply Daze/Attack Down when Entangle is unavailable.
- Mastery unlock: Defeat 25 Beast-tagged foes with Rancher, then spend 20 Lore Store books.
- Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed
Ranger
A seasoned pathfinder who excels at awareness, ranged pressure, and survival.
- Attributes: Strength 62, Vitality 56, Intelligence 54, Awareness 82, Talent 68, Speed 74, Luck 52
- Defenses: Health 30, Armor 0, Resistance 0, Evasion 5, Critical Chance 7%
- EOR starter weapon: Field Bow (7 attack; Awareness)
- Other source-defined starting kit: Bow Hunter Basic, Tool Tinder, Herb Godsbeard
- Base passives: Calledshot, Bounty
- Exclusive mechanic - Quarry: The first enemy damaged becomes the Ranger's Quarry. Later direct attacks against it deal +10% damage until it dies.
- Mastery unlock: Defeat 25 Beast-tagged foes with Ranger, then spend 20 Lore Store books.
- Mastery reward: +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed
Runemage
A runic caster who channels old magic through focus, intellect, and warding power.
- Attributes: Strength 52, Vitality 58, Intelligence 84, Awareness 70, Talent 74, Speed 68, Luck 54
- Defenses: Health 30, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
- EOR starter weapon: Chalk Rune Staff (6 attack; Intelligence)
- Other source-defined starting kit: Staff Herbalist Basic, Herb Goldenroot, Scroll Identify
- Base passives: Blackhole, Medic
- Exclusive mechanic - Runic Detonation: A perfect Intelligence attack marks its target. A second perfect hit on that target detonates the rune, debuffing all enemies, then removes it.
- Mastery unlock: Spend 80 Focus with Runemage, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast
Scout
A fast advance unit who finds openings, avoids danger, and sets the party's pace.
- Attributes: Strength 58, Vitality 58, Intelligence 56, Awareness 72, Talent 72, Speed 84, Luck 52
- Defenses: Health 32, Armor 0, Resistance 0, Evasion 5, Critical Chance 6%
- EOR starter weapon: Trail Knife (6 attack; Speed)
- Other source-defined starting kit: Blade Stableboy Basic, Tool Tinder, Scroll Vision
- Base passives: Survey, Scout
- Exclusive mechanic - Exploit Opening: The first attack against each enemy deals +10% damage. A perfect opening also applies Evasion Down.
- Mastery unlock: Defeat 25 Beast-tagged foes with Scout, then spend 20 Lore Store books.
- Mastery reward: +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed
Sentinel
A vigilant guardian who turns Armor and successful Taunts into temporary Thorns, punishing enemies for attacking the line.
- Attributes: Strength 72, Vitality 82, Intelligence 58, Awareness 62, Talent 58, Speed 60, Luck 50
- Defenses: Health 38, Armor 3, Resistance 1, Evasion 1, Critical Chance 5%
- EOR starter weapon: Guard Spear (6 attack; Vitality)
- Other source-defined starting kit: Blade Militia Light, Shield Blacksmith Basic
- Base passives: Redirect, Steadfast
- Exclusive mechanic - Briar Bastion: Successful Taunts convert 20% of Armor into temporary Thorns. Taunting again while active increases temporary Thorns by 50%; blocking or taking magical damage adds 1 more. At the next turn, 25% of temporary Thorns is preserved and continues to decay.
- Mastery unlock: Win 1 adventure with Sentinel, then spend 20 Lore Store books.
- Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Shaman
An Awareness and Intelligence spirit caster who cycles through four aspects for adaptable support.
- Attributes: Strength 58, Vitality 76, Intelligence 80, Awareness 86, Talent 68, Speed 64, Luck 58
- Defenses: Health 33, Armor 0, Resistance 2, Evasion 1, Critical Chance 5%
- EOR starter weapon: Spirit Staff (6 attack; Awareness)
- Other source-defined starting kit: Staff Herbalist Basic, Trinket Buff Resist, Herb Godsbeard
- Base passives: Findherb, Supportrange
- Exclusive mechanic - Spirit Aspects: Perfect actions invoke Bear, Wolf, Owl, and Stag in sequence, granting defensive, offensive, Focus, and healing effects before rotating to the next Spirit.
- Mastery unlock: Defeat 25 Beast-tagged foes with Shaman, then spend 20 Lore Store books.
- Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Templar
A zealous warrior-priest who carries faith into the front line.
- Attributes: Strength 76, Vitality 82, Intelligence 58, Awareness 64, Talent 62, Speed 60, Luck 52
- Defenses: Health 40, Armor 3, Resistance 2, Evasion 0, Critical Chance 5%
- EOR starter weapon: Oathbound Mace (6 attack; Vitality)
- Other source-defined starting kit: Blade Militia Light, Shield Friar Basic, Scroll Purify
- Base passives: Partyheal, Guard
- Exclusive mechanic - Zeal: Direct attacks deal +5% damage per harmful status on the Templar, up to +20%.
- Mastery unlock: Complete 10 side quests with Templar, then spend 20 Lore Store books.
- Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed
Thief
A nimble opportunist who leans on speed, talent, and careful positioning.
- Attributes: Strength 58, Vitality 52, Intelligence 56, Awareness 62, Talent 80, Speed 82, Luck 50
- Defenses: Health 30, Armor 0, Resistance 0, Evasion 6, Critical Chance 5%
- EOR starter weapon: Cutpurse Dagger (6 attack; Speed)
- Other source-defined starting kit: Blade Militia Tiny, Tool Lockpicks, Herb Hermit
- Base passives: Elitesneak, Smokeflee
- Exclusive mechanic - Sleight of Hand: Perfect direct attacks have a 20% chance to steal an allowlisted combat buff. If none is available, the Thief gains one Focus.
- Mastery unlock: Land 35 critical hits with Thief, then spend 20 Lore Store books.
- Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Trickshot
A clever marksman who turns difficult angles into reliable ranged damage.
- Attributes: Strength 62, Vitality 56, Intelligence 54, Awareness 84, Talent 68, Speed 78, Luck 54
- Defenses: Health 30, Armor 0, Resistance 0, Evasion 5, Critical Chance 7%
- EOR starter weapon: Bent Pistol (7 attack; Awareness)
- Other source-defined starting kit: Handbow Militia Light, Trinket Spyglass, Herb Goldenroot
- Base passives: Calledshot, Scout
- Exclusive mechanic - Pinning Shot: Perfect ranged direct attacks inflict Daze or Entangle. Immune targets receive Evasion Down. Triggers once per target each round.
- Mastery unlock: Land 35 critical hits with Trickshot, then spend 20 Lore Store books.
- Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed
Warden
A rugged protector who controls dangerous ground and keeps allies standing.
- Attributes: Strength 66, Vitality 74, Intelligence 66, Awareness 68, Talent 70, Speed 62, Luck 50
- Defenses: Health 34, Armor 1, Resistance 1, Evasion 2, Critical Chance 5%
- EOR starter weapon: Briar Guard Spear (6 attack; Vitality)
- Other source-defined starting kit: Boomerang Pathfinder Basic, Chestarmor Militia Light, Tool Tinder
- Base passives: Supportrange, Tactics
- Exclusive mechanic - Roots of Protection: Ending a turn without moving grants Armor Up and Resistance Up to living allies for one round.
- Mastery unlock: Win 1 adventure with Warden, then spend 20 Lore Store books.
- Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Warrior
A straightforward martial bruiser built for strength, health, and weapon damage.
- Attributes: Strength 82, Vitality 78, Intelligence 50, Awareness 66, Talent 58, Speed 64, Luck 50
- Defenses: Health 38, Armor 2, Resistance 0, Evasion 0, Critical Chance 5%
- EOR starter weapon: Chipped Axe (7 attack; Strength)
- Other source-defined starting kit: Axe Woodcutter Basic, Shield Blacksmith Basic, Herb Godsbeard
- Base passives: Justice, Guard
- Exclusive mechanic - Battle Rage: Taking direct damage builds Rage, up to 3 stacks. The next direct attack consumes all stacks for +10% damage per stack.
- Mastery unlock: Win 1 adventure with Warrior, then spend 20 Lore Store books.
- Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast
Wizard
A focused arcane specialist with strong intellect and explosive spell potential.
- Attributes: Strength 50, Vitality 54, Intelligence 86, Awareness 64, Talent 78, Speed 68, Luck 50
- Defenses: Health 30, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
- EOR starter weapon: Apprentice Staff (6 attack; Intelligence)
- Other source-defined starting kit: Book Scholar Basic, Herb Goldenroot, Scroll Identify
- Base passives: Blackhole, Refocus
- Exclusive mechanic - Arcane Versatility: Using a different Intelligence attack than the Wizard's previous Intelligence attack deals +15% damage.
- Mastery unlock: Spend 80 Focus with Wizard, then spend 20 Lore Store books.
- Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast