Risky Blessings
Risky blessings trade a meaningful bonus for a defined drawback. They are party-wide and non-stacking unless the runtime definition says otherwise.
| Blessing | Theme | Bonus | Downside |
|---|---|---|---|
| Blood Price | Power bought with vitality. | +2 Physical Damage | -10 Max HP |
| Glass Mind | Arcane clarity leaves the body exposed. | +10 Intelligence and +1 Magic Damage | -1 Armor |
| Fleet Curse | Unnatural swiftness drains endurance. | +2 Movement and +5 Speed | -5 Vitality |
| Golden Burden | Coin follows the marked, but speed abandons them. | +25% Gold gained | -5 Speed |
| Fated Wound | Every strike seeks a vital point, including yours. | +10% Critical Chance | -5 Max HP (healing reduction fallback) |
| Iron Shackles | Heavy wards protect and constrain. | +2 Armor and +2 Resistance | -1 Movement |
| Lucky Doom | Fortune smiles through weakened wards. | +15 Luck | -1 Resistance (curse vulnerability fallback) |
| Arcane Hunger | Stored power demands costly compromise. | Start combat with +1 Focus | -5 Talent (shop price fallback) |
| Wild Pact | The wilds guide those who no longer bargain well in town. | +5 Awareness and +5 Evasion | -5 Talent (service cost fallback) |
| Vengeful Mark | Greater foes draw your wrath, while common spoils diminish. | +1 Physical Damage (elite damage fallback) | -10% Gold gained |
| Cursed Insight | Lessons come faster to those abandoned by fortune. | +15% XP gained | -5 Luck |
| Hollow Vigor | A swollen life force that refuses to mend. | +15 Max HP | -1 Health Regen |
| Burning Soul | Violent power consumes the vessel that holds it. | +1 Physical Damage and +1 Magic Damage | -5 Max HP (start damage fallback) |
| Shadow Bargain | Protection is exchanged for elusiveness. | +10 Evasion | -1 Armor |
| Merchant's Curse | A merchant's charm aids negotiation but spoils profitable fortune. | +10 Talent (shop discount fallback) | -10% Gold gained |