Risky Blessings

Risky blessings trade a meaningful bonus for a defined drawback. They are party-wide and non-stacking unless the runtime definition says otherwise.

Blessing Theme Bonus Downside
Blood Price Power bought with vitality. +2 Physical Damage -10 Max HP
Glass Mind Arcane clarity leaves the body exposed. +10 Intelligence and +1 Magic Damage -1 Armor
Fleet Curse Unnatural swiftness drains endurance. +2 Movement and +5 Speed -5 Vitality
Golden Burden Coin follows the marked, but speed abandons them. +25% Gold gained -5 Speed
Fated Wound Every strike seeks a vital point, including yours. +10% Critical Chance -5 Max HP (healing reduction fallback)
Iron Shackles Heavy wards protect and constrain. +2 Armor and +2 Resistance -1 Movement
Lucky Doom Fortune smiles through weakened wards. +15 Luck -1 Resistance (curse vulnerability fallback)
Arcane Hunger Stored power demands costly compromise. Start combat with +1 Focus -5 Talent (shop price fallback)
Wild Pact The wilds guide those who no longer bargain well in town. +5 Awareness and +5 Evasion -5 Talent (service cost fallback)
Vengeful Mark Greater foes draw your wrath, while common spoils diminish. +1 Physical Damage (elite damage fallback) -10% Gold gained
Cursed Insight Lessons come faster to those abandoned by fortune. +15% XP gained -5 Luck
Hollow Vigor A swollen life force that refuses to mend. +15 Max HP -1 Health Regen
Burning Soul Violent power consumes the vessel that holds it. +1 Physical Damage and +1 Magic Damage -5 Max HP (start damage fallback)
Shadow Bargain Protection is exchanged for elusiveness. +10 Evasion -1 Armor
Merchant's Curse A merchant's charm aids negotiation but spoils profitable fortune. +10 Talent (shop discount fallback) -10% Gold gained