Body Armor

This generated reference contains 100 EOR equipment entries.

Name Tier Rarity Type Value Stats Abilities Acquisition Description
Ancient Beastman Robes 2–3 Uncommon Armor Body 255 Armor +3, Intelligence +4, Resistance +9, Speed -2, Vitality +2 None Dungeon markets, Loot Polished enough for legends, plain enough for work.
Ancient Fancy Vest 2–3 Common Armor Body 172 Awareness -4, Armor +7, Intelligence +2, Luck +4, Resistance +7, Talent +4 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Ancient Mage Robe 2–3 Common Armor Body 182 Armor +3, Intelligence +6, Resistance +9, Strength -4 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Astral Loom Robes 2–2 Rare Armor Body 515 Armor +2, Resistance +8, Evasion +2, Intelligence +4, Talent +4 None Town markets, Dungeon markets, Loot A tier 3 robes with a controlled defensive profile. Secondary package: Intelligence +4; Talent +4.
Battlemage Vestments 2–2 Rare Armor Body 540 Armor -2, Resistance +2, Evasion -3, Magic Damage +4 None Town markets, Dungeon markets, Loot Battle robes granting +4 Magic Damage while sacrificing Armor and Evasion.
Candlewick Vestments 0–0 Common Armor Body 40 Resistance +2, Intelligence +1, Talent +1 None Town markets, Dungeon markets, Loot A tier 0 robes with a controlled defensive profile. Secondary package: Intelligence +1; Talent +1.
Coppertrail Brigandine 0–0 Common Armor Body 40 Armor +2, Resistance +1, Evasion +1, Vitality +1, Max Health +2 None Town markets, Dungeon markets, Loot A tier 0 medium armor with a controlled defensive profile. Secondary package: Vitality +1; Max Health +2.
Crown Adventure Cloak 2–3 Common Armor Body 177 Awareness +4, Armor +5, Evasion +7, Intelligence +2, Resistance +5, Talent -4 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Crown Beastman Armor 2–3 Uncommon Armor Body 283 Armor +10, Resistance +2, Speed -2, Strength +4, Vitality +2 None Dungeon markets, Loot Polished enough for legends, plain enough for work.
Dawnward Brigandine 3–3 Rare Armor Body 1515 Armor +12, Resistance +7, Evasion +4 None Dungeon markets, Loot Medium Armor with a controlled tier 5 defense/mobility profile. Secondary package: Armor +2; Resistance +2.
Dawnward Plate 3–3 Rare Armor Body 1515 Armor +17, Resistance +5, Evasion -6, Max Health +8 None Dungeon markets, Loot Heavy Armor with a controlled tier 5 defense/mobility profile. Secondary package: Max Health +8; Armor +2.
Dawnward Scoutcoat 3–3 Rare Armor Body 1515 Armor +8, Resistance +5, Evasion +13, Awareness +5 None Dungeon markets, Loot Light Armor with a controlled tier 5 defense/mobility profile. Secondary package: Evasion +4; Awareness +5.
Dawnward Vestments 3–3 Rare Armor Body 1515 Armor +4, Resistance +16, Evasion +3, Talent +5 None Dungeon markets, Loot Robes with a controlled tier 5 defense/mobility profile. Secondary package: Resistance +2; Talent +5.
Dragon Beastman Robes 2–3 Uncommon Armor Body 574 Armor +4, Intelligence +5, Resistance +12, Speed -2, Vitality +2 None Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Dragon Dream Coat 2–3 Common Armor Body 387 Awareness -5, Armor +10, Intelligence +2, Luck +5, Resistance +10, Talent +5 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Dragon Wizard Robe 2–3 Common Armor Body 410 Armor +4, Intelligence +7, Resistance +12, Strength -5 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Eclipse Brigandine 3–3 Artifact Armor Body 1835 Armor +12, Resistance +7, Evasion +4, Vitality +6 None Loot Medium Armor with a controlled tier 5 defense/mobility profile. Secondary package: Resistance +2; Vitality +6; Armor +2.
Eclipse Plate 3–3 Artifact Armor Body 1835 Armor +17, Resistance +5, Evasion -6, Vitality +6, Max Health +12 None Loot Heavy Armor with a controlled tier 5 defense/mobility profile. Secondary package: Armor +2; Vitality +6; Max Health +12.
Eclipse Scoutcoat 3–3 Artifact Armor Body 1835 Armor +8, Resistance +5, Evasion +14, Awareness +6, Speed +6 None Loot Light Armor with a controlled tier 5 defense/mobility profile. Secondary package: Awareness +6; Speed +6; Evasion +5.
Eclipse Vestments 3–3 Artifact Armor Body 1835 Armor +4, Resistance +16, Evasion +3, Talent +6, Intelligence +6 None Loot Robes with a controlled tier 5 defense/mobility profile. Secondary package: Talent +6; Intelligence +6; Resistance +2.
Emberwall Plate 1–1 Uncommon Armor Body 225 Armor +9, Resistance +2, Evasion -3, Vitality +3 None Town markets, Dungeon markets, Loot A tier 2 heavy armor with a controlled defensive profile. Secondary package: Vitality +3; Armor +2.
Emberwoven Brigandine 1–1 Uncommon Armor Body 200 Armor +5, Resistance +2, Evasion +2 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 2 defense/mobility profile. Secondary package: Armor +1.
Emberwoven Plate 1–1 Uncommon Armor Body 200 Armor +7, Resistance +2, Evasion -3, Max Health +3 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 2 defense/mobility profile. Secondary package: Max Health +3.
Emberwoven Scoutcoat 1–1 Uncommon Armor Body 200 Armor +3, Resistance +2, Evasion +6 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 2 defense/mobility profile. Secondary package: Evasion +2.
Emberwoven Vestments 1–1 Uncommon Armor Body 200 Armor +1, Resistance +7, Evasion +1 None Town markets, Dungeon markets, Loot Robes with a controlled tier 2 defense/mobility profile. Secondary package: Resistance +1.
Field Splint Vest 0–1 Common Armor Body 40 Armor +2, Intelligence -2, Strength +2 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Field Torn Pirate Vest 0–1 Common Armor Body 3 Armor +1, Resistance +1 None Loadout Cheap, honest, and better than empty hands.
Foxfire Scoutcoat 1–1 Uncommon Armor Body 225 Armor +3, Resistance +2, Evasion +7, Speed +3 None Town markets, Dungeon markets, Loot A tier 2 light armor with a controlled defensive profile. Secondary package: Speed +3; Evasion +3.
Frostbound Brigandine 1–1 Rare Armor Body 235 Armor +4, Resistance +3, Evasion +2, Vitality +3 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 2 defense/mobility profile. Secondary package: Resistance +1; Vitality +3.
Frostbound Plate 1–1 Rare Armor Body 235 Armor +8, Resistance +2, Evasion -3, Vitality +3 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 2 defense/mobility profile. Secondary package: Armor +1; Vitality +3.
Frostbound Scoutcoat 1–1 Rare Armor Body 235 Armor +3, Resistance +2, Evasion +4, Awareness +3, Speed +3 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 2 defense/mobility profile. Secondary package: Awareness +3; Speed +3.
Frostbound Vestments 1–1 Rare Armor Body 235 Armor +1, Resistance +6, Evasion +1, Talent +3, Intelligence +3 None Town markets, Dungeon markets, Loot Robes with a controlled tier 2 defense/mobility profile. Secondary package: Talent +3; Intelligence +3.
Graveward Brigandine 2–2 Rare Armor Body 535 Armor +8, Resistance +5, Evasion +2 None Dungeon markets, Loot Medium Armor with a controlled tier 3 defense/mobility profile. Secondary package: Armor +2; Resistance +2.
Graveward Plate 2–2 Rare Armor Body 535 Armor +11, Resistance +3, Evasion -4, Max Health +8 None Dungeon markets, Loot Heavy Armor with a controlled tier 3 defense/mobility profile. Secondary package: Max Health +8; Armor +2.
Graveward Scoutcoat 2–2 Rare Armor Body 535 Armor +4, Resistance +3, Evasion +9, Awareness +4 None Dungeon markets, Loot Light Armor with a controlled tier 3 defense/mobility profile. Secondary package: Evasion +4; Awareness +4.
Graveward Vestments 2–2 Rare Armor Body 535 Armor +2, Resistance +10, Evasion +2, Talent +4 None Dungeon markets, Loot Robes with a controlled tier 3 defense/mobility profile. Secondary package: Resistance +2; Talent +4.
Horizon Stalker Coat 3–3 Artifact Armor Body 2100 Armor +9, Resistance +5, Evasion +14, Speed +6 None Loot A tier 5 light armor with a controlled defensive profile. Secondary package: Speed +6; Evasion +6.
Ironroot Cuirass 0–0 Common Armor Body 40 Armor +4, Evasion -1, Vitality +1 None Town markets, Dungeon markets, Loot A tier 0 heavy armor with a controlled defensive profile. Secondary package: Vitality +1; Armor +1.
Ironstitch Brigandine 1–1 Common Armor Body 85 Armor +3, Resistance +1, Evasion +1 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 1 defense/mobility profile.
Ironstitch Plate 1–1 Common Armor Body 85 Armor +5, Resistance +1, Evasion -2 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 1 defense/mobility profile.
Ironstitch Scoutcoat 1–1 Common Armor Body 85 Armor +2, Resistance +2, Evasion +3 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 1 defense/mobility profile.
Ironstitch Vestments 1–1 Common Armor Body 85 Armor +1, Resistance +4, Evasion +1 None Town markets, Dungeon markets, Loot Robes with a controlled tier 1 defense/mobility profile.
Kingsguard Bulwark 2–2 Rare Armor Body 515 Armor +11, Resistance +3, Evasion -4, Vitality +4 None Town markets, Dungeon markets, Loot A tier 3 heavy armor with a controlled defensive profile. Secondary package: Vitality +4; Armor +2.
Night Full Jack 2–3 Common Armor Body 432 Armor +9, Resistance +8, Vitality +7 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Night Platemail 2–3 Common Armor Body 455 Armor +12, Intelligence -5, Resistance +3, Strength +7 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Ragged Brigandine 0–0 Common Armor Body 40 Armor +2, Resistance +1, Evasion +1 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 0 defense/mobility profile.
Ragged Plate 0–0 Common Armor Body 40 Armor +3, Evasion -1 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 0 defense/mobility profile.
Ragged Scoutcoat 0–0 Common Armor Body 40 Armor +1, Resistance +1, Evasion +2 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 0 defense/mobility profile.
Ragged Vestments 0–0 Common Armor Body 40 Resistance +2 None Town markets, Dungeon markets, Loot Robes with a controlled tier 0 defense/mobility profile.
Rainweaver Robes 1–1 Uncommon Armor Body 225 Armor +1, Resistance +6, Evasion +1, Intelligence +3, Talent +3 None Town markets, Dungeon markets, Loot A tier 2 robes with a controlled defensive profile. Secondary package: Intelligence +3; Talent +3.
Ranger Apprentice Robe 1–2 Common Armor Body 81 Armor +2, Intelligence +4, Resistance +6, Strength -3 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Ranger Beastman Robes 1–2 Uncommon Armor Body 113 Armor +2, Intelligence +3, Resistance +6, Speed -1, Vitality +1 None Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Ranger Gambeson 1–2 Common Armor Body 76 Awareness -3, Armor +4, Intelligence +1, Luck +3, Resistance +4, Talent +3 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Ranger's Brigandine 1–1 Uncommon Armor Body 100 Armor +3, Resistance +1, Evasion +1, Vitality +2 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 1 defense/mobility profile. Secondary package: Vitality +2.
Ranger's Plate 1–1 Uncommon Armor Body 100 Armor +5, Resistance +1, Evasion -2, Vitality +2 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 1 defense/mobility profile. Secondary package: Vitality +2.
Ranger's Scoutcoat 1–1 Uncommon Armor Body 100 Armor +2, Resistance +2, Evasion +3, Speed +2 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 1 defense/mobility profile. Secondary package: Speed +2.
Ranger's Vestments 1–1 Uncommon Armor Body 100 Armor +1, Resistance +4, Evasion +1, Intelligence +2 None Town markets, Dungeon markets, Loot Robes with a controlled tier 1 defense/mobility profile. Secondary package: Intelligence +2.
Ravager Harness 2–2 Rare Armor Body 540 Armor -2, Resistance -2, Phy +4 None Town markets, Dungeon markets, Loot A stripped-down war harness granting +4 Physical Damage at the cost of negative Armor and Resistance.
Ravager's Harness 3–3 Artifact Armor Body 1250 Armor -3, Resistance -4, Phy +6, Strength +10 None Loot LEGENDARY EFFECT: A major physical offense package. PENALTY: -3 Armor and -4 Resistance. FLAVOR: Protection was removed wherever it interfered with swinging harder.
Regal Brigandine 2–2 Rare Armor Body 760 Armor +8, Resistance +5, Evasion +3, Vitality +3 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 4 defense/mobility profile. Secondary package: Resistance +1; Vitality +3.
Regal Plate 2–2 Rare Armor Body 760 Armor +13, Resistance +4, Evasion -5, Vitality +3 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 4 defense/mobility profile. Secondary package: Armor +1; Vitality +3.
Regal Scoutcoat 2–2 Rare Armor Body 760 Armor +6, Resistance +4, Evasion +7, Awareness +3, Speed +3 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 4 defense/mobility profile. Secondary package: Awareness +3; Speed +3.
Regal Vestments 2–2 Rare Armor Body 760 Armor +3, Resistance +11, Evasion +2, Talent +3, Intelligence +3 None Town markets, Dungeon markets, Loot Robes with a controlled tier 4 defense/mobility profile. Secondary package: Talent +3; Intelligence +3.
Roadworn Armor 1–2 Common Armor Body 85 Armor +5, Resistance +4, Vitality +4 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Roadworn Splintmail 1–2 Common Armor Body 90 Armor +6, Intelligence -3, Resistance +1, Strength +4 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Robes of the Void 3–3 Artifact Armor Body 1300 Armor -4, Resistance +2, Evasion -2, Magic Damage +6, Intelligence +10, Focus +1 None Loot LEGENDARY EFFECT: While at maximum Focus, magical attacks deal +12% damage. PENALTY: -4 Armor and -2 Evasion. FLAVOR: Empty space has never felt so heavy.
Royal Pathfinder Mail 2–2 Rare Armor Body 515 Armor +6, Resistance +3, Evasion +2, Vitality +4, Max Health +4 None Town markets, Dungeon markets, Loot A tier 3 medium armor with a controlled defensive profile. Secondary package: Vitality +4; Max Health +4.
Runed Assassin Gear 2–3 Common Armor Body 398 Awareness +5, Armor +7, Evasion +8, Intelligence +2, Resistance +7, Talent -5 None Town markets, Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Runed Beastman Armor 2–3 Uncommon Armor Body 637 Armor +13, Resistance +3, Speed -2, Strength +5, Vitality +2 None Dungeon markets, Loot Late-campaign gear with a sharp identity and no wasted ornament.
Sharpshooter Coat 2–2 Rare Armor Body 540 Armor +1, Evasion +1, Phy +3, Awareness +6, Vitality -6 None Town markets, Dungeon markets, Loot A ranged glass-cannon coat trading Vitality and protection for damage and Awareness.
Starbound Brigandine 3–3 Artifact Armor Body 2100 Armor +10, Resistance +5, Evasion +4, Vitality +6, Max Health +6 None Loot A tier 5 medium armor with a controlled defensive profile. Secondary package: Vitality +6; Max Health +6.
Starforged Brigandine 2–2 Rare Armor Body 925 Armor +10, Resistance +4, Evasion +3, Vitality +4 None Dungeon markets, Loot Medium Armor with a controlled tier 4 defense/mobility profile. Secondary package: Vitality +4; Armor +2.
Starforged Plate 2–2 Rare Armor Body 925 Armor +12, Resistance +4, Evasion -5, Vitality +4, Max Health +8 None Dungeon markets, Loot Heavy Armor with a controlled tier 4 defense/mobility profile. Secondary package: Vitality +4; Max Health +8.
Starforged Scoutcoat 2–2 Rare Armor Body 925 Armor +6, Resistance +4, Evasion +11, Speed +4 None Dungeon markets, Loot Light Armor with a controlled tier 4 defense/mobility profile. Secondary package: Speed +4; Evasion +4.
Starforged Vestments 2–2 Rare Armor Body 925 Armor +3, Resistance +13, Evasion +2, Intelligence +4 None Dungeon markets, Loot Robes with a controlled tier 4 defense/mobility profile. Secondary package: Intelligence +4; Resistance +2.
Stitched Beastman Armor 1–2 Uncommon Armor Body 126 Armor +7, Resistance +1, Speed -1, Strength +3, Vitality +1 None Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Stitched Travelling Gear 1–2 Common Armor Body 78 Awareness +3, Armor +3, Evasion +6, Intelligence +1, Resistance +3, Talent -3 None Town markets, Dungeon markets, Loot Reliable kit for the part of the road where luck starts charging interest.
Stormguard Brigandine 2–2 Rare Armor Body 435 Armor +7, Resistance +3, Evasion +2, Vitality +3 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 3 defense/mobility profile. Secondary package: Vitality +3; Armor +1.
Stormguard Plate 2–2 Rare Armor Body 435 Armor +9, Resistance +3, Evasion -4, Vitality +3, Max Health +5 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 3 defense/mobility profile. Secondary package: Vitality +3; Max Health +5.
Stormguard Scoutcoat 2–2 Rare Armor Body 435 Armor +4, Resistance +3, Evasion +8, Speed +3 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 3 defense/mobility profile. Secondary package: Speed +3; Evasion +3.
Stormguard Vestments 2–2 Rare Armor Body 435 Armor +2, Resistance +9, Evasion +2, Intelligence +3 None Town markets, Dungeon markets, Loot Robes with a controlled tier 3 defense/mobility profile. Secondary package: Intelligence +3; Resistance +1.
Stormrunner Leathers 2–2 Rare Armor Body 515 Armor +5, Resistance +3, Evasion +9, Speed +4 None Town markets, Dungeon markets, Loot A tier 3 light armor with a controlled defensive profile. Secondary package: Speed +4; Evasion +4.
Thornward Coat 1–1 Uncommon Armor Body 225 Armor +4, Resistance +2, Evasion +2, Vitality +3, Max Health +3 None Town markets, Dungeon markets, Loot A tier 2 medium armor with a controlled defensive profile. Secondary package: Vitality +3; Max Health +3.
Titan's Carapace 3–3 Artifact Armor Body 1400 Armor +12, Resistance +4, Evasion -10, Vitality +16, Speed -18 None Dungeon markets, Loot LEGENDARY EFFECT: Extreme durability with +12 Armor, +4 Resistance, and +16 Vitality. PENALTY: -18 Speed and -10 Evasion. FLAVOR: Moving in it is optional. Surviving is not.
Traveler's Brigandine 0–0 Uncommon Armor Body 45 Armor +3, Resistance +1, Evasion +1 None Town markets, Dungeon markets, Loot Medium Armor with a controlled tier 0 defense/mobility profile. Secondary package: Armor +1.
Traveler's Plate 0–0 Uncommon Armor Body 45 Armor +3, Evasion -1, Max Health +3 None Town markets, Dungeon markets, Loot Heavy Armor with a controlled tier 0 defense/mobility profile. Secondary package: Max Health +3.
Traveler's Scoutcoat 0–0 Uncommon Armor Body 45 Armor +1, Resistance +1, Evasion +4 None Town markets, Dungeon markets, Loot Light Armor with a controlled tier 0 defense/mobility profile. Secondary package: Evasion +2.
Traveler's Vestments 0–0 Uncommon Armor Body 45 Resistance +3 None Town markets, Dungeon markets, Loot Robes with a controlled tier 0 defense/mobility profile. Secondary package: Resistance +1.
Vanguard Breastplate 2–3 Common Armor Body 202 Armor +9, Intelligence -4, Resistance +2, Strength +6 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Vanguard Jack 2–3 Common Armor Body 192 Armor +7, Resistance +6, Vitality +6 None Town markets, Dungeon markets, Loot Polished enough for legends, plain enough for work.
Veil of the Last Star 3–3 Artifact Armor Body 2100 Armor +4, Resistance +12, Evasion +3, Intelligence +6, Talent +6 None Loot A tier 5 robes with a controlled defensive profile. Secondary package: Intelligence +6; Talent +6.
Warlock's Vestments 3–3 Artifact Armor Body 1250 Armor -4, Resistance +8, Magic Damage +5, Intelligence +6 None Dungeon markets, Loot LEGENDARY EFFECT: Converts physical safety into magical offense and Resistance. PENALTY: -4 Armor. FLAVOR: Every protective stitch points inward.
Watch Padded Jacket 0–1 Common Armor Body 3 Armor +1, Resistance +1 None Loadout Cheap, honest, and better than empty hands.
Watch Tattered Robe 0–1 Common Armor Body 36 Armor +1, Intelligence +2, Resistance +2, Strength -2 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Watch Undercoat 0–1 Common Armor Body 34 Awareness -2, Armor +2, Luck +2, Resistance +2, Talent +2 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Weathered Ripped Shirt 0–1 Common Armor Body 3 Evasion +10 None Loadout Cheap, honest, and better than empty hands.
Weathered Tunic 0–1 Common Armor Body 35 Awareness +2, Armor +1, Evasion +5, Resistance +1, Talent -2 None Town markets, Dungeon markets, Loot Cheap, honest, and better than empty hands.
Whisperleaf Jerkin 0–0 Common Armor Body 40 Armor +1, Resistance +1, Evasion +4, Speed +1 None Town markets, Dungeon markets, Loot A tier 0 light armor with a controlled defensive profile. Secondary package: Speed +1; Evasion +2.
Windwalker's Garb 3–3 Artifact Armor Body 1250 Armor -4, Evasion +12, Speed +16 None Loot LEGENDARY EFFECT: Extreme mobility through +16 Speed and +12 Evasion. PENALTY: -4 Armor. FLAVOR: The wind leaves no footprints and accepts no armor.
Worldbreaker Plate 3–3 Artifact Armor Body 2100 Armor +17, Resistance +5, Evasion -6, Vitality +6 None Loot A tier 5 heavy armor with a controlled defensive profile. Secondary package: Vitality +6; Armor +3.