Body Armor
This generated reference contains 100 EOR equipment entries.
| Name | Tier | Rarity | Type | Value | Stats | Abilities | Acquisition | Description |
|---|---|---|---|---|---|---|---|---|
| Ancient Beastman Robes | 2–3 | Uncommon | Armor Body | 255 | Armor +3, Intelligence +4, Resistance +9, Speed -2, Vitality +2 | None | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Fancy Vest | 2–3 | Common | Armor Body | 172 | Awareness -4, Armor +7, Intelligence +2, Luck +4, Resistance +7, Talent +4 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Ancient Mage Robe | 2–3 | Common | Armor Body | 182 | Armor +3, Intelligence +6, Resistance +9, Strength -4 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Astral Loom Robes | 2–2 | Rare | Armor Body | 515 | Armor +2, Resistance +8, Evasion +2, Intelligence +4, Talent +4 | None | Town markets, Dungeon markets, Loot | A tier 3 robes with a controlled defensive profile. Secondary package: Intelligence +4; Talent +4. |
| Battlemage Vestments | 2–2 | Rare | Armor Body | 540 | Armor -2, Resistance +2, Evasion -3, Magic Damage +4 | None | Town markets, Dungeon markets, Loot | Battle robes granting +4 Magic Damage while sacrificing Armor and Evasion. |
| Candlewick Vestments | 0–0 | Common | Armor Body | 40 | Resistance +2, Intelligence +1, Talent +1 | None | Town markets, Dungeon markets, Loot | A tier 0 robes with a controlled defensive profile. Secondary package: Intelligence +1; Talent +1. |
| Coppertrail Brigandine | 0–0 | Common | Armor Body | 40 | Armor +2, Resistance +1, Evasion +1, Vitality +1, Max Health +2 | None | Town markets, Dungeon markets, Loot | A tier 0 medium armor with a controlled defensive profile. Secondary package: Vitality +1; Max Health +2. |
| Crown Adventure Cloak | 2–3 | Common | Armor Body | 177 | Awareness +4, Armor +5, Evasion +7, Intelligence +2, Resistance +5, Talent -4 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Crown Beastman Armor | 2–3 | Uncommon | Armor Body | 283 | Armor +10, Resistance +2, Speed -2, Strength +4, Vitality +2 | None | Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Dawnward Brigandine | 3–3 | Rare | Armor Body | 1515 | Armor +12, Resistance +7, Evasion +4 | None | Dungeon markets, Loot | Medium Armor with a controlled tier 5 defense/mobility profile. Secondary package: Armor +2; Resistance +2. |
| Dawnward Plate | 3–3 | Rare | Armor Body | 1515 | Armor +17, Resistance +5, Evasion -6, Max Health +8 | None | Dungeon markets, Loot | Heavy Armor with a controlled tier 5 defense/mobility profile. Secondary package: Max Health +8; Armor +2. |
| Dawnward Scoutcoat | 3–3 | Rare | Armor Body | 1515 | Armor +8, Resistance +5, Evasion +13, Awareness +5 | None | Dungeon markets, Loot | Light Armor with a controlled tier 5 defense/mobility profile. Secondary package: Evasion +4; Awareness +5. |
| Dawnward Vestments | 3–3 | Rare | Armor Body | 1515 | Armor +4, Resistance +16, Evasion +3, Talent +5 | None | Dungeon markets, Loot | Robes with a controlled tier 5 defense/mobility profile. Secondary package: Resistance +2; Talent +5. |
| Dragon Beastman Robes | 2–3 | Uncommon | Armor Body | 574 | Armor +4, Intelligence +5, Resistance +12, Speed -2, Vitality +2 | None | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Dream Coat | 2–3 | Common | Armor Body | 387 | Awareness -5, Armor +10, Intelligence +2, Luck +5, Resistance +10, Talent +5 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Dragon Wizard Robe | 2–3 | Common | Armor Body | 410 | Armor +4, Intelligence +7, Resistance +12, Strength -5 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Eclipse Brigandine | 3–3 | Artifact | Armor Body | 1835 | Armor +12, Resistance +7, Evasion +4, Vitality +6 | None | Loot | Medium Armor with a controlled tier 5 defense/mobility profile. Secondary package: Resistance +2; Vitality +6; Armor +2. |
| Eclipse Plate | 3–3 | Artifact | Armor Body | 1835 | Armor +17, Resistance +5, Evasion -6, Vitality +6, Max Health +12 | None | Loot | Heavy Armor with a controlled tier 5 defense/mobility profile. Secondary package: Armor +2; Vitality +6; Max Health +12. |
| Eclipse Scoutcoat | 3–3 | Artifact | Armor Body | 1835 | Armor +8, Resistance +5, Evasion +14, Awareness +6, Speed +6 | None | Loot | Light Armor with a controlled tier 5 defense/mobility profile. Secondary package: Awareness +6; Speed +6; Evasion +5. |
| Eclipse Vestments | 3–3 | Artifact | Armor Body | 1835 | Armor +4, Resistance +16, Evasion +3, Talent +6, Intelligence +6 | None | Loot | Robes with a controlled tier 5 defense/mobility profile. Secondary package: Talent +6; Intelligence +6; Resistance +2. |
| Emberwall Plate | 1–1 | Uncommon | Armor Body | 225 | Armor +9, Resistance +2, Evasion -3, Vitality +3 | None | Town markets, Dungeon markets, Loot | A tier 2 heavy armor with a controlled defensive profile. Secondary package: Vitality +3; Armor +2. |
| Emberwoven Brigandine | 1–1 | Uncommon | Armor Body | 200 | Armor +5, Resistance +2, Evasion +2 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 2 defense/mobility profile. Secondary package: Armor +1. |
| Emberwoven Plate | 1–1 | Uncommon | Armor Body | 200 | Armor +7, Resistance +2, Evasion -3, Max Health +3 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 2 defense/mobility profile. Secondary package: Max Health +3. |
| Emberwoven Scoutcoat | 1–1 | Uncommon | Armor Body | 200 | Armor +3, Resistance +2, Evasion +6 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 2 defense/mobility profile. Secondary package: Evasion +2. |
| Emberwoven Vestments | 1–1 | Uncommon | Armor Body | 200 | Armor +1, Resistance +7, Evasion +1 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 2 defense/mobility profile. Secondary package: Resistance +1. |
| Field Splint Vest | 0–1 | Common | Armor Body | 40 | Armor +2, Intelligence -2, Strength +2 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Field Torn Pirate Vest | 0–1 | Common | Armor Body | 3 | Armor +1, Resistance +1 | None | Loadout | Cheap, honest, and better than empty hands. |
| Foxfire Scoutcoat | 1–1 | Uncommon | Armor Body | 225 | Armor +3, Resistance +2, Evasion +7, Speed +3 | None | Town markets, Dungeon markets, Loot | A tier 2 light armor with a controlled defensive profile. Secondary package: Speed +3; Evasion +3. |
| Frostbound Brigandine | 1–1 | Rare | Armor Body | 235 | Armor +4, Resistance +3, Evasion +2, Vitality +3 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 2 defense/mobility profile. Secondary package: Resistance +1; Vitality +3. |
| Frostbound Plate | 1–1 | Rare | Armor Body | 235 | Armor +8, Resistance +2, Evasion -3, Vitality +3 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 2 defense/mobility profile. Secondary package: Armor +1; Vitality +3. |
| Frostbound Scoutcoat | 1–1 | Rare | Armor Body | 235 | Armor +3, Resistance +2, Evasion +4, Awareness +3, Speed +3 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 2 defense/mobility profile. Secondary package: Awareness +3; Speed +3. |
| Frostbound Vestments | 1–1 | Rare | Armor Body | 235 | Armor +1, Resistance +6, Evasion +1, Talent +3, Intelligence +3 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 2 defense/mobility profile. Secondary package: Talent +3; Intelligence +3. |
| Graveward Brigandine | 2–2 | Rare | Armor Body | 535 | Armor +8, Resistance +5, Evasion +2 | None | Dungeon markets, Loot | Medium Armor with a controlled tier 3 defense/mobility profile. Secondary package: Armor +2; Resistance +2. |
| Graveward Plate | 2–2 | Rare | Armor Body | 535 | Armor +11, Resistance +3, Evasion -4, Max Health +8 | None | Dungeon markets, Loot | Heavy Armor with a controlled tier 3 defense/mobility profile. Secondary package: Max Health +8; Armor +2. |
| Graveward Scoutcoat | 2–2 | Rare | Armor Body | 535 | Armor +4, Resistance +3, Evasion +9, Awareness +4 | None | Dungeon markets, Loot | Light Armor with a controlled tier 3 defense/mobility profile. Secondary package: Evasion +4; Awareness +4. |
| Graveward Vestments | 2–2 | Rare | Armor Body | 535 | Armor +2, Resistance +10, Evasion +2, Talent +4 | None | Dungeon markets, Loot | Robes with a controlled tier 3 defense/mobility profile. Secondary package: Resistance +2; Talent +4. |
| Horizon Stalker Coat | 3–3 | Artifact | Armor Body | 2100 | Armor +9, Resistance +5, Evasion +14, Speed +6 | None | Loot | A tier 5 light armor with a controlled defensive profile. Secondary package: Speed +6; Evasion +6. |
| Ironroot Cuirass | 0–0 | Common | Armor Body | 40 | Armor +4, Evasion -1, Vitality +1 | None | Town markets, Dungeon markets, Loot | A tier 0 heavy armor with a controlled defensive profile. Secondary package: Vitality +1; Armor +1. |
| Ironstitch Brigandine | 1–1 | Common | Armor Body | 85 | Armor +3, Resistance +1, Evasion +1 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 1 defense/mobility profile. |
| Ironstitch Plate | 1–1 | Common | Armor Body | 85 | Armor +5, Resistance +1, Evasion -2 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 1 defense/mobility profile. |
| Ironstitch Scoutcoat | 1–1 | Common | Armor Body | 85 | Armor +2, Resistance +2, Evasion +3 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 1 defense/mobility profile. |
| Ironstitch Vestments | 1–1 | Common | Armor Body | 85 | Armor +1, Resistance +4, Evasion +1 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 1 defense/mobility profile. |
| Kingsguard Bulwark | 2–2 | Rare | Armor Body | 515 | Armor +11, Resistance +3, Evasion -4, Vitality +4 | None | Town markets, Dungeon markets, Loot | A tier 3 heavy armor with a controlled defensive profile. Secondary package: Vitality +4; Armor +2. |
| Night Full Jack | 2–3 | Common | Armor Body | 432 | Armor +9, Resistance +8, Vitality +7 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Night Platemail | 2–3 | Common | Armor Body | 455 | Armor +12, Intelligence -5, Resistance +3, Strength +7 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Ragged Brigandine | 0–0 | Common | Armor Body | 40 | Armor +2, Resistance +1, Evasion +1 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 0 defense/mobility profile. |
| Ragged Plate | 0–0 | Common | Armor Body | 40 | Armor +3, Evasion -1 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 0 defense/mobility profile. |
| Ragged Scoutcoat | 0–0 | Common | Armor Body | 40 | Armor +1, Resistance +1, Evasion +2 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 0 defense/mobility profile. |
| Ragged Vestments | 0–0 | Common | Armor Body | 40 | Resistance +2 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 0 defense/mobility profile. |
| Rainweaver Robes | 1–1 | Uncommon | Armor Body | 225 | Armor +1, Resistance +6, Evasion +1, Intelligence +3, Talent +3 | None | Town markets, Dungeon markets, Loot | A tier 2 robes with a controlled defensive profile. Secondary package: Intelligence +3; Talent +3. |
| Ranger Apprentice Robe | 1–2 | Common | Armor Body | 81 | Armor +2, Intelligence +4, Resistance +6, Strength -3 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Ranger Beastman Robes | 1–2 | Uncommon | Armor Body | 113 | Armor +2, Intelligence +3, Resistance +6, Speed -1, Vitality +1 | None | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Ranger Gambeson | 1–2 | Common | Armor Body | 76 | Awareness -3, Armor +4, Intelligence +1, Luck +3, Resistance +4, Talent +3 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Ranger's Brigandine | 1–1 | Uncommon | Armor Body | 100 | Armor +3, Resistance +1, Evasion +1, Vitality +2 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 1 defense/mobility profile. Secondary package: Vitality +2. |
| Ranger's Plate | 1–1 | Uncommon | Armor Body | 100 | Armor +5, Resistance +1, Evasion -2, Vitality +2 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 1 defense/mobility profile. Secondary package: Vitality +2. |
| Ranger's Scoutcoat | 1–1 | Uncommon | Armor Body | 100 | Armor +2, Resistance +2, Evasion +3, Speed +2 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 1 defense/mobility profile. Secondary package: Speed +2. |
| Ranger's Vestments | 1–1 | Uncommon | Armor Body | 100 | Armor +1, Resistance +4, Evasion +1, Intelligence +2 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 1 defense/mobility profile. Secondary package: Intelligence +2. |
| Ravager Harness | 2–2 | Rare | Armor Body | 540 | Armor -2, Resistance -2, Phy +4 | None | Town markets, Dungeon markets, Loot | A stripped-down war harness granting +4 Physical Damage at the cost of negative Armor and Resistance. |
| Ravager's Harness | 3–3 | Artifact | Armor Body | 1250 | Armor -3, Resistance -4, Phy +6, Strength +10 | None | Loot | LEGENDARY EFFECT: A major physical offense package. PENALTY: -3 Armor and -4 Resistance. FLAVOR: Protection was removed wherever it interfered with swinging harder. |
| Regal Brigandine | 2–2 | Rare | Armor Body | 760 | Armor +8, Resistance +5, Evasion +3, Vitality +3 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 4 defense/mobility profile. Secondary package: Resistance +1; Vitality +3. |
| Regal Plate | 2–2 | Rare | Armor Body | 760 | Armor +13, Resistance +4, Evasion -5, Vitality +3 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 4 defense/mobility profile. Secondary package: Armor +1; Vitality +3. |
| Regal Scoutcoat | 2–2 | Rare | Armor Body | 760 | Armor +6, Resistance +4, Evasion +7, Awareness +3, Speed +3 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 4 defense/mobility profile. Secondary package: Awareness +3; Speed +3. |
| Regal Vestments | 2–2 | Rare | Armor Body | 760 | Armor +3, Resistance +11, Evasion +2, Talent +3, Intelligence +3 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 4 defense/mobility profile. Secondary package: Talent +3; Intelligence +3. |
| Roadworn Armor | 1–2 | Common | Armor Body | 85 | Armor +5, Resistance +4, Vitality +4 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Roadworn Splintmail | 1–2 | Common | Armor Body | 90 | Armor +6, Intelligence -3, Resistance +1, Strength +4 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Robes of the Void | 3–3 | Artifact | Armor Body | 1300 | Armor -4, Resistance +2, Evasion -2, Magic Damage +6, Intelligence +10, Focus +1 | None | Loot | LEGENDARY EFFECT: While at maximum Focus, magical attacks deal +12% damage. PENALTY: -4 Armor and -2 Evasion. FLAVOR: Empty space has never felt so heavy. |
| Royal Pathfinder Mail | 2–2 | Rare | Armor Body | 515 | Armor +6, Resistance +3, Evasion +2, Vitality +4, Max Health +4 | None | Town markets, Dungeon markets, Loot | A tier 3 medium armor with a controlled defensive profile. Secondary package: Vitality +4; Max Health +4. |
| Runed Assassin Gear | 2–3 | Common | Armor Body | 398 | Awareness +5, Armor +7, Evasion +8, Intelligence +2, Resistance +7, Talent -5 | None | Town markets, Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Runed Beastman Armor | 2–3 | Uncommon | Armor Body | 637 | Armor +13, Resistance +3, Speed -2, Strength +5, Vitality +2 | None | Dungeon markets, Loot | Late-campaign gear with a sharp identity and no wasted ornament. |
| Sharpshooter Coat | 2–2 | Rare | Armor Body | 540 | Armor +1, Evasion +1, Phy +3, Awareness +6, Vitality -6 | None | Town markets, Dungeon markets, Loot | A ranged glass-cannon coat trading Vitality and protection for damage and Awareness. |
| Starbound Brigandine | 3–3 | Artifact | Armor Body | 2100 | Armor +10, Resistance +5, Evasion +4, Vitality +6, Max Health +6 | None | Loot | A tier 5 medium armor with a controlled defensive profile. Secondary package: Vitality +6; Max Health +6. |
| Starforged Brigandine | 2–2 | Rare | Armor Body | 925 | Armor +10, Resistance +4, Evasion +3, Vitality +4 | None | Dungeon markets, Loot | Medium Armor with a controlled tier 4 defense/mobility profile. Secondary package: Vitality +4; Armor +2. |
| Starforged Plate | 2–2 | Rare | Armor Body | 925 | Armor +12, Resistance +4, Evasion -5, Vitality +4, Max Health +8 | None | Dungeon markets, Loot | Heavy Armor with a controlled tier 4 defense/mobility profile. Secondary package: Vitality +4; Max Health +8. |
| Starforged Scoutcoat | 2–2 | Rare | Armor Body | 925 | Armor +6, Resistance +4, Evasion +11, Speed +4 | None | Dungeon markets, Loot | Light Armor with a controlled tier 4 defense/mobility profile. Secondary package: Speed +4; Evasion +4. |
| Starforged Vestments | 2–2 | Rare | Armor Body | 925 | Armor +3, Resistance +13, Evasion +2, Intelligence +4 | None | Dungeon markets, Loot | Robes with a controlled tier 4 defense/mobility profile. Secondary package: Intelligence +4; Resistance +2. |
| Stitched Beastman Armor | 1–2 | Uncommon | Armor Body | 126 | Armor +7, Resistance +1, Speed -1, Strength +3, Vitality +1 | None | Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Stitched Travelling Gear | 1–2 | Common | Armor Body | 78 | Awareness +3, Armor +3, Evasion +6, Intelligence +1, Resistance +3, Talent -3 | None | Town markets, Dungeon markets, Loot | Reliable kit for the part of the road where luck starts charging interest. |
| Stormguard Brigandine | 2–2 | Rare | Armor Body | 435 | Armor +7, Resistance +3, Evasion +2, Vitality +3 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 3 defense/mobility profile. Secondary package: Vitality +3; Armor +1. |
| Stormguard Plate | 2–2 | Rare | Armor Body | 435 | Armor +9, Resistance +3, Evasion -4, Vitality +3, Max Health +5 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 3 defense/mobility profile. Secondary package: Vitality +3; Max Health +5. |
| Stormguard Scoutcoat | 2–2 | Rare | Armor Body | 435 | Armor +4, Resistance +3, Evasion +8, Speed +3 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 3 defense/mobility profile. Secondary package: Speed +3; Evasion +3. |
| Stormguard Vestments | 2–2 | Rare | Armor Body | 435 | Armor +2, Resistance +9, Evasion +2, Intelligence +3 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 3 defense/mobility profile. Secondary package: Intelligence +3; Resistance +1. |
| Stormrunner Leathers | 2–2 | Rare | Armor Body | 515 | Armor +5, Resistance +3, Evasion +9, Speed +4 | None | Town markets, Dungeon markets, Loot | A tier 3 light armor with a controlled defensive profile. Secondary package: Speed +4; Evasion +4. |
| Thornward Coat | 1–1 | Uncommon | Armor Body | 225 | Armor +4, Resistance +2, Evasion +2, Vitality +3, Max Health +3 | None | Town markets, Dungeon markets, Loot | A tier 2 medium armor with a controlled defensive profile. Secondary package: Vitality +3; Max Health +3. |
| Titan's Carapace | 3–3 | Artifact | Armor Body | 1400 | Armor +12, Resistance +4, Evasion -10, Vitality +16, Speed -18 | None | Dungeon markets, Loot | LEGENDARY EFFECT: Extreme durability with +12 Armor, +4 Resistance, and +16 Vitality. PENALTY: -18 Speed and -10 Evasion. FLAVOR: Moving in it is optional. Surviving is not. |
| Traveler's Brigandine | 0–0 | Uncommon | Armor Body | 45 | Armor +3, Resistance +1, Evasion +1 | None | Town markets, Dungeon markets, Loot | Medium Armor with a controlled tier 0 defense/mobility profile. Secondary package: Armor +1. |
| Traveler's Plate | 0–0 | Uncommon | Armor Body | 45 | Armor +3, Evasion -1, Max Health +3 | None | Town markets, Dungeon markets, Loot | Heavy Armor with a controlled tier 0 defense/mobility profile. Secondary package: Max Health +3. |
| Traveler's Scoutcoat | 0–0 | Uncommon | Armor Body | 45 | Armor +1, Resistance +1, Evasion +4 | None | Town markets, Dungeon markets, Loot | Light Armor with a controlled tier 0 defense/mobility profile. Secondary package: Evasion +2. |
| Traveler's Vestments | 0–0 | Uncommon | Armor Body | 45 | Resistance +3 | None | Town markets, Dungeon markets, Loot | Robes with a controlled tier 0 defense/mobility profile. Secondary package: Resistance +1. |
| Vanguard Breastplate | 2–3 | Common | Armor Body | 202 | Armor +9, Intelligence -4, Resistance +2, Strength +6 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Vanguard Jack | 2–3 | Common | Armor Body | 192 | Armor +7, Resistance +6, Vitality +6 | None | Town markets, Dungeon markets, Loot | Polished enough for legends, plain enough for work. |
| Veil of the Last Star | 3–3 | Artifact | Armor Body | 2100 | Armor +4, Resistance +12, Evasion +3, Intelligence +6, Talent +6 | None | Loot | A tier 5 robes with a controlled defensive profile. Secondary package: Intelligence +6; Talent +6. |
| Warlock's Vestments | 3–3 | Artifact | Armor Body | 1250 | Armor -4, Resistance +8, Magic Damage +5, Intelligence +6 | None | Dungeon markets, Loot | LEGENDARY EFFECT: Converts physical safety into magical offense and Resistance. PENALTY: -4 Armor. FLAVOR: Every protective stitch points inward. |
| Watch Padded Jacket | 0–1 | Common | Armor Body | 3 | Armor +1, Resistance +1 | None | Loadout | Cheap, honest, and better than empty hands. |
| Watch Tattered Robe | 0–1 | Common | Armor Body | 36 | Armor +1, Intelligence +2, Resistance +2, Strength -2 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Watch Undercoat | 0–1 | Common | Armor Body | 34 | Awareness -2, Armor +2, Luck +2, Resistance +2, Talent +2 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Weathered Ripped Shirt | 0–1 | Common | Armor Body | 3 | Evasion +10 | None | Loadout | Cheap, honest, and better than empty hands. |
| Weathered Tunic | 0–1 | Common | Armor Body | 35 | Awareness +2, Armor +1, Evasion +5, Resistance +1, Talent -2 | None | Town markets, Dungeon markets, Loot | Cheap, honest, and better than empty hands. |
| Whisperleaf Jerkin | 0–0 | Common | Armor Body | 40 | Armor +1, Resistance +1, Evasion +4, Speed +1 | None | Town markets, Dungeon markets, Loot | A tier 0 light armor with a controlled defensive profile. Secondary package: Speed +1; Evasion +2. |
| Windwalker's Garb | 3–3 | Artifact | Armor Body | 1250 | Armor -4, Evasion +12, Speed +16 | None | Loot | LEGENDARY EFFECT: Extreme mobility through +16 Speed and +12 Evasion. PENALTY: -4 Armor. FLAVOR: The wind leaves no footprints and accepts no armor. |
| Worldbreaker Plate | 3–3 | Artifact | Armor Body | 2100 | Armor +17, Resistance +5, Evasion -6, Vitality +6 | None | Loot | A tier 5 heavy armor with a controlled defensive profile. Secondary package: Vitality +6; Armor +3. |