Mercenaries

The Enhanced Mercenaries data adds 100 mercenary variants and modifies 18 existing mercenary records.

Added mercenary Rarity Contract Tier range
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Heavy Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Melee Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Bandit Ranged Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Common 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Heavy Elite Uncommon 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Common 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Magic Elite Uncommon 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Common 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Cultist Melee Elite Uncommon 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Alchemist Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Melee Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Desert Bandit Ranged Common 999 rounds 0–3
Evilbard Music Common 999 rounds 0–3
Evilbard Music Common 999 rounds 0–3
Evilbard Music Common 999 rounds 0–3
Evilbard Music Common 999 rounds 0–3

Modified vanilla mercenaries

EOR changes 18 existing mercenary follower records, primarily to support longer/permanent contracts and the expanded progression loop. Exact recruitment still depends on the vanilla encounter or town that offers that mercenary.

Mercenaries can gain progression through EOR's mercenary XP support and town Mercenary Captain service in single-player. Town specialist services are deliberately disabled in online multiplayer to protect deterministic synchronization.