Gloves
This generated reference contains 34 EOR equipment entries.
| Name | Tier | Rarity | Type | Value | Stats | Abilities | Acquisition | Description |
|---|---|---|---|---|---|---|---|---|
| Astral Loom Gloves | 2–2 | Rare | Armor Hands | 265 | Armor +2, Resistance +5, Evasion +1, Intelligence +4, Magic Damage +2 | None | Town markets, Dungeon markets, Loot | A tier 3 mystic gloves with a controlled defensive profile. Secondary package: Intelligence +4; Magic Damage +2. |
| Brassclad Beastman Arm Boards | 1–2 | Uncommon | Armor Hands | 50 | Armor +2, Phy +2, Strength +2, Talent -1, Vitality +1 | None | Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Brassclad Travelling Gloves | 1–2 | Common | Armor Hands | 38 | Awareness +2, Critical Chance +10, Armor +2, Evasion +2, Resistance +2, Strength +1, Talent -2 | None | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Candlewick Gloves | 0–0 | Common | Armor Hands | 20 | Resistance +2, Intelligence +1, Magic Damage +1 | None | Town markets, Dungeon markets, Loot | A tier 0 mystic gloves with a controlled defensive profile. Secondary package: Intelligence +1; Magic Damage +1. |
| Coppertrail Gloves | 0–0 | Common | Armor Hands | 20 | Armor +1, Resistance +1, Awareness +1, Evasion +2 | None | Town markets, Dungeon markets, Loot | A tier 0 medium gloves with a controlled defensive profile. Secondary package: Awareness +1; Evasion +2. |
| Dawnsplit Plate Glove | 2–3 | Common | Armor Hands | 81 | Armor +3, Intelligence -3, Phy +3, Resistance +2, Strength +5 | None | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Dawnsplit Soldier Gloves | 2–3 | Common | Armor Hands | 81 | Armor +3, Max Health +7, Resistance +3, Strength +2, Vitality +3 | None | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Eclipse Adventure Gloves | 2–3 | Common | Armor Hands | 86 | Awareness +3, Critical Chance +15, Armor +3, Evasion +3, Resistance +3, Strength +2, Talent -3 | None | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Field Fancy Bracers | 0–3 | Common | Armor Hands | 70 | Awareness -3, Armor +3, Gold Multiplier +7, Luck +3, Resistance +3, Skl +1, Talent +3 | None | Town markets, Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Guard Gloves | 0–1 | Common | Armor Hands | 17 | Awareness +1, Critical Chance +5, Armor +1, Evasion +1, Resistance +1, Talent -1 | None | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Guard Used Queens Gloves | 0–1 | Common | Armor Hands | 3 | Armor +1, Resistance +1 | None | Loadout | Common work made dependable by use. |
| Hearth Splint Gauntlet | 1–2 | Common | Armor Hands | 36 | Armor +2, Intelligence -2, Phy +2, Resistance +1, Strength +3 | None | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Hearth Sturdy Gloves | 1–2 | Common | Armor Hands | 36 | Armor +2, Max Health +4, Resistance +2, Strength +1, Vitality +2 | None | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Horizon Grips | 3–3 | Artifact | Armor Hands | 1050 | Armor +6, Resistance +6, Evasion +6, Speed +6, Critical Chance +10 | None | Loot | A tier 5 light gloves with a controlled defensive profile. Secondary package: Speed +6; Crit Chance +10%. |
| Ironroot Gauntlets | 0–0 | Common | Armor Hands | 20 | Armor +1, Strength +1, Phy +1 | None | Town markets, Dungeon markets, Loot | A tier 0 heavy gloves with a controlled defensive profile. Secondary package: Strength +1; Physical Damage +1. |
| Kingsguard Gauntlets | 2–2 | Rare | Armor Hands | 265 | Armor +4, Resistance +3, Evasion -1, Strength +4, Phy +2 | None | Town markets, Dungeon markets, Loot | A tier 3 heavy gloves with a controlled defensive profile. Secondary package: Strength +4; Physical Damage +2. |
| Last Star Handwraps | 3–3 | Artifact | Armor Hands | 1050 | Armor +3, Resistance +8, Evasion +2, Intelligence +6, Magic Damage +3 | None | Loot | A tier 5 mystic gloves with a controlled defensive profile. Secondary package: Intelligence +6; Magic Damage +3. |
| Mythic Guard Gloves | 2–3 | Common | Armor Hands | 182 | Armor +4, Max Health +10, Resistance +4, Strength +2, Vitality +4 | None | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Mythic Plate Gauntlet | 2–3 | Common | Armor Hands | 182 | Armor +4, Intelligence -4, Phy +4, Resistance +3, Strength +6 | None | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Oathbound Scholar Gloves | 0–1 | Common | Armor Hands | 18 | Armor +1, Intelligence +1, Magic Damage +1, Resistance +2, Strength -1 | None | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Oathbound Simple Bracers | 0–3 | Common | Armor Hands | 14 | Awareness -1, Armor +1, Gold Multiplier +2, Luck +1, Resistance +1, Skl +1, Talent +1 | None | Town markets, Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Padded Apprentice Gloves | 1–2 | Common | Armor Hands | 40 | Armor +2, Intelligence +3, Magic Damage +2, Resistance +3, Strength -2 | None | Town markets, Dungeon markets, Loot | A mid-journey upgrade for someone who has survived a few mistakes. |
| Padded Bard Bracers | 0–3 | Common | Armor Hands | 31 | Awareness -2, Armor +2, Gold Multiplier +4, Luck +2, Resistance +2, Skl +1, Talent +2 | None | Town markets, Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Roadworn Dream Gloves | 0–3 | Common | Armor Hands | 159 | Awareness -4, Armor +4, Gold Multiplier +10, Luck +4, Resistance +4, Skl +1, Talent +4 | None | Town markets, Dungeon markets, Loot | A support item for players who like solving problems sideways. |
| Royal Pathfinder Grips | 2–2 | Rare | Armor Hands | 265 | Armor +4, Resistance +4, Evasion +6, Awareness +4 | None | Town markets, Dungeon markets, Loot | A tier 3 medium gloves with a controlled defensive profile. Secondary package: Awareness +4; Evasion +4. |
| Royal Wizard Gloves | 2–3 | Common | Armor Hands | 205 | Armor +4, Intelligence +6, Magic Damage +4, Resistance +5, Strength -4 | None | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Scholar Light Gloves | 0–1 | Common | Armor Hands | 3 | Critical Chance +10, Resistance +1 | None | Loadout | Common work made dependable by use. |
| Scholar Splint Glove | 0–1 | Common | Armor Hands | 16 | Armor +1, Intelligence -1, Phy +1, Strength +1 | None | Town markets, Dungeon markets, Loot | Common work made dependable by use. |
| Star Mage Gloves | 2–3 | Common | Armor Hands | 91 | Armor +3, Intelligence +5, Magic Damage +3, Resistance +4, Strength -3 | None | Town markets, Dungeon markets, Loot | A veteran piece meant for dangerous maps and mean rolls. |
| Starbound Gloves | 3–3 | Artifact | Armor Hands | 1050 | Armor +6, Resistance +6, Evasion +9, Awareness +6 | None | Loot | A tier 5 medium gloves with a controlled defensive profile. Secondary package: Awareness +6; Evasion +6. |
| Stormforged Assassin Gloves | 2–3 | Common | Armor Hands | 193 | Awareness +4, Critical Chance +20, Armor +4, Evasion +4, Resistance +4, Strength +2, Talent -4 | None | Town markets, Dungeon markets, Loot | Built for the final stretch, where small advantages become plans. |
| Stormrunner Bracers | 2–2 | Rare | Armor Hands | 265 | Armor +4, Resistance +4, Evasion +4, Speed +4, Critical Chance +5 | None | Town markets, Dungeon markets, Loot | A tier 3 light gloves with a controlled defensive profile. Secondary package: Speed +4; Crit Chance +5%. |
| Whispergrip Gloves | 0–0 | Common | Armor Hands | 20 | Armor +1, Resistance +1, Evasion +1, Speed +1, Critical Chance +3 | None | Town markets, Dungeon markets, Loot | A tier 0 light gloves with a controlled defensive profile. Secondary package: Speed +1; Crit Chance +3%. |
| Worldbreaker Fists | 3–3 | Artifact | Armor Hands | 1050 | Armor +6, Resistance +5, Evasion -2, Strength +6, Phy +3 | None | Loot | A tier 5 heavy gloves with a controlled defensive profile. Secondary package: Strength +6; Physical Damage +3. |