Accessories

This generated reference contains 183 EOR equipment entries.

Name Tier Rarity Type Value Stats Abilities Acquisition Description
Adamant Ring 2–2 Rare Armor Trinket 640 Armor +4 None Dungeon markets, Loot An Epic specialist ring granting +4 Armor and nothing else.
Astral Seal 1–1 Uncommon Armor Trinket 110 Magic Damage +2, Intelligence +3 None Town markets, Dungeon markets, Loot A tier 2 talisman with a focused passive package: Magic Damage +2; Intelligence +3.
Beacon of the Far Shore 3–3 Artifact Armor Trinket 1050 Awareness +6, Luck +6 None Loot A tier 5 lantern with a focused passive package: Awareness +6; Luck +6.
Berserker's Idol 3–3 Artifact Armor Trinket 1150 Phy +6, Vitality -10 None Loot LEGENDARY EFFECT: +6 Physical Damage with no defensive compensation. PENALTY: -10 Vitality. FLAVOR: It promises strength and keeps very careful count of the cost.
Black Reliquary 3–3 Artifact Armor Trinket 1250 Resistance +2, Intelligence +4 None Loot LEGENDARY EFFECT: Necromancers gain +2 maximum Souls and +8% damage on the first Soul-powered attack each combat. Other classes receive only its listed Intelligence and Resistance. FLAVOR: Something inside still remembers being alive.
Blood Pact 3–3 Artifact Armor Trinket 1200 None None Loot LEGENDARY EFFECT: Below 50% Health, physical attacks deal +15% damage, but healing received is reduced by 25% to a minimum of 1. FLAVOR: The ring asks for nothing you were not already planning to lose.
Bloodstone Charm 2–2 Rare Armor Trinket 380 Phy +3, Vitality -6 None Town markets, Dungeon markets, Loot A pulsing charm that exchanges resilience for concentrated physical power.
Brass Gold Fire Ring 0–3 Uncommon Armor Trinket 176 Luck +1, Phy +3 None Town markets, Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Brass Gold Magic Ring 0–3 Uncommon Armor Trinket 176 Max Health +5, Luck +1, Resistance +4 None Town markets, Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Broken Hourglass 3–3 Artifact Armor Trinket 1200 Armor -3, Resistance -3, Speed +18 None Loot LEGENDARY EFFECT: +18 Speed. PENALTY: -3 Armor and -3 Resistance. FLAVOR: Time escaped. The consequences did not.
Brooch of Endless Roads 3–3 Artifact Armor Trinket 1050 Talent +6, Speed +6 None Loot A tier 5 brooch with a focused passive package: Talent +6; Speed +6.
Candle Rune 0–0 Common Armor Trinket 20 Magic Damage +1, Intelligence +1 None Town markets, Dungeon markets, Loot A tier 0 talisman with a focused passive package: Magic Damage +1; Intelligence +1.
Charm of Open Roads 3–3 Artifact Armor Trinket 1050 Luck +6, Evasion +6 None Loot A tier 5 charm with a focused passive package: Luck +6; Evasion +6.
Clay Talisman 0–0 Common Armor Trinket 20 Intelligence +1 None Town markets, Dungeon markets, Loot A tier 0 talisman with a deliberately modest passive budget: Intelligence +1.
Copper Ring 0–0 Common Armor Trinket 20 Strength +1 None Town markets, Dungeon markets, Loot A tier 0 ring with a deliberately modest passive budget: Strength +1.
Copperleaf Brooch 0–0 Common Armor Trinket 20 Talent +1, Speed +1 None Town markets, Dungeon markets, Loot A tier 0 brooch with a focused passive package: Talent +1; Speed +1.
Crownward Amulet 2–2 Rare Armor Trinket 265 Resistance +2, Max Health +4 None Town markets, Dungeon markets, Loot A tier 3 amulet with a focused passive package: Resistance +2; Max Health +4.
Dawn Band 3–3 Rare Armor Trinket 870 Critical Chance +7, Speed +5 None Dungeon markets, Loot A tier 5 ring with a deliberately modest passive budget: Crit Chance +7%; Speed +5.
Dawn Belt 3–3 Rare Armor Trinket 870 Vitality +5, Phy +1 None Dungeon markets, Loot A tier 5 belt with a deliberately modest passive budget: Vitality +5; Physical Damage +1.
Dawn Brooch 3–3 Rare Armor Trinket 870 Speed +5, Luck +5 None Dungeon markets, Loot A tier 5 brooch with a deliberately modest passive budget: Speed +5; Luck +5.
Dawn Charm 3–3 Rare Armor Trinket 870 Evasion +4, Talent +5 None Dungeon markets, Loot A tier 5 charm with a deliberately modest passive budget: Evasion +4; Talent +5.
Dawn Lantern 3–3 Rare Armor Trinket 870 Luck +5, Resistance +2 None Dungeon markets, Loot A tier 5 lantern with a deliberately modest passive budget: Luck +5; Resistance +2.
Dawn Pendant 3–3 Rare Armor Trinket 870 Max Health +8, Vitality +5 None Dungeon markets, Loot A tier 5 amulet with a deliberately modest passive budget: Max Health +8; Vitality +5.
Dawn Talisman 3–3 Rare Armor Trinket 870 Resistance +2, Magic Damage +1 None Dungeon markets, Loot A tier 5 talisman with a deliberately modest passive budget: Resistance +2; Magic Damage +1.
Eclipse Amulet 3–3 Artifact Armor Trinket 1055 Vitality +6, Resistance +2, Max Health +12, Armor +1 None Loot A tier 5 amulet with a deliberately modest passive budget: Vitality +6; Resistance +2; Max Health +12. Legendary effect: +1 additional Armor.
Eclipse Belt 3–3 Artifact Armor Trinket 1055 Phy +3, Armor +2, Vitality +6 None Loot A tier 5 belt with a deliberately modest passive budget: Physical Damage +2; Armor +2; Vitality +6. Legendary effect: +1 additional Physical Damage.
Eclipse Brooch 3–3 Artifact Armor Trinket 1055 Luck +6, Talent +6, Speed +6, Resistance +1 None Loot A tier 5 brooch with a deliberately modest passive budget: Luck +6; Talent +6; Speed +6. Legendary effect: +1 additional Resistance.
Eclipse Charm 3–3 Artifact Armor Trinket 1055 Talent +6, Luck +6, Evasion +5, Gold Multiplier +10 None Loot A tier 5 charm with a deliberately modest passive budget: Talent +6; Luck +6; Evasion +5. Legendary effect: +10% Gold Multiplier.
Eclipse Lantern 3–3 Artifact Armor Trinket 1055 Resistance +2, Awareness +6, Luck +6, Critical Chance +5 None Loot A tier 5 lantern with a deliberately modest passive budget: Resistance +2; Awareness +6; Luck +6. Legendary effect: +5 additional Critical Chance.
Eclipse Ring 3–3 Artifact Armor Trinket 1055 Speed +6, Strength +6, Critical Chance +15 None Loot A tier 5 ring with a deliberately modest passive budget: Speed +6; Strength +6; Crit Chance +10%. Legendary effect: +5 additional Critical Chance.
Eclipse Talisman 3–3 Artifact Armor Trinket 1055 Magic Damage +2, Intelligence +6, Resistance +2, Focus +1 None Loot A tier 5 talisman with a deliberately modest passive budget: Magic Damage +2; Intelligence +6; Resistance +2. Legendary effect: +1 maximum Focus.
Ember Amulet 1–1 Uncommon Armor Trinket 115 Max Health +3 None Town markets, Dungeon markets, Loot A tier 2 amulet with a deliberately modest passive budget: Max Health +3.
Ember Band 1–1 Uncommon Armor Trinket 115 Critical Chance +3 None Town markets, Dungeon markets, Loot A tier 2 ring with a deliberately modest passive budget: Crit Chance +3%.
Ember Belt 1–1 Uncommon Armor Trinket 115 Vitality +2 None Town markets, Dungeon markets, Loot A tier 2 belt with a deliberately modest passive budget: Vitality +2.
Ember Brooch 1–1 Uncommon Armor Trinket 115 Speed +2 None Town markets, Dungeon markets, Loot A tier 2 brooch with a deliberately modest passive budget: Speed +2.
Ember Charm 1–1 Uncommon Armor Trinket 115 Evasion +2 None Town markets, Dungeon markets, Loot A tier 2 charm with a deliberately modest passive budget: Evasion +2.
Ember Lantern 1–1 Uncommon Armor Trinket 115 Luck +2 None Town markets, Dungeon markets, Loot A tier 2 lantern with a deliberately modest passive budget: Luck +2.
Ember Talisman 1–1 Uncommon Armor Trinket 115 Resistance +1 None Town markets, Dungeon markets, Loot A tier 2 talisman with a deliberately modest passive budget: Resistance +1.
Embercoil Ring 1–1 Uncommon Armor Trinket 50 Critical Chance +3, Strength +2 None Town markets, Dungeon markets, Loot A tier 1 ring with a focused passive package: Crit Chance +3%; Strength +2.
Emberguard Belt 1–1 Uncommon Armor Trinket 110 Phy +2, Vitality +3 None Town markets, Dungeon markets, Loot A tier 2 belt with a focused passive package: Physical Damage +2; Vitality +3.
Eye of the Hawk 3–3 Artifact Armor Trinket 1150 Awareness +14 None Loot LEGENDARY EFFECT: Ranged physical attacks deal +8% damage. Provides no defensive bonus. FLAVOR: Distance becomes a detail rather than a defense.
Faded Blessed Ring 0–3 Common Armor Trinket 25 Luck +1, Magic Damage +2 None Town markets, Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Faded Wind Ring 0–3 Common Armor Trinket 25 Evasion +4, Luck +1 None Town markets, Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Firefly Lantern 0–0 Common Armor Trinket 20 Awareness +1, Luck +1 None Town markets, Dungeon markets, Loot A tier 0 lantern with a focused passive package: Awareness +1; Luck +1.
Fool's Coin 3–3 Artifact Armor Trinket 1150 Luck +18 None Loot LEGENDARY EFFECT: Critical successes have a 15% chance to restore 1 Focus. Critical failures lose 1 Focus when possible. Each action can trigger only once. FLAVOR: It always lands on the side you deserve.
Fortune's Compass 2–2 Rare Armor Trinket 265 Luck +4, Evasion +4 None Town markets, Dungeon markets, Loot A tier 3 charm with a focused passive package: Luck +4; Evasion +4.
Fortune's Signet 2–2 Rare Armor Trinket 620 Luck +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Luck and no secondary bonus.
Foxbone Charm 0–0 Common Armor Trinket 20 Luck +1, Evasion +2 None Town markets, Dungeon markets, Loot A tier 0 charm with a focused passive package: Luck +1; Evasion +2.
Frost Amulet 1–1 Rare Armor Trinket 135 Vitality +3, Resistance +1 None Town markets, Dungeon markets, Loot A tier 2 amulet with a deliberately modest passive budget: Vitality +3; Resistance +1.
Frost Belt 1–1 Rare Armor Trinket 135 Phy +1, Armor +1 None Town markets, Dungeon markets, Loot A tier 2 belt with a deliberately modest passive budget: Physical Damage +1; Armor +1.
Frost Brooch 1–1 Rare Armor Trinket 135 Luck +3, Talent +3 None Town markets, Dungeon markets, Loot A tier 2 brooch with a deliberately modest passive budget: Luck +3; Talent +3.
Frost Charm 1–1 Rare Armor Trinket 135 Talent +3, Luck +3 None Town markets, Dungeon markets, Loot A tier 2 charm with a deliberately modest passive budget: Talent +3; Luck +3.
Frost Lantern 1–1 Rare Armor Trinket 135 Resistance +1, Awareness +3 None Town markets, Dungeon markets, Loot A tier 2 lantern with a deliberately modest passive budget: Resistance +1; Awareness +3.
Frost Ring 1–1 Rare Armor Trinket 135 Speed +3, Strength +3 None Town markets, Dungeon markets, Loot A tier 2 ring with a deliberately modest passive budget: Speed +3; Strength +3.
Frost Talisman 1–1 Rare Armor Trinket 135 Magic Damage +1, Intelligence +3 None Town markets, Dungeon markets, Loot A tier 2 talisman with a deliberately modest passive budget: Magic Damage +1; Intelligence +3.
Frostscript Talisman 1–1 Uncommon Armor Trinket 50 Magic Damage +1, Intelligence +2 None Town markets, Dungeon markets, Loot A tier 1 talisman with a focused passive package: Magic Damage +1; Intelligence +2.
Gale's Signet 2–2 Rare Armor Trinket 620 Speed +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Speed and no secondary bonus.
Glimmerroot Charm 1–1 Uncommon Armor Trinket 110 Luck +3, Evasion +3 None Town markets, Dungeon markets, Loot A tier 2 charm with a focused passive package: Luck +3; Evasion +3.
Grave Amulet 2–2 Rare Armor Trinket 305 Max Health +8, Vitality +4 None Dungeon markets, Loot A tier 3 amulet with a deliberately modest passive budget: Max Health +8; Vitality +4.
Grave Belt 2–2 Rare Armor Trinket 305 Vitality +4, Phy +1 None Dungeon markets, Loot A tier 3 belt with a deliberately modest passive budget: Vitality +4; Physical Damage +1.
Grave Brooch 2–2 Rare Armor Trinket 305 Speed +4, Luck +4 None Dungeon markets, Loot A tier 3 brooch with a deliberately modest passive budget: Speed +4; Luck +4.
Grave Lantern 2–2 Rare Armor Trinket 305 Luck +4, Resistance +2 None Dungeon markets, Loot A tier 3 lantern with a deliberately modest passive budget: Luck +4; Resistance +2.
Grave Ring 2–2 Rare Armor Trinket 305 Critical Chance +7, Speed +4 None Dungeon markets, Loot A tier 3 ring with a deliberately modest passive budget: Crit Chance +7%; Speed +4.
Grave Talisman 2–2 Rare Armor Trinket 305 Resistance +2, Magic Damage +1 None Dungeon markets, Loot A tier 3 talisman with a deliberately modest passive budget: Resistance +2; Magic Damage +1.
Grave Token 2–2 Rare Armor Trinket 305 Evasion +4, Talent +4 None Dungeon markets, Loot A tier 3 charm with a deliberately modest passive budget: Evasion +4; Talent +4.
Greater Ring of Brutality 2–2 Rare Armor Trinket 650 Phy +4 None Dungeon markets, Loot An Epic ring granting +4 Physical Damage with no attribute or critical bonus.
Greater Ring of Sorcery 2–2 Rare Armor Trinket 650 Magic Damage +4 None Dungeon markets, Loot An Epic ring granting +4 Magic Damage with no Intelligence or Focus bonus.
Greater Ring of the Fox 2–2 Rare Armor Trinket 640 Evasion +8 None Dungeon markets, Loot An Epic specialist ring granting +8 Evasion and nothing else.
Greater Runic Ring 2–2 Rare Armor Trinket 640 Resistance +4 None Dungeon markets, Loot An Epic specialist ring granting +4 Resistance and nothing else.
Hawkeye Signet 2–2 Rare Armor Trinket 620 Awareness +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Awareness and no secondary bonus.
Heart of the Last Star 3–3 Artifact Armor Trinket 1050 Resistance +3, Max Health +6 None Loot A tier 5 amulet with a focused passive package: Resistance +3; Max Health +6.
Heart of the Titan 3–3 Artifact Armor Trinket 1200 Armor +3, Vitality +16, Speed -8 None Loot LEGENDARY EFFECT: +16 Vitality and +3 Armor. PENALTY: -8 Speed. FLAVOR: It beats once for every mountain that refuses to fall.
Hearth Gold Blessed Ring 0–3 Uncommon Armor Trinket 176 Luck +1, Magic Damage +3 None Town markets, Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Hearth Gold Wind Ring 0–3 Uncommon Armor Trinket 176 Evasion +6, Luck +1 None Town markets, Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Hunter's Belt 1–1 Uncommon Armor Trinket 55 Armor +1 None Town markets, Dungeon markets, Loot A tier 1 belt with a deliberately modest passive budget: Armor +1.
Hunter's Pendant 1–1 Uncommon Armor Trinket 55 Resistance +1 None Town markets, Dungeon markets, Loot A tier 1 amulet with a deliberately modest passive budget: Resistance +1.
Hunter's Ring 1–1 Uncommon Armor Trinket 55 Strength +2 None Town markets, Dungeon markets, Loot A tier 1 ring with a deliberately modest passive budget: Strength +2.
Hunter's Token 1–1 Uncommon Armor Trinket 55 Luck +2 None Town markets, Dungeon markets, Loot A tier 1 charm with a deliberately modest passive budget: Luck +2.
Iron Brooch 1–1 Common Armor Trinket 50 Luck +1 None Town markets, Dungeon markets, Loot A tier 1 brooch with a deliberately modest passive budget: Luck +1.
Iron Charm 1–1 Common Armor Trinket 50 Talent +1 None Town markets, Dungeon markets, Loot A tier 1 charm with a deliberately modest passive budget: Talent +1.
Iron Lantern 1–1 Common Armor Trinket 50 Resistance +1 None Town markets, Dungeon markets, Loot A tier 1 lantern with a deliberately modest passive budget: Resistance +1.
Iron Locket 1–1 Common Armor Trinket 50 Vitality +1 None Town markets, Dungeon markets, Loot A tier 1 amulet with a deliberately modest passive budget: Vitality +1.
Iron Ring 2–2 Rare Armor Trinket 320 Armor +3 None Town markets, Dungeon markets, Loot Three points of Armor compressed into a ring with no secondary effect.
Iron Signet 1–1 Common Armor Trinket 50 Speed +1 None Town markets, Dungeon markets, Loot A tier 1 ring with a deliberately modest passive budget: Speed +1.
Ironbuckle Belt 1–1 Common Armor Trinket 50 Phy +1 None Town markets, Dungeon markets, Loot A tier 1 belt with a deliberately modest passive budget: Physical Damage +1.
Ironbuckle Sash 1–1 Uncommon Armor Trinket 50 Phy +1, Vitality +2 None Town markets, Dungeon markets, Loot A tier 1 belt with a focused passive package: Physical Damage +1; Vitality +2.
Ivory Cylinder 3–3 Artifact Armor Trinket 1250 Speed +4 None Loot LEGENDARY EFFECT: Gunslingers gain 7 Chambers instead of 6, but reloading causes Attack Down for 2 rounds. Other firearm users gain +5% firearm damage without Chambers. FLAVOR: The seventh chamber was omitted from every sensible design.
Kestrel Ring 0–0 Common Armor Trinket 20 Critical Chance +3, Strength +1 None Town markets, Dungeon markets, Loot A tier 0 ring with a focused passive package: Crit Chance +3%; Strength +1.
Lucky King's Banner 0–3 Rare Armor Trinket 0 Luck +1, XP Multiplier +10 None Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Lucky Weak Resonator 0–3 Uncommon Armor Trinket 78 Critical Chance +10, Luck +1 None Content pools Not flashy, just useful in more situations than expected.
Minstrel's Brooch 1–1 Uncommon Armor Trinket 55 Talent +2 None Town markets, Dungeon markets, Loot A tier 1 brooch with a deliberately modest passive budget: Talent +2.
Minstrel's Pin 1–1 Uncommon Armor Trinket 50 Talent +2, Speed +2 None Town markets, Dungeon markets, Loot A tier 1 brooch with a focused passive package: Talent +2; Speed +2.
Moonbeam Lantern 1–1 Uncommon Armor Trinket 110 Awareness +3, Luck +3 None Town markets, Dungeon markets, Loot A tier 2 lantern with a focused passive package: Awareness +3; Luck +3.
Moonlit Signet 1–1 Uncommon Armor Trinket 110 Critical Chance +5, Strength +3 None Town markets, Dungeon markets, Loot A tier 2 ring with a focused passive package: Crit Chance +5%; Strength +3.
Moonwell Locket 1–1 Uncommon Armor Trinket 110 Resistance +2, Max Health +3 None Town markets, Dungeon markets, Loot A tier 2 amulet with a focused passive package: Resistance +2; Max Health +3.
Oakheart Signet 2–2 Rare Armor Trinket 620 Vitality +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Vitality and no secondary bonus.
Old Armored Ring 0–3 Common Armor Trinket 25 Armor +2, Max Health +3, Luck +1 None Town markets, Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Old Ice Ring 0–3 Common Armor Trinket 25 Armor +1, Luck +1 None Town markets, Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Old Worn Collar 0–3 Common Armor Trinket 25 Awareness +1, Movement +1, Speed +3 None Town markets, Dungeon markets, Loot Not flashy, just useful in more situations than expected.
Penny Fire Ring 0–3 Common Armor Trinket 25 Luck +1, Phy +2 None Town markets, Dungeon markets, Loot A support item for players who like solving problems sideways.
Penny Magic Ring 0–3 Common Armor Trinket 25 Max Health +3, Luck +1, Resistance +2 None Town markets, Dungeon markets, Loot A support item for players who like solving problems sideways.
Pocket Blood Ring 0–3 Common Armor Trinket 25 Critical Chance +5, Crtd +10, Luck +1 None Town markets, Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Pocket Poison Ring 0–3 Common Armor Trinket 25 Health Regen +2, Vitality +1 None Town markets, Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Pocket Rusty Compass 0–3 Common Armor Trinket 25 Awareness +1, Movement +1 None Town markets, Loot A flexible utility piece that can show up almost anywhere.
Prism of Three 3–3 Artifact Armor Trinket 1200 Resistance +2, Intelligence +6 None Dungeon markets, Loot LEGENDARY EFFECT: Alternating between Fire, Ice, and Shock attacks grants +10% damage. It never creates reactions by itself. FLAVOR: One light enters. Three arguments leave.
Quiet Bellowing Horn 0–3 Rare Armor Trinket 0 Gold Multiplier +10, Luck +1 None Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Quiet Noose 0–3 Rare Armor Trinket 101 Dam Undead +25, Luck +1, Thrn +3 None Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Raincall Token 1–1 Uncommon Armor Trinket 50 Luck +2, Evasion +2 None Town markets, Dungeon markets, Loot A tier 1 charm with a focused passive package: Luck +2; Evasion +2.
Ring of Brutality 2–2 Rare Armor Trinket 340 Phy +3 None Town markets, Dungeon markets, Loot A concentrated offensive ring granting +3 Physical Damage with no attribute or critical bonus.
Ring of Fortune 2–2 Rare Armor Trinket 320 Luck +10 None Town markets, Dungeon markets, Loot A single-purpose ring granting +10 Luck and no other benefit.
Ring of Reckless Might 1–3 Rare Armor Trinket 225 None None Town markets, Dungeon markets, Loot Deal 10% more damage, but take 15% more damage (rounded up).
Ring of Sorcery 2–2 Rare Armor Trinket 340 Magic Damage +3 None Town markets, Dungeon markets, Loot A concentrated offensive ring granting +3 Magic Damage with no Intelligence or Focus bonus.
Ring of the Fox 2–2 Rare Armor Trinket 320 Evasion +6 None Town markets, Dungeon markets, Loot A focused defensive ring granting +6 Evasion and nothing else.
Ring of the Gale 2–2 Rare Armor Trinket 320 Speed +10 None Town markets, Dungeon markets, Loot A single-purpose ring granting +10 Speed and no other benefit.
Ring of the Hawk 2–2 Rare Armor Trinket 320 Awareness +10 None Town markets, Dungeon markets, Loot A single-purpose ring granting +10 Awareness and no other benefit.
Ring of the Last Horizon 3–3 Artifact Armor Trinket 1050 Critical Chance +10, Strength +6 None Loot A tier 5 ring with a focused passive package: Crit Chance +10%; Strength +6.
Ring of the Oak 2–2 Rare Armor Trinket 320 Vitality +10 None Town markets, Dungeon markets, Loot A single-purpose ring granting +10 Vitality without secondary protection.
Ring of the Sage 2–2 Rare Armor Trinket 320 Intelligence +10 None Town markets, Dungeon markets, Loot A single-purpose ring granting +10 Intelligence and no other benefit.
Ring of the Titan 2–2 Rare Armor Trinket 320 Strength +10 None Town markets, Dungeon markets, Loot A brutally focused ring that grants +10 Strength and absolutely nothing else.
Ring of the Virtuoso 2–2 Rare Armor Trinket 320 Talent +10 None Town markets, Dungeon markets, Loot A single-purpose ring granting +10 Talent and no other benefit.
Road Ester Oil 0–3 Uncommon Armor Trinket 176 Evasion +2, Luck +1 None Town markets, Dungeon markets, Loot A support item for players who like solving problems sideways.
Road Gold Blood Ring 0–3 Uncommon Armor Trinket 176 Critical Chance +5, Crtd +15, Luck +1 None Town markets, Dungeon markets, Loot A support item for players who like solving problems sideways.
Rope Belt 0–0 Common Armor Trinket 20 Armor +1 None Town markets, Dungeon markets, Loot A tier 0 belt with a deliberately modest passive budget: Armor +1.
Royal Belt 2–2 Rare Armor Trinket 435 Phy +1, Armor +1 None Town markets, Dungeon markets, Loot A tier 4 belt with a deliberately modest passive budget: Physical Damage +1; Armor +1.
Royal Brooch 2–2 Rare Armor Trinket 435 Luck +3, Talent +3 None Town markets, Dungeon markets, Loot A tier 4 brooch with a deliberately modest passive budget: Luck +3; Talent +3.
Royal Charm 2–2 Rare Armor Trinket 435 Talent +3, Luck +3 None Town markets, Dungeon markets, Loot A tier 4 charm with a deliberately modest passive budget: Talent +3; Luck +3.
Royal Chorus Pin 2–2 Rare Armor Trinket 265 Talent +4, Speed +4 None Town markets, Dungeon markets, Loot A tier 3 brooch with a focused passive package: Talent +4; Speed +4.
Royal Lantern 2–2 Rare Armor Trinket 435 Resistance +1, Awareness +3 None Town markets, Dungeon markets, Loot A tier 4 lantern with a deliberately modest passive budget: Resistance +1; Awareness +3.
Royal Pendant 2–2 Rare Armor Trinket 435 Vitality +3, Resistance +1 None Town markets, Dungeon markets, Loot A tier 4 amulet with a deliberately modest passive budget: Vitality +3; Resistance +1.
Royal Signet 2–2 Rare Armor Trinket 435 Speed +3, Strength +3 None Town markets, Dungeon markets, Loot A tier 4 ring with a deliberately modest passive budget: Speed +3; Strength +3.
Royal Talisman 2–2 Rare Armor Trinket 435 Magic Damage +1, Intelligence +3 None Town markets, Dungeon markets, Loot A tier 4 talisman with a deliberately modest passive budget: Magic Damage +1; Intelligence +3.
Royal Vanguard Belt 2–2 Rare Armor Trinket 265 Phy +2, Vitality +4 None Town markets, Dungeon markets, Loot A tier 3 belt with a focused passive package: Physical Damage +2; Vitality +4.
Runed Talisman 1–1 Common Armor Trinket 50 Magic Damage +1 None Town markets, Dungeon markets, Loot A tier 1 talisman with a deliberately modest passive budget: Magic Damage +1.
Runic Ring 2–2 Rare Armor Trinket 320 Resistance +3 None Town markets, Dungeon markets, Loot Three points of Resistance compressed into a ring with no secondary effect.
Sage's Signet 2–2 Rare Armor Trinket 620 Intelligence +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Intelligence and no secondary bonus.
Scout's Lantern 1–1 Uncommon Armor Trinket 55 Awareness +2 None Town markets, Dungeon markets, Loot A tier 1 lantern with a deliberately modest passive budget: Awareness +2.
Seal of the Last Star 3–3 Artifact Armor Trinket 1050 Magic Damage +3, Intelligence +6 None Loot A tier 5 talisman with a focused passive package: Magic Damage +3; Intelligence +6.
Seer's Talisman 1–1 Uncommon Armor Trinket 55 Intelligence +2 None Town markets, Dungeon markets, Loot A tier 1 talisman with a deliberately modest passive budget: Intelligence +2.
Silver Fancy Collar 0–3 Uncommon Armor Trinket 176 Awareness +1, Movement +1, Speed +5 None Town markets, Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Silver Gold Armored Ring 0–3 Uncommon Armor Trinket 176 Armor +4, Max Health +5, Luck +1 None Town markets, Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Silver Gold Ice Ring 0–3 Uncommon Armor Trinket 176 Armor +3, Luck +1 None Town markets, Dungeon markets, Loot The sort of gear that earns its slot outside raw damage.
Star Amulet 2–2 Rare Armor Trinket 530 Resistance +2, Max Health +8 None Dungeon markets, Loot A tier 4 amulet with a deliberately modest passive budget: Resistance +2; Max Health +8.
Star Belt 2–2 Rare Armor Trinket 530 Armor +2, Vitality +4 None Dungeon markets, Loot A tier 4 belt with a deliberately modest passive budget: Armor +2; Vitality +4.
Star Brooch 2–2 Rare Armor Trinket 530 Talent +4, Speed +4 None Dungeon markets, Loot A tier 4 brooch with a deliberately modest passive budget: Talent +4; Speed +4.
Star Lantern 2–2 Rare Armor Trinket 530 Awareness +4, Luck +4 None Dungeon markets, Loot A tier 4 lantern with a deliberately modest passive budget: Awareness +4; Luck +4.
Star Ring 2–2 Rare Armor Trinket 530 Strength +4, Critical Chance +7 None Dungeon markets, Loot A tier 4 ring with a deliberately modest passive budget: Strength +4; Crit Chance +7%.
Star Talisman 2–2 Rare Armor Trinket 530 Intelligence +4, Resistance +2 None Dungeon markets, Loot A tier 4 talisman with a deliberately modest passive budget: Intelligence +4; Resistance +2.
Star Token 2–2 Rare Armor Trinket 530 Luck +4, Evasion +4 None Dungeon markets, Loot A tier 4 charm with a deliberately modest passive budget: Luck +4; Evasion +4.
Starforged Ring 2–2 Rare Armor Trinket 490 Critical Chance +7, Strength +5 None Dungeon markets, Loot A tier 4 ring with a focused passive package: Crit Chance +7%; Strength +5.
Storm Belt 2–2 Rare Armor Trinket 250 Armor +1, Vitality +3 None Town markets, Dungeon markets, Loot A tier 3 belt with a deliberately modest passive budget: Armor +1; Vitality +3.
Storm Brooch 2–2 Rare Armor Trinket 250 Talent +3, Speed +3 None Town markets, Dungeon markets, Loot A tier 3 brooch with a deliberately modest passive budget: Talent +3; Speed +3.
Storm Charm 2–2 Rare Armor Trinket 250 Luck +3, Evasion +3 None Town markets, Dungeon markets, Loot A tier 3 charm with a deliberately modest passive budget: Luck +3; Evasion +3.
Storm Lantern 2–2 Rare Armor Trinket 250 Awareness +3, Luck +3 None Town markets, Dungeon markets, Loot A tier 3 lantern with a deliberately modest passive budget: Awareness +3; Luck +3.
Storm Pendant 2–2 Rare Armor Trinket 250 Resistance +1, Max Health +5 None Town markets, Dungeon markets, Loot A tier 3 amulet with a deliberately modest passive budget: Resistance +1; Max Health +5.
Storm Signet 2–2 Rare Armor Trinket 250 Strength +3, Critical Chance +5 None Town markets, Dungeon markets, Loot A tier 3 ring with a deliberately modest passive budget: Strength +3; Crit Chance +5%.
Storm Talisman 2–2 Rare Armor Trinket 250 Intelligence +3, Resistance +1 None Town markets, Dungeon markets, Loot A tier 3 talisman with a deliberately modest passive budget: Intelligence +3; Resistance +1.
Stormglass Band 2–2 Rare Armor Trinket 265 Critical Chance +5, Strength +4 None Town markets, Dungeon markets, Loot A tier 3 ring with a focused passive package: Crit Chance +5%; Strength +4.
Stormglass Beacon 2–2 Rare Armor Trinket 265 Awareness +4, Luck +4 None Town markets, Dungeon markets, Loot A tier 3 lantern with a focused passive package: Awareness +4; Luck +4.
Stormsong Brooch 1–1 Uncommon Armor Trinket 110 Talent +3, Speed +3 None Town markets, Dungeon markets, Loot A tier 2 brooch with a focused passive package: Talent +3; Speed +3.
Thornheart Pendant 1–1 Uncommon Armor Trinket 50 Resistance +1, Max Health +2 None Town markets, Dungeon markets, Loot A tier 1 amulet with a focused passive package: Resistance +1; Max Health +2.
Thread Amulet 0–0 Common Armor Trinket 20 Resistance +1 None Town markets, Dungeon markets, Loot A tier 0 amulet with a deliberately modest passive budget: Resistance +1.
Tin Brooch 0–0 Common Armor Trinket 20 Talent +1 None Town markets, Dungeon markets, Loot A tier 0 brooch with a deliberately modest passive budget: Talent +1.
Tin Lantern 0–0 Common Armor Trinket 20 Awareness +1 None Town markets, Dungeon markets, Loot A tier 0 lantern with a deliberately modest passive budget: Awareness +1.
Titan's Signet 2–2 Rare Armor Trinket 620 Strength +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Strength and no secondary bonus.
Trailbinder Belt 0–0 Common Armor Trinket 20 Phy +1, Vitality +1 None Town markets, Dungeon markets, Loot A tier 0 belt with a focused passive package: Physical Damage +1; Vitality +1.
Travel Black Cat 0–3 Rare Armor Trinket 101 Luck +21 None Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Travel Honky Horn 0–3 Rare Armor Trinket 0 Luck +1, Skl +5 None Dungeon markets, Loot A flexible utility piece that can show up almost anywhere.
Traveler's Belt 0–0 Uncommon Armor Trinket 25 Vitality +2 None Town markets, Dungeon markets, Loot A tier 0 belt with a deliberately modest passive budget: Vitality +2.
Virtuoso's Signet 2–2 Rare Armor Trinket 620 Talent +12 None Dungeon markets, Loot An Epic specialist ring granting +12 Talent and no secondary bonus.
Voidglass Talisman 2–2 Rare Armor Trinket 265 Magic Damage +2, Intelligence +4 None Town markets, Dungeon markets, Loot A tier 3 talisman with a focused passive package: Magic Damage +2; Intelligence +4.
Warded Brass Compass 0–3 Uncommon Armor Trinket 78 Awareness +1, Movement +2 None Content pools A support item for players who like solving problems sideways.
Warded Herbarium 0–3 Rare Armor Trinket 101 Luck +1, Skl +5 None Dungeon markets, Loot A support item for players who like solving problems sideways.
Warded Spyglass 0–3 Rare Armor Trinket 101 Find +1, Luck +1 None Loot A support item for players who like solving problems sideways.
Wayfarer's Band 0–0 Uncommon Armor Trinket 25 Critical Chance +3 None Town markets, Dungeon markets, Loot A tier 0 ring with a deliberately modest passive budget: Crit Chance +3%.
Wayfarer's Brooch 0–0 Uncommon Armor Trinket 25 Speed +2 None Town markets, Dungeon markets, Loot A tier 0 brooch with a deliberately modest passive budget: Speed +2.
Wayfarer's Lantern 0–0 Uncommon Armor Trinket 25 Luck +2 None Town markets, Dungeon markets, Loot A tier 0 lantern with a deliberately modest passive budget: Luck +2.
Wayfarer's Pendant 0–0 Uncommon Armor Trinket 25 Max Health +3 None Town markets, Dungeon markets, Loot A tier 0 amulet with a deliberately modest passive budget: Max Health +3.
Wayfarer's Talisman 0–0 Uncommon Armor Trinket 25 Resistance +1 None Town markets, Dungeon markets, Loot A tier 0 talisman with a deliberately modest passive budget: Resistance +1.
Wayfarer's Token 0–0 Uncommon Armor Trinket 25 Evasion +2 None Town markets, Dungeon markets, Loot A tier 0 charm with a deliberately modest passive budget: Evasion +2.
Waystone Amulet 0–0 Common Armor Trinket 20 Resistance +1, Max Health +2 None Town markets, Dungeon markets, Loot A tier 0 amulet with a focused passive package: Resistance +1; Max Health +2.
Waywatch Lamp 1–1 Uncommon Armor Trinket 50 Awareness +2, Luck +2 None Town markets, Dungeon markets, Loot A tier 1 lantern with a focused passive package: Awareness +2; Luck +2.
Wooden Charm 0–0 Common Armor Trinket 20 Luck +1 None Town markets, Dungeon markets, Loot A tier 0 charm with a deliberately modest passive budget: Luck +1.
Worldspine Girdle 3–3 Artifact Armor Trinket 1050 Phy +3, Vitality +6 None Loot A tier 5 belt with a focused passive package: Physical Damage +3; Vitality +6.