Accessories
This generated reference contains 183 EOR equipment entries.
| Name | Tier | Rarity | Type | Value | Stats | Abilities | Acquisition | Description |
|---|---|---|---|---|---|---|---|---|
| Adamant Ring | 2–2 | Rare | Armor Trinket | 640 | Armor +4 | None | Dungeon markets, Loot | An Epic specialist ring granting +4 Armor and nothing else. |
| Astral Seal | 1–1 | Uncommon | Armor Trinket | 110 | Magic Damage +2, Intelligence +3 | None | Town markets, Dungeon markets, Loot | A tier 2 talisman with a focused passive package: Magic Damage +2; Intelligence +3. |
| Beacon of the Far Shore | 3–3 | Artifact | Armor Trinket | 1050 | Awareness +6, Luck +6 | None | Loot | A tier 5 lantern with a focused passive package: Awareness +6; Luck +6. |
| Berserker's Idol | 3–3 | Artifact | Armor Trinket | 1150 | Phy +6, Vitality -10 | None | Loot | LEGENDARY EFFECT: +6 Physical Damage with no defensive compensation. PENALTY: -10 Vitality. FLAVOR: It promises strength and keeps very careful count of the cost. |
| Black Reliquary | 3–3 | Artifact | Armor Trinket | 1250 | Resistance +2, Intelligence +4 | None | Loot | LEGENDARY EFFECT: Necromancers gain +2 maximum Souls and +8% damage on the first Soul-powered attack each combat. Other classes receive only its listed Intelligence and Resistance. FLAVOR: Something inside still remembers being alive. |
| Blood Pact | 3–3 | Artifact | Armor Trinket | 1200 | None | None | Loot | LEGENDARY EFFECT: Below 50% Health, physical attacks deal +15% damage, but healing received is reduced by 25% to a minimum of 1. FLAVOR: The ring asks for nothing you were not already planning to lose. |
| Bloodstone Charm | 2–2 | Rare | Armor Trinket | 380 | Phy +3, Vitality -6 | None | Town markets, Dungeon markets, Loot | A pulsing charm that exchanges resilience for concentrated physical power. |
| Brass Gold Fire Ring | 0–3 | Uncommon | Armor Trinket | 176 | Luck +1, Phy +3 | None | Town markets, Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Brass Gold Magic Ring | 0–3 | Uncommon | Armor Trinket | 176 | Max Health +5, Luck +1, Resistance +4 | None | Town markets, Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Broken Hourglass | 3–3 | Artifact | Armor Trinket | 1200 | Armor -3, Resistance -3, Speed +18 | None | Loot | LEGENDARY EFFECT: +18 Speed. PENALTY: -3 Armor and -3 Resistance. FLAVOR: Time escaped. The consequences did not. |
| Brooch of Endless Roads | 3–3 | Artifact | Armor Trinket | 1050 | Talent +6, Speed +6 | None | Loot | A tier 5 brooch with a focused passive package: Talent +6; Speed +6. |
| Candle Rune | 0–0 | Common | Armor Trinket | 20 | Magic Damage +1, Intelligence +1 | None | Town markets, Dungeon markets, Loot | A tier 0 talisman with a focused passive package: Magic Damage +1; Intelligence +1. |
| Charm of Open Roads | 3–3 | Artifact | Armor Trinket | 1050 | Luck +6, Evasion +6 | None | Loot | A tier 5 charm with a focused passive package: Luck +6; Evasion +6. |
| Clay Talisman | 0–0 | Common | Armor Trinket | 20 | Intelligence +1 | None | Town markets, Dungeon markets, Loot | A tier 0 talisman with a deliberately modest passive budget: Intelligence +1. |
| Copper Ring | 0–0 | Common | Armor Trinket | 20 | Strength +1 | None | Town markets, Dungeon markets, Loot | A tier 0 ring with a deliberately modest passive budget: Strength +1. |
| Copperleaf Brooch | 0–0 | Common | Armor Trinket | 20 | Talent +1, Speed +1 | None | Town markets, Dungeon markets, Loot | A tier 0 brooch with a focused passive package: Talent +1; Speed +1. |
| Crownward Amulet | 2–2 | Rare | Armor Trinket | 265 | Resistance +2, Max Health +4 | None | Town markets, Dungeon markets, Loot | A tier 3 amulet with a focused passive package: Resistance +2; Max Health +4. |
| Dawn Band | 3–3 | Rare | Armor Trinket | 870 | Critical Chance +7, Speed +5 | None | Dungeon markets, Loot | A tier 5 ring with a deliberately modest passive budget: Crit Chance +7%; Speed +5. |
| Dawn Belt | 3–3 | Rare | Armor Trinket | 870 | Vitality +5, Phy +1 | None | Dungeon markets, Loot | A tier 5 belt with a deliberately modest passive budget: Vitality +5; Physical Damage +1. |
| Dawn Brooch | 3–3 | Rare | Armor Trinket | 870 | Speed +5, Luck +5 | None | Dungeon markets, Loot | A tier 5 brooch with a deliberately modest passive budget: Speed +5; Luck +5. |
| Dawn Charm | 3–3 | Rare | Armor Trinket | 870 | Evasion +4, Talent +5 | None | Dungeon markets, Loot | A tier 5 charm with a deliberately modest passive budget: Evasion +4; Talent +5. |
| Dawn Lantern | 3–3 | Rare | Armor Trinket | 870 | Luck +5, Resistance +2 | None | Dungeon markets, Loot | A tier 5 lantern with a deliberately modest passive budget: Luck +5; Resistance +2. |
| Dawn Pendant | 3–3 | Rare | Armor Trinket | 870 | Max Health +8, Vitality +5 | None | Dungeon markets, Loot | A tier 5 amulet with a deliberately modest passive budget: Max Health +8; Vitality +5. |
| Dawn Talisman | 3–3 | Rare | Armor Trinket | 870 | Resistance +2, Magic Damage +1 | None | Dungeon markets, Loot | A tier 5 talisman with a deliberately modest passive budget: Resistance +2; Magic Damage +1. |
| Eclipse Amulet | 3–3 | Artifact | Armor Trinket | 1055 | Vitality +6, Resistance +2, Max Health +12, Armor +1 | None | Loot | A tier 5 amulet with a deliberately modest passive budget: Vitality +6; Resistance +2; Max Health +12. Legendary effect: +1 additional Armor. |
| Eclipse Belt | 3–3 | Artifact | Armor Trinket | 1055 | Phy +3, Armor +2, Vitality +6 | None | Loot | A tier 5 belt with a deliberately modest passive budget: Physical Damage +2; Armor +2; Vitality +6. Legendary effect: +1 additional Physical Damage. |
| Eclipse Brooch | 3–3 | Artifact | Armor Trinket | 1055 | Luck +6, Talent +6, Speed +6, Resistance +1 | None | Loot | A tier 5 brooch with a deliberately modest passive budget: Luck +6; Talent +6; Speed +6. Legendary effect: +1 additional Resistance. |
| Eclipse Charm | 3–3 | Artifact | Armor Trinket | 1055 | Talent +6, Luck +6, Evasion +5, Gold Multiplier +10 | None | Loot | A tier 5 charm with a deliberately modest passive budget: Talent +6; Luck +6; Evasion +5. Legendary effect: +10% Gold Multiplier. |
| Eclipse Lantern | 3–3 | Artifact | Armor Trinket | 1055 | Resistance +2, Awareness +6, Luck +6, Critical Chance +5 | None | Loot | A tier 5 lantern with a deliberately modest passive budget: Resistance +2; Awareness +6; Luck +6. Legendary effect: +5 additional Critical Chance. |
| Eclipse Ring | 3–3 | Artifact | Armor Trinket | 1055 | Speed +6, Strength +6, Critical Chance +15 | None | Loot | A tier 5 ring with a deliberately modest passive budget: Speed +6; Strength +6; Crit Chance +10%. Legendary effect: +5 additional Critical Chance. |
| Eclipse Talisman | 3–3 | Artifact | Armor Trinket | 1055 | Magic Damage +2, Intelligence +6, Resistance +2, Focus +1 | None | Loot | A tier 5 talisman with a deliberately modest passive budget: Magic Damage +2; Intelligence +6; Resistance +2. Legendary effect: +1 maximum Focus. |
| Ember Amulet | 1–1 | Uncommon | Armor Trinket | 115 | Max Health +3 | None | Town markets, Dungeon markets, Loot | A tier 2 amulet with a deliberately modest passive budget: Max Health +3. |
| Ember Band | 1–1 | Uncommon | Armor Trinket | 115 | Critical Chance +3 | None | Town markets, Dungeon markets, Loot | A tier 2 ring with a deliberately modest passive budget: Crit Chance +3%. |
| Ember Belt | 1–1 | Uncommon | Armor Trinket | 115 | Vitality +2 | None | Town markets, Dungeon markets, Loot | A tier 2 belt with a deliberately modest passive budget: Vitality +2. |
| Ember Brooch | 1–1 | Uncommon | Armor Trinket | 115 | Speed +2 | None | Town markets, Dungeon markets, Loot | A tier 2 brooch with a deliberately modest passive budget: Speed +2. |
| Ember Charm | 1–1 | Uncommon | Armor Trinket | 115 | Evasion +2 | None | Town markets, Dungeon markets, Loot | A tier 2 charm with a deliberately modest passive budget: Evasion +2. |
| Ember Lantern | 1–1 | Uncommon | Armor Trinket | 115 | Luck +2 | None | Town markets, Dungeon markets, Loot | A tier 2 lantern with a deliberately modest passive budget: Luck +2. |
| Ember Talisman | 1–1 | Uncommon | Armor Trinket | 115 | Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 2 talisman with a deliberately modest passive budget: Resistance +1. |
| Embercoil Ring | 1–1 | Uncommon | Armor Trinket | 50 | Critical Chance +3, Strength +2 | None | Town markets, Dungeon markets, Loot | A tier 1 ring with a focused passive package: Crit Chance +3%; Strength +2. |
| Emberguard Belt | 1–1 | Uncommon | Armor Trinket | 110 | Phy +2, Vitality +3 | None | Town markets, Dungeon markets, Loot | A tier 2 belt with a focused passive package: Physical Damage +2; Vitality +3. |
| Eye of the Hawk | 3–3 | Artifact | Armor Trinket | 1150 | Awareness +14 | None | Loot | LEGENDARY EFFECT: Ranged physical attacks deal +8% damage. Provides no defensive bonus. FLAVOR: Distance becomes a detail rather than a defense. |
| Faded Blessed Ring | 0–3 | Common | Armor Trinket | 25 | Luck +1, Magic Damage +2 | None | Town markets, Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Faded Wind Ring | 0–3 | Common | Armor Trinket | 25 | Evasion +4, Luck +1 | None | Town markets, Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Firefly Lantern | 0–0 | Common | Armor Trinket | 20 | Awareness +1, Luck +1 | None | Town markets, Dungeon markets, Loot | A tier 0 lantern with a focused passive package: Awareness +1; Luck +1. |
| Fool's Coin | 3–3 | Artifact | Armor Trinket | 1150 | Luck +18 | None | Loot | LEGENDARY EFFECT: Critical successes have a 15% chance to restore 1 Focus. Critical failures lose 1 Focus when possible. Each action can trigger only once. FLAVOR: It always lands on the side you deserve. |
| Fortune's Compass | 2–2 | Rare | Armor Trinket | 265 | Luck +4, Evasion +4 | None | Town markets, Dungeon markets, Loot | A tier 3 charm with a focused passive package: Luck +4; Evasion +4. |
| Fortune's Signet | 2–2 | Rare | Armor Trinket | 620 | Luck +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Luck and no secondary bonus. |
| Foxbone Charm | 0–0 | Common | Armor Trinket | 20 | Luck +1, Evasion +2 | None | Town markets, Dungeon markets, Loot | A tier 0 charm with a focused passive package: Luck +1; Evasion +2. |
| Frost Amulet | 1–1 | Rare | Armor Trinket | 135 | Vitality +3, Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 2 amulet with a deliberately modest passive budget: Vitality +3; Resistance +1. |
| Frost Belt | 1–1 | Rare | Armor Trinket | 135 | Phy +1, Armor +1 | None | Town markets, Dungeon markets, Loot | A tier 2 belt with a deliberately modest passive budget: Physical Damage +1; Armor +1. |
| Frost Brooch | 1–1 | Rare | Armor Trinket | 135 | Luck +3, Talent +3 | None | Town markets, Dungeon markets, Loot | A tier 2 brooch with a deliberately modest passive budget: Luck +3; Talent +3. |
| Frost Charm | 1–1 | Rare | Armor Trinket | 135 | Talent +3, Luck +3 | None | Town markets, Dungeon markets, Loot | A tier 2 charm with a deliberately modest passive budget: Talent +3; Luck +3. |
| Frost Lantern | 1–1 | Rare | Armor Trinket | 135 | Resistance +1, Awareness +3 | None | Town markets, Dungeon markets, Loot | A tier 2 lantern with a deliberately modest passive budget: Resistance +1; Awareness +3. |
| Frost Ring | 1–1 | Rare | Armor Trinket | 135 | Speed +3, Strength +3 | None | Town markets, Dungeon markets, Loot | A tier 2 ring with a deliberately modest passive budget: Speed +3; Strength +3. |
| Frost Talisman | 1–1 | Rare | Armor Trinket | 135 | Magic Damage +1, Intelligence +3 | None | Town markets, Dungeon markets, Loot | A tier 2 talisman with a deliberately modest passive budget: Magic Damage +1; Intelligence +3. |
| Frostscript Talisman | 1–1 | Uncommon | Armor Trinket | 50 | Magic Damage +1, Intelligence +2 | None | Town markets, Dungeon markets, Loot | A tier 1 talisman with a focused passive package: Magic Damage +1; Intelligence +2. |
| Gale's Signet | 2–2 | Rare | Armor Trinket | 620 | Speed +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Speed and no secondary bonus. |
| Glimmerroot Charm | 1–1 | Uncommon | Armor Trinket | 110 | Luck +3, Evasion +3 | None | Town markets, Dungeon markets, Loot | A tier 2 charm with a focused passive package: Luck +3; Evasion +3. |
| Grave Amulet | 2–2 | Rare | Armor Trinket | 305 | Max Health +8, Vitality +4 | None | Dungeon markets, Loot | A tier 3 amulet with a deliberately modest passive budget: Max Health +8; Vitality +4. |
| Grave Belt | 2–2 | Rare | Armor Trinket | 305 | Vitality +4, Phy +1 | None | Dungeon markets, Loot | A tier 3 belt with a deliberately modest passive budget: Vitality +4; Physical Damage +1. |
| Grave Brooch | 2–2 | Rare | Armor Trinket | 305 | Speed +4, Luck +4 | None | Dungeon markets, Loot | A tier 3 brooch with a deliberately modest passive budget: Speed +4; Luck +4. |
| Grave Lantern | 2–2 | Rare | Armor Trinket | 305 | Luck +4, Resistance +2 | None | Dungeon markets, Loot | A tier 3 lantern with a deliberately modest passive budget: Luck +4; Resistance +2. |
| Grave Ring | 2–2 | Rare | Armor Trinket | 305 | Critical Chance +7, Speed +4 | None | Dungeon markets, Loot | A tier 3 ring with a deliberately modest passive budget: Crit Chance +7%; Speed +4. |
| Grave Talisman | 2–2 | Rare | Armor Trinket | 305 | Resistance +2, Magic Damage +1 | None | Dungeon markets, Loot | A tier 3 talisman with a deliberately modest passive budget: Resistance +2; Magic Damage +1. |
| Grave Token | 2–2 | Rare | Armor Trinket | 305 | Evasion +4, Talent +4 | None | Dungeon markets, Loot | A tier 3 charm with a deliberately modest passive budget: Evasion +4; Talent +4. |
| Greater Ring of Brutality | 2–2 | Rare | Armor Trinket | 650 | Phy +4 | None | Dungeon markets, Loot | An Epic ring granting +4 Physical Damage with no attribute or critical bonus. |
| Greater Ring of Sorcery | 2–2 | Rare | Armor Trinket | 650 | Magic Damage +4 | None | Dungeon markets, Loot | An Epic ring granting +4 Magic Damage with no Intelligence or Focus bonus. |
| Greater Ring of the Fox | 2–2 | Rare | Armor Trinket | 640 | Evasion +8 | None | Dungeon markets, Loot | An Epic specialist ring granting +8 Evasion and nothing else. |
| Greater Runic Ring | 2–2 | Rare | Armor Trinket | 640 | Resistance +4 | None | Dungeon markets, Loot | An Epic specialist ring granting +4 Resistance and nothing else. |
| Hawkeye Signet | 2–2 | Rare | Armor Trinket | 620 | Awareness +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Awareness and no secondary bonus. |
| Heart of the Last Star | 3–3 | Artifact | Armor Trinket | 1050 | Resistance +3, Max Health +6 | None | Loot | A tier 5 amulet with a focused passive package: Resistance +3; Max Health +6. |
| Heart of the Titan | 3–3 | Artifact | Armor Trinket | 1200 | Armor +3, Vitality +16, Speed -8 | None | Loot | LEGENDARY EFFECT: +16 Vitality and +3 Armor. PENALTY: -8 Speed. FLAVOR: It beats once for every mountain that refuses to fall. |
| Hearth Gold Blessed Ring | 0–3 | Uncommon | Armor Trinket | 176 | Luck +1, Magic Damage +3 | None | Town markets, Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Hearth Gold Wind Ring | 0–3 | Uncommon | Armor Trinket | 176 | Evasion +6, Luck +1 | None | Town markets, Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Hunter's Belt | 1–1 | Uncommon | Armor Trinket | 55 | Armor +1 | None | Town markets, Dungeon markets, Loot | A tier 1 belt with a deliberately modest passive budget: Armor +1. |
| Hunter's Pendant | 1–1 | Uncommon | Armor Trinket | 55 | Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 1 amulet with a deliberately modest passive budget: Resistance +1. |
| Hunter's Ring | 1–1 | Uncommon | Armor Trinket | 55 | Strength +2 | None | Town markets, Dungeon markets, Loot | A tier 1 ring with a deliberately modest passive budget: Strength +2. |
| Hunter's Token | 1–1 | Uncommon | Armor Trinket | 55 | Luck +2 | None | Town markets, Dungeon markets, Loot | A tier 1 charm with a deliberately modest passive budget: Luck +2. |
| Iron Brooch | 1–1 | Common | Armor Trinket | 50 | Luck +1 | None | Town markets, Dungeon markets, Loot | A tier 1 brooch with a deliberately modest passive budget: Luck +1. |
| Iron Charm | 1–1 | Common | Armor Trinket | 50 | Talent +1 | None | Town markets, Dungeon markets, Loot | A tier 1 charm with a deliberately modest passive budget: Talent +1. |
| Iron Lantern | 1–1 | Common | Armor Trinket | 50 | Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 1 lantern with a deliberately modest passive budget: Resistance +1. |
| Iron Locket | 1–1 | Common | Armor Trinket | 50 | Vitality +1 | None | Town markets, Dungeon markets, Loot | A tier 1 amulet with a deliberately modest passive budget: Vitality +1. |
| Iron Ring | 2–2 | Rare | Armor Trinket | 320 | Armor +3 | None | Town markets, Dungeon markets, Loot | Three points of Armor compressed into a ring with no secondary effect. |
| Iron Signet | 1–1 | Common | Armor Trinket | 50 | Speed +1 | None | Town markets, Dungeon markets, Loot | A tier 1 ring with a deliberately modest passive budget: Speed +1. |
| Ironbuckle Belt | 1–1 | Common | Armor Trinket | 50 | Phy +1 | None | Town markets, Dungeon markets, Loot | A tier 1 belt with a deliberately modest passive budget: Physical Damage +1. |
| Ironbuckle Sash | 1–1 | Uncommon | Armor Trinket | 50 | Phy +1, Vitality +2 | None | Town markets, Dungeon markets, Loot | A tier 1 belt with a focused passive package: Physical Damage +1; Vitality +2. |
| Ivory Cylinder | 3–3 | Artifact | Armor Trinket | 1250 | Speed +4 | None | Loot | LEGENDARY EFFECT: Gunslingers gain 7 Chambers instead of 6, but reloading causes Attack Down for 2 rounds. Other firearm users gain +5% firearm damage without Chambers. FLAVOR: The seventh chamber was omitted from every sensible design. |
| Kestrel Ring | 0–0 | Common | Armor Trinket | 20 | Critical Chance +3, Strength +1 | None | Town markets, Dungeon markets, Loot | A tier 0 ring with a focused passive package: Crit Chance +3%; Strength +1. |
| Lucky King's Banner | 0–3 | Rare | Armor Trinket | 0 | Luck +1, XP Multiplier +10 | None | Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Lucky Weak Resonator | 0–3 | Uncommon | Armor Trinket | 78 | Critical Chance +10, Luck +1 | None | Content pools | Not flashy, just useful in more situations than expected. |
| Minstrel's Brooch | 1–1 | Uncommon | Armor Trinket | 55 | Talent +2 | None | Town markets, Dungeon markets, Loot | A tier 1 brooch with a deliberately modest passive budget: Talent +2. |
| Minstrel's Pin | 1–1 | Uncommon | Armor Trinket | 50 | Talent +2, Speed +2 | None | Town markets, Dungeon markets, Loot | A tier 1 brooch with a focused passive package: Talent +2; Speed +2. |
| Moonbeam Lantern | 1–1 | Uncommon | Armor Trinket | 110 | Awareness +3, Luck +3 | None | Town markets, Dungeon markets, Loot | A tier 2 lantern with a focused passive package: Awareness +3; Luck +3. |
| Moonlit Signet | 1–1 | Uncommon | Armor Trinket | 110 | Critical Chance +5, Strength +3 | None | Town markets, Dungeon markets, Loot | A tier 2 ring with a focused passive package: Crit Chance +5%; Strength +3. |
| Moonwell Locket | 1–1 | Uncommon | Armor Trinket | 110 | Resistance +2, Max Health +3 | None | Town markets, Dungeon markets, Loot | A tier 2 amulet with a focused passive package: Resistance +2; Max Health +3. |
| Oakheart Signet | 2–2 | Rare | Armor Trinket | 620 | Vitality +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Vitality and no secondary bonus. |
| Old Armored Ring | 0–3 | Common | Armor Trinket | 25 | Armor +2, Max Health +3, Luck +1 | None | Town markets, Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Old Ice Ring | 0–3 | Common | Armor Trinket | 25 | Armor +1, Luck +1 | None | Town markets, Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Old Worn Collar | 0–3 | Common | Armor Trinket | 25 | Awareness +1, Movement +1, Speed +3 | None | Town markets, Dungeon markets, Loot | Not flashy, just useful in more situations than expected. |
| Penny Fire Ring | 0–3 | Common | Armor Trinket | 25 | Luck +1, Phy +2 | None | Town markets, Dungeon markets, Loot | A support item for players who like solving problems sideways. |
| Penny Magic Ring | 0–3 | Common | Armor Trinket | 25 | Max Health +3, Luck +1, Resistance +2 | None | Town markets, Dungeon markets, Loot | A support item for players who like solving problems sideways. |
| Pocket Blood Ring | 0–3 | Common | Armor Trinket | 25 | Critical Chance +5, Crtd +10, Luck +1 | None | Town markets, Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Pocket Poison Ring | 0–3 | Common | Armor Trinket | 25 | Health Regen +2, Vitality +1 | None | Town markets, Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Pocket Rusty Compass | 0–3 | Common | Armor Trinket | 25 | Awareness +1, Movement +1 | None | Town markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Prism of Three | 3–3 | Artifact | Armor Trinket | 1200 | Resistance +2, Intelligence +6 | None | Dungeon markets, Loot | LEGENDARY EFFECT: Alternating between Fire, Ice, and Shock attacks grants +10% damage. It never creates reactions by itself. FLAVOR: One light enters. Three arguments leave. |
| Quiet Bellowing Horn | 0–3 | Rare | Armor Trinket | 0 | Gold Multiplier +10, Luck +1 | None | Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Quiet Noose | 0–3 | Rare | Armor Trinket | 101 | Dam Undead +25, Luck +1, Thrn +3 | None | Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Raincall Token | 1–1 | Uncommon | Armor Trinket | 50 | Luck +2, Evasion +2 | None | Town markets, Dungeon markets, Loot | A tier 1 charm with a focused passive package: Luck +2; Evasion +2. |
| Ring of Brutality | 2–2 | Rare | Armor Trinket | 340 | Phy +3 | None | Town markets, Dungeon markets, Loot | A concentrated offensive ring granting +3 Physical Damage with no attribute or critical bonus. |
| Ring of Fortune | 2–2 | Rare | Armor Trinket | 320 | Luck +10 | None | Town markets, Dungeon markets, Loot | A single-purpose ring granting +10 Luck and no other benefit. |
| Ring of Reckless Might | 1–3 | Rare | Armor Trinket | 225 | None | None | Town markets, Dungeon markets, Loot | Deal 10% more damage, but take 15% more damage (rounded up). |
| Ring of Sorcery | 2–2 | Rare | Armor Trinket | 340 | Magic Damage +3 | None | Town markets, Dungeon markets, Loot | A concentrated offensive ring granting +3 Magic Damage with no Intelligence or Focus bonus. |
| Ring of the Fox | 2–2 | Rare | Armor Trinket | 320 | Evasion +6 | None | Town markets, Dungeon markets, Loot | A focused defensive ring granting +6 Evasion and nothing else. |
| Ring of the Gale | 2–2 | Rare | Armor Trinket | 320 | Speed +10 | None | Town markets, Dungeon markets, Loot | A single-purpose ring granting +10 Speed and no other benefit. |
| Ring of the Hawk | 2–2 | Rare | Armor Trinket | 320 | Awareness +10 | None | Town markets, Dungeon markets, Loot | A single-purpose ring granting +10 Awareness and no other benefit. |
| Ring of the Last Horizon | 3–3 | Artifact | Armor Trinket | 1050 | Critical Chance +10, Strength +6 | None | Loot | A tier 5 ring with a focused passive package: Crit Chance +10%; Strength +6. |
| Ring of the Oak | 2–2 | Rare | Armor Trinket | 320 | Vitality +10 | None | Town markets, Dungeon markets, Loot | A single-purpose ring granting +10 Vitality without secondary protection. |
| Ring of the Sage | 2–2 | Rare | Armor Trinket | 320 | Intelligence +10 | None | Town markets, Dungeon markets, Loot | A single-purpose ring granting +10 Intelligence and no other benefit. |
| Ring of the Titan | 2–2 | Rare | Armor Trinket | 320 | Strength +10 | None | Town markets, Dungeon markets, Loot | A brutally focused ring that grants +10 Strength and absolutely nothing else. |
| Ring of the Virtuoso | 2–2 | Rare | Armor Trinket | 320 | Talent +10 | None | Town markets, Dungeon markets, Loot | A single-purpose ring granting +10 Talent and no other benefit. |
| Road Ester Oil | 0–3 | Uncommon | Armor Trinket | 176 | Evasion +2, Luck +1 | None | Town markets, Dungeon markets, Loot | A support item for players who like solving problems sideways. |
| Road Gold Blood Ring | 0–3 | Uncommon | Armor Trinket | 176 | Critical Chance +5, Crtd +15, Luck +1 | None | Town markets, Dungeon markets, Loot | A support item for players who like solving problems sideways. |
| Rope Belt | 0–0 | Common | Armor Trinket | 20 | Armor +1 | None | Town markets, Dungeon markets, Loot | A tier 0 belt with a deliberately modest passive budget: Armor +1. |
| Royal Belt | 2–2 | Rare | Armor Trinket | 435 | Phy +1, Armor +1 | None | Town markets, Dungeon markets, Loot | A tier 4 belt with a deliberately modest passive budget: Physical Damage +1; Armor +1. |
| Royal Brooch | 2–2 | Rare | Armor Trinket | 435 | Luck +3, Talent +3 | None | Town markets, Dungeon markets, Loot | A tier 4 brooch with a deliberately modest passive budget: Luck +3; Talent +3. |
| Royal Charm | 2–2 | Rare | Armor Trinket | 435 | Talent +3, Luck +3 | None | Town markets, Dungeon markets, Loot | A tier 4 charm with a deliberately modest passive budget: Talent +3; Luck +3. |
| Royal Chorus Pin | 2–2 | Rare | Armor Trinket | 265 | Talent +4, Speed +4 | None | Town markets, Dungeon markets, Loot | A tier 3 brooch with a focused passive package: Talent +4; Speed +4. |
| Royal Lantern | 2–2 | Rare | Armor Trinket | 435 | Resistance +1, Awareness +3 | None | Town markets, Dungeon markets, Loot | A tier 4 lantern with a deliberately modest passive budget: Resistance +1; Awareness +3. |
| Royal Pendant | 2–2 | Rare | Armor Trinket | 435 | Vitality +3, Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 4 amulet with a deliberately modest passive budget: Vitality +3; Resistance +1. |
| Royal Signet | 2–2 | Rare | Armor Trinket | 435 | Speed +3, Strength +3 | None | Town markets, Dungeon markets, Loot | A tier 4 ring with a deliberately modest passive budget: Speed +3; Strength +3. |
| Royal Talisman | 2–2 | Rare | Armor Trinket | 435 | Magic Damage +1, Intelligence +3 | None | Town markets, Dungeon markets, Loot | A tier 4 talisman with a deliberately modest passive budget: Magic Damage +1; Intelligence +3. |
| Royal Vanguard Belt | 2–2 | Rare | Armor Trinket | 265 | Phy +2, Vitality +4 | None | Town markets, Dungeon markets, Loot | A tier 3 belt with a focused passive package: Physical Damage +2; Vitality +4. |
| Runed Talisman | 1–1 | Common | Armor Trinket | 50 | Magic Damage +1 | None | Town markets, Dungeon markets, Loot | A tier 1 talisman with a deliberately modest passive budget: Magic Damage +1. |
| Runic Ring | 2–2 | Rare | Armor Trinket | 320 | Resistance +3 | None | Town markets, Dungeon markets, Loot | Three points of Resistance compressed into a ring with no secondary effect. |
| Sage's Signet | 2–2 | Rare | Armor Trinket | 620 | Intelligence +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Intelligence and no secondary bonus. |
| Scout's Lantern | 1–1 | Uncommon | Armor Trinket | 55 | Awareness +2 | None | Town markets, Dungeon markets, Loot | A tier 1 lantern with a deliberately modest passive budget: Awareness +2. |
| Seal of the Last Star | 3–3 | Artifact | Armor Trinket | 1050 | Magic Damage +3, Intelligence +6 | None | Loot | A tier 5 talisman with a focused passive package: Magic Damage +3; Intelligence +6. |
| Seer's Talisman | 1–1 | Uncommon | Armor Trinket | 55 | Intelligence +2 | None | Town markets, Dungeon markets, Loot | A tier 1 talisman with a deliberately modest passive budget: Intelligence +2. |
| Silver Fancy Collar | 0–3 | Uncommon | Armor Trinket | 176 | Awareness +1, Movement +1, Speed +5 | None | Town markets, Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Silver Gold Armored Ring | 0–3 | Uncommon | Armor Trinket | 176 | Armor +4, Max Health +5, Luck +1 | None | Town markets, Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Silver Gold Ice Ring | 0–3 | Uncommon | Armor Trinket | 176 | Armor +3, Luck +1 | None | Town markets, Dungeon markets, Loot | The sort of gear that earns its slot outside raw damage. |
| Star Amulet | 2–2 | Rare | Armor Trinket | 530 | Resistance +2, Max Health +8 | None | Dungeon markets, Loot | A tier 4 amulet with a deliberately modest passive budget: Resistance +2; Max Health +8. |
| Star Belt | 2–2 | Rare | Armor Trinket | 530 | Armor +2, Vitality +4 | None | Dungeon markets, Loot | A tier 4 belt with a deliberately modest passive budget: Armor +2; Vitality +4. |
| Star Brooch | 2–2 | Rare | Armor Trinket | 530 | Talent +4, Speed +4 | None | Dungeon markets, Loot | A tier 4 brooch with a deliberately modest passive budget: Talent +4; Speed +4. |
| Star Lantern | 2–2 | Rare | Armor Trinket | 530 | Awareness +4, Luck +4 | None | Dungeon markets, Loot | A tier 4 lantern with a deliberately modest passive budget: Awareness +4; Luck +4. |
| Star Ring | 2–2 | Rare | Armor Trinket | 530 | Strength +4, Critical Chance +7 | None | Dungeon markets, Loot | A tier 4 ring with a deliberately modest passive budget: Strength +4; Crit Chance +7%. |
| Star Talisman | 2–2 | Rare | Armor Trinket | 530 | Intelligence +4, Resistance +2 | None | Dungeon markets, Loot | A tier 4 talisman with a deliberately modest passive budget: Intelligence +4; Resistance +2. |
| Star Token | 2–2 | Rare | Armor Trinket | 530 | Luck +4, Evasion +4 | None | Dungeon markets, Loot | A tier 4 charm with a deliberately modest passive budget: Luck +4; Evasion +4. |
| Starforged Ring | 2–2 | Rare | Armor Trinket | 490 | Critical Chance +7, Strength +5 | None | Dungeon markets, Loot | A tier 4 ring with a focused passive package: Crit Chance +7%; Strength +5. |
| Storm Belt | 2–2 | Rare | Armor Trinket | 250 | Armor +1, Vitality +3 | None | Town markets, Dungeon markets, Loot | A tier 3 belt with a deliberately modest passive budget: Armor +1; Vitality +3. |
| Storm Brooch | 2–2 | Rare | Armor Trinket | 250 | Talent +3, Speed +3 | None | Town markets, Dungeon markets, Loot | A tier 3 brooch with a deliberately modest passive budget: Talent +3; Speed +3. |
| Storm Charm | 2–2 | Rare | Armor Trinket | 250 | Luck +3, Evasion +3 | None | Town markets, Dungeon markets, Loot | A tier 3 charm with a deliberately modest passive budget: Luck +3; Evasion +3. |
| Storm Lantern | 2–2 | Rare | Armor Trinket | 250 | Awareness +3, Luck +3 | None | Town markets, Dungeon markets, Loot | A tier 3 lantern with a deliberately modest passive budget: Awareness +3; Luck +3. |
| Storm Pendant | 2–2 | Rare | Armor Trinket | 250 | Resistance +1, Max Health +5 | None | Town markets, Dungeon markets, Loot | A tier 3 amulet with a deliberately modest passive budget: Resistance +1; Max Health +5. |
| Storm Signet | 2–2 | Rare | Armor Trinket | 250 | Strength +3, Critical Chance +5 | None | Town markets, Dungeon markets, Loot | A tier 3 ring with a deliberately modest passive budget: Strength +3; Crit Chance +5%. |
| Storm Talisman | 2–2 | Rare | Armor Trinket | 250 | Intelligence +3, Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 3 talisman with a deliberately modest passive budget: Intelligence +3; Resistance +1. |
| Stormglass Band | 2–2 | Rare | Armor Trinket | 265 | Critical Chance +5, Strength +4 | None | Town markets, Dungeon markets, Loot | A tier 3 ring with a focused passive package: Crit Chance +5%; Strength +4. |
| Stormglass Beacon | 2–2 | Rare | Armor Trinket | 265 | Awareness +4, Luck +4 | None | Town markets, Dungeon markets, Loot | A tier 3 lantern with a focused passive package: Awareness +4; Luck +4. |
| Stormsong Brooch | 1–1 | Uncommon | Armor Trinket | 110 | Talent +3, Speed +3 | None | Town markets, Dungeon markets, Loot | A tier 2 brooch with a focused passive package: Talent +3; Speed +3. |
| Thornheart Pendant | 1–1 | Uncommon | Armor Trinket | 50 | Resistance +1, Max Health +2 | None | Town markets, Dungeon markets, Loot | A tier 1 amulet with a focused passive package: Resistance +1; Max Health +2. |
| Thread Amulet | 0–0 | Common | Armor Trinket | 20 | Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 0 amulet with a deliberately modest passive budget: Resistance +1. |
| Tin Brooch | 0–0 | Common | Armor Trinket | 20 | Talent +1 | None | Town markets, Dungeon markets, Loot | A tier 0 brooch with a deliberately modest passive budget: Talent +1. |
| Tin Lantern | 0–0 | Common | Armor Trinket | 20 | Awareness +1 | None | Town markets, Dungeon markets, Loot | A tier 0 lantern with a deliberately modest passive budget: Awareness +1. |
| Titan's Signet | 2–2 | Rare | Armor Trinket | 620 | Strength +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Strength and no secondary bonus. |
| Trailbinder Belt | 0–0 | Common | Armor Trinket | 20 | Phy +1, Vitality +1 | None | Town markets, Dungeon markets, Loot | A tier 0 belt with a focused passive package: Physical Damage +1; Vitality +1. |
| Travel Black Cat | 0–3 | Rare | Armor Trinket | 101 | Luck +21 | None | Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Travel Honky Horn | 0–3 | Rare | Armor Trinket | 0 | Luck +1, Skl +5 | None | Dungeon markets, Loot | A flexible utility piece that can show up almost anywhere. |
| Traveler's Belt | 0–0 | Uncommon | Armor Trinket | 25 | Vitality +2 | None | Town markets, Dungeon markets, Loot | A tier 0 belt with a deliberately modest passive budget: Vitality +2. |
| Virtuoso's Signet | 2–2 | Rare | Armor Trinket | 620 | Talent +12 | None | Dungeon markets, Loot | An Epic specialist ring granting +12 Talent and no secondary bonus. |
| Voidglass Talisman | 2–2 | Rare | Armor Trinket | 265 | Magic Damage +2, Intelligence +4 | None | Town markets, Dungeon markets, Loot | A tier 3 talisman with a focused passive package: Magic Damage +2; Intelligence +4. |
| Warded Brass Compass | 0–3 | Uncommon | Armor Trinket | 78 | Awareness +1, Movement +2 | None | Content pools | A support item for players who like solving problems sideways. |
| Warded Herbarium | 0–3 | Rare | Armor Trinket | 101 | Luck +1, Skl +5 | None | Dungeon markets, Loot | A support item for players who like solving problems sideways. |
| Warded Spyglass | 0–3 | Rare | Armor Trinket | 101 | Find +1, Luck +1 | None | Loot | A support item for players who like solving problems sideways. |
| Wayfarer's Band | 0–0 | Uncommon | Armor Trinket | 25 | Critical Chance +3 | None | Town markets, Dungeon markets, Loot | A tier 0 ring with a deliberately modest passive budget: Crit Chance +3%. |
| Wayfarer's Brooch | 0–0 | Uncommon | Armor Trinket | 25 | Speed +2 | None | Town markets, Dungeon markets, Loot | A tier 0 brooch with a deliberately modest passive budget: Speed +2. |
| Wayfarer's Lantern | 0–0 | Uncommon | Armor Trinket | 25 | Luck +2 | None | Town markets, Dungeon markets, Loot | A tier 0 lantern with a deliberately modest passive budget: Luck +2. |
| Wayfarer's Pendant | 0–0 | Uncommon | Armor Trinket | 25 | Max Health +3 | None | Town markets, Dungeon markets, Loot | A tier 0 amulet with a deliberately modest passive budget: Max Health +3. |
| Wayfarer's Talisman | 0–0 | Uncommon | Armor Trinket | 25 | Resistance +1 | None | Town markets, Dungeon markets, Loot | A tier 0 talisman with a deliberately modest passive budget: Resistance +1. |
| Wayfarer's Token | 0–0 | Uncommon | Armor Trinket | 25 | Evasion +2 | None | Town markets, Dungeon markets, Loot | A tier 0 charm with a deliberately modest passive budget: Evasion +2. |
| Waystone Amulet | 0–0 | Common | Armor Trinket | 20 | Resistance +1, Max Health +2 | None | Town markets, Dungeon markets, Loot | A tier 0 amulet with a focused passive package: Resistance +1; Max Health +2. |
| Waywatch Lamp | 1–1 | Uncommon | Armor Trinket | 50 | Awareness +2, Luck +2 | None | Town markets, Dungeon markets, Loot | A tier 1 lantern with a focused passive package: Awareness +2; Luck +2. |
| Wooden Charm | 0–0 | Common | Armor Trinket | 20 | Luck +1 | None | Town markets, Dungeon markets, Loot | A tier 0 charm with a deliberately modest passive budget: Luck +1. |
| Worldspine Girdle | 3–3 | Artifact | Armor Trinket | 1050 | Phy +3, Vitality +6 | None | Loot | A tier 5 belt with a focused passive package: Physical Damage +3; Vitality +6. |