Enemies
EOR 0.7.0.105 does not add separate standalone enemy character configurations. Its enemy-facing changes operate on FTK2's existing enemy families through loot updates, difficulty data, encounter modifiers, Legendary Contracts, Revenge enemies, and selected encounter templates.
The in-game Codex's Enemies tab is therefore a reference browser for eligible installed FTK2 enemy families, grouped by localization identity and level range. It should not be read as a list of new EOR-only monsters.
Systems that change enemies
- Encounter Modifiers apply a weighted package such as Armored, Swift, Veteran, or Glass Cannon to an eligible battle.
- Revenge Enemies persist a named enemy and up to three traits across encounters.
- Legendary Contracts raise target level and reward tier.
- Campaign difficulty and selected mutators can alter pressure, rewards, or available encounter pools.
Rewards
EOR extends enemy loot pools with custom equipment. Modifier and contract systems can add XP, gold, extra-loot chances, higher reward tiers, or affix chances. Exact drops remain dependent on campaign, enemy loot identity, tier, and enabled content options.