Towns and progression
Markets
The Market Overhaul expands stock, stack quantities, affix chances, and the custom-item pool. Market generation is deterministic in multiplayer. Set EnableMarketOverhaul=false before starting a campaign to retain vanilla market generation while keeping other EOR systems.
Quest boards
The Quest Board Overhaul combines expanded regular quests with Legendary Contracts. It uses deterministic generation and host/client synchronization safeguards. Disable it before a new campaign if you want vanilla boards.
Town specialists
Single-player towns can expose four specialist services:
| Specialist | Cost | Purpose |
|---|---|---|
| Pet Trainer | 90 gold | Trains a current pet through companion XP progression |
| Mercenary Captain | 110 gold | Advances a hired mercenary |
| Relic Broker | 0 gold to open | Offers a ten-item rare/relic stock |
| Sanctum Pilgrim | 100 gold | Offers a deterministic sanctum blessing, with a 30% grand chance |
Pet Trainer, Mercenary Captain, and Sanctum Pilgrim are one-use offers; Relic Broker remains a market-style service. These custom specialist services are disabled in online multiplayer because earlier network-safe town work deliberately kept their state out of shared sessions.
Economy and exploration
Heroic Economyincreases gold while strengthening enemies.Low Suppliesreduces healing stock while improving XP.Explorer's Pacedisables recurring chaos pressure and replenishes town quests while leaving adaptive world threats active.Dungeon Free Roamprovides the related no-chaos, replenishing-board behavior specifically for Dungeon Crawl.- World events are spaced so generated activities do not continuously overlap.
Progression systems
Class Mastery, persistent Revenge records, mercenary/pet advancement, sanctum devotion, equipment tiers, affixes, and higher-level contracts form separate progression tracks. Removing one optional content system does not disable the others.