Classes

EOR 0.7.0.105 provides 40 base classes. Each also has a Mastery variant.

Class STR VIT INT AWR TAL SPD LCK Exclusive mechanic
Alchemist 50 62 80 66 86 68 58 Volatile Mixture
Arcanist 52 58 84 72 78 64 52 Arcane Overflow
Artificer 50 62 78 68 90 66 58 Gadget Belt
Assassin 68 56 60 82 66 84 55 Deathblow
Bard 52 60 66 58 80 74 50 Crescendo
Beastmaster 60 74 60 74 60 66 52 Pack Tactics
Berserker 92 70 40 62 46 78 56 Bloodlust
Bladedancer 76 64 56 70 62 80 52 Flowing Step
Chronomancer 54 60 78 66 76 82 55 Time Slip
Corsair 70 64 52 78 66 76 56 Boarding Action
Druid 56 68 72 78 70 68 56 Nature's Reprisal
Duelist 74 62 58 76 68 78 54 Riposte
Elementalist 45 56 90 68 82 66 56 Elemental Chain
Fortuneborn 50 52 64 60 76 68 95 Lucky Break
Gambler 54 58 62 60 80 74 72 Double or Nothing
Gladiator 82 80 50 62 58 64 52 Showmanship
Gunslinger 48 54 44 92 68 90 62 Six Shooter
Hexblade 74 70 64 70 68 70 58 Malediction
Jester 54 58 58 60 82 78 50 Punchline
Knight 78 82 50 64 58 60 50 Chivalry
Marshal 78 76 62 68 64 66 50 Rally
Monk 78 78 48 68 66 86 54 Momentum
Necromancer 46 64 86 66 80 58 58 Soul Harvest
Oracle 52 60 76 80 74 68 60 Premonition
Paladin 74 78 62 64 66 62 50 Divine Grace
Peasant 66 72 54 58 56 64 62 Wait Your Turn
Plague Doctor 48 60 86 68 82 64 56 Contagion
Priest 52 64 80 74 60 60 50 Benediction
Rancher 64 78 52 80 60 72 52 Round Up
Ranger 62 56 54 82 68 74 52 Quarry
Runemage 52 58 84 70 74 68 54 Runic Detonation
Scout 58 58 56 72 72 84 52 Exploit Opening
Sentinel 72 82 58 62 58 60 50 Briar Bastion
Shaman 58 76 80 86 68 64 58 Spirit Aspects
Templar 76 82 58 64 62 60 52 Zeal
Thief 58 52 56 62 80 82 50 Sleight of Hand
Trickshot 62 56 54 84 68 78 54 Pinning Shot
Warden 66 74 66 68 70 62 50 Roots of Protection
Warrior 82 78 50 66 58 64 50 Battle Rage
Wizard 50 54 86 64 78 68 50 Arcane Versatility

Alchemist

A Talent and Intelligence specialist who builds Reagents and releases volatile chemical reactions.

  • Attributes: Strength 50, Vitality 62, Intelligence 80, Awareness 66, Talent 86, Speed 68, Luck 58
  • Defenses: Health 30, Armor 0, Resistance 1, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Reagent Wand (6 attack; Talent)
  • Other source-defined starting kit: Wand Alchemist Basic, Herb Goldenroot, Herb Nettle
  • Base passives: Findherb, Medic
  • Exclusive mechanic - Volatile Mixture: Perfect Talent or Intelligence actions build up to 3 Reagents. At maximum Reagents, the next successful offensive action consumes them to create a harmful chemical reaction.
  • Mastery unlock: Spend 80 Focus with Alchemist, then spend 20 Lore Store books.
  • Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed

Arcanist

A disciplined spellcaster who turns stored focus into precise magical pressure.

  • Attributes: Strength 52, Vitality 58, Intelligence 84, Awareness 72, Talent 78, Speed 64, Luck 52
  • Defenses: Health 30, Armor 0, Resistance 2, Evasion 1, Critical Chance 6%
  • EOR starter weapon: Prism Wand (6 attack; Intelligence)
  • Other source-defined starting kit: Book Scholar Basic, Herb Goldenroot, Scroll Identify
  • Base passives: Blackhole, Refocus
  • Exclusive mechanic - Arcane Overflow: Perfect Intelligence attacks have a 20% chance to add Fire, Ice, or Shock. Existing elemental attacks preserve their elemental identity.
  • Mastery unlock: Spend 80 Focus with Arcanist, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Artificer

A Talent-driven gadget specialist who rotates between control, defense-breaking, evasion, and restoration devices.

  • Attributes: Strength 50, Vitality 62, Intelligence 78, Awareness 68, Talent 90, Speed 66, Luck 58
  • Defenses: Health 30, Armor 0, Resistance 1, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Spark Pistol (6 attack; Talent)
  • Other source-defined starting kit: Handbow Militia Light, Tool Lockpicks, Herb Goldenroot
  • Base passives: Findstuff, Tactics
  • Exclusive mechanic - Gadget Belt: Cycles through Shock Trap, Armor Breaker, Smoke Device, and Restoration Device. A successful activation advances the belt to the next gadget.
  • Mastery unlock: Complete 10 side quests with Artificer, then spend 20 Lore Store books.
  • Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed

Assassin

A ruthless striker built to end dangerous targets before they can answer.

  • Attributes: Strength 68, Vitality 56, Intelligence 60, Awareness 82, Talent 66, Speed 84, Luck 55
  • Defenses: Health 30, Armor 0, Resistance 0, Evasion 6, Critical Chance 9%
  • EOR starter weapon: Quiet Fang (6 attack; Speed)
  • Other source-defined starting kit: Blade Militia Tiny, Tool Lockpicks, Herb Hermit
  • Base passives: Elitesneak, Calledshot
  • Exclusive mechanic - Deathblow: Perfect direct attacks deal greatly increased damage to non-boss enemies below 15% Health and +25% damage to bosses in that range.
  • Mastery unlock: Land 35 critical hits with Assassin, then spend 20 Lore Store books.
  • Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed

Bard

A quick-witted performer who keeps the party moving with talent, luck, and charm.

  • Attributes: Strength 52, Vitality 60, Intelligence 66, Awareness 58, Talent 80, Speed 74, Luck 50
  • Defenses: Health 32, Armor 0, Resistance 0, Evasion 5, Critical Chance 5%
  • EOR starter weapon: Traveler's Lute (6 attack; Talent)
  • Other source-defined starting kit: Lute Minstrel Basic, Herb Scholarwort
  • Base passives: Inspire, Encourage
  • Exclusive mechanic - Crescendo: Successful Talent actions build Crescendo, granting the party increasingly strong Attack Up for the combat. A critical failure clears the stacks.
  • Mastery unlock: Complete 10 side quests with Bard, then spend 20 Lore Store books.
  • Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed

Beastmaster

A wilds-trained hunter who fights best with loyal companions and battlefield control.

  • Attributes: Strength 60, Vitality 74, Intelligence 60, Awareness 74, Talent 60, Speed 66, Luck 52
  • Defenses: Health 34, Armor 1, Resistance 0, Evasion 2, Critical Chance 5%
  • EOR starter weapon: Tamer's Bow (7 attack; Awareness)
  • Other source-defined starting kit: Bow Hunter Basic, Chestarmor Militia Light, Tool Kibble
  • Base passives: Herd, Navigator
  • Exclusive mechanic - Pack Tactics: When the Beastmaster and an allied pet attack the same target in one round, the second attacker applies Bleed or Attack Down.
  • Mastery unlock: Defeat 25 Beast-tagged foes with Beastmaster, then spend 20 Lore Store books.
  • Mastery reward: +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed

Berserker

A high-risk bruiser whose damage and critical chance rise as remaining Health falls.

  • Attributes: Strength 92, Vitality 70, Intelligence 40, Awareness 62, Talent 46, Speed 78, Luck 56
  • Defenses: Health 32, Armor 0, Resistance 0, Evasion 0, Critical Chance 6%
  • EOR starter weapon: Notched Cleaver (8 attack; Strength)
  • Other source-defined starting kit: Axe Woodcutter Basic, Trinket Buff Armor, Herb Godsbeard
  • Base passives: Justice, Steadfast
  • Exclusive mechanic - Bloodlust: Physical damage and critical chance increase as Health falls. Killing an enemy below half Health grants Attack Up once per round.
  • Mastery unlock: Win 1 adventure with Berserker, then spend 20 Lore Store books.
  • Mastery reward: +4 Strength, +3 Speed, +3% Critical Chance, +4 Health; Steadfast

Bladedancer

A fluid melee fighter who relies on speed, finesse, and relentless follow-through.

  • Attributes: Strength 76, Vitality 64, Intelligence 56, Awareness 70, Talent 62, Speed 80, Luck 52
  • Defenses: Health 33, Armor 1, Resistance 0, Evasion 4, Critical Chance 7%
  • EOR starter weapon: Ribbon Sabre (6 attack; Speed)
  • Other source-defined starting kit: Blade Stableboy Basic, Boots Militia Light, Herb Goldenroot
  • Base passives: Chargeattack, Smokeflee
  • Exclusive mechanic - Flowing Step: A perfect direct attack grants Evasion Up and Haste for one round. Triggers once per round.
  • Mastery unlock: Land 35 critical hits with Bladedancer, then spend 20 Lore Store books.
  • Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed

Chronomancer

A time-bent scholar who manipulates tempo, focus, and turn momentum.

  • Attributes: Strength 54, Vitality 60, Intelligence 78, Awareness 66, Talent 76, Speed 82, Luck 55
  • Defenses: Health 31, Armor 0, Resistance 1, Evasion 3, Critical Chance 5%
  • EOR starter weapon: Hourglass Dirk (5 attack; Speed)
  • Other source-defined starting kit: Blade Militia Tiny, Trinket Spyglass, Herb Goldenroot
  • Base passives: Eager, Energyboost
  • Exclusive mechanic - Time Slip: Perfect Intelligence actions have a 15% chance to grant Haste to the slowest living ally. Triggers once per round.
  • Mastery unlock: Spend 80 Focus with Chronomancer, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Corsair

A daring duelist who mixes dirty tricks, talent, and close-range aggression.

  • Attributes: Strength 70, Vitality 64, Intelligence 52, Awareness 78, Talent 66, Speed 76, Luck 56
  • Defenses: Health 34, Armor 1, Resistance 0, Evasion 4, Critical Chance 6%
  • EOR starter weapon: Saltworn Pistol (7 attack; Awareness)
  • Other source-defined starting kit: Handbow Militia Light, Trinket Compass, Herb Nettle
  • Base passives: Eliteambush, Bounty
  • Exclusive mechanic - Boarding Action: After moving, the Corsair's next direct attack deals +20% damage and applies Daze, or Attack Down if the target is immune.
  • Mastery unlock: Land 35 critical hits with Corsair, then spend 20 Lore Store books.
  • Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed

Druid

A nature-bound mystic who blends healing, awareness, and practical field magic.

  • Attributes: Strength 56, Vitality 68, Intelligence 72, Awareness 78, Talent 70, Speed 68, Luck 56
  • Defenses: Health 34, Armor 1, Resistance 1, Evasion 2, Critical Chance 5%
  • EOR starter weapon: Grove Sling (6 attack; Awareness)
  • Other source-defined starting kit: Polearm Shepherd Basic, Trinket Buff Resist, Herb Godsbeard
  • Base passives: Findherb, Navigator
  • Exclusive mechanic - Nature's Reprisal: When directly attacked, has a 20% chance to Entangle the attacker. Immune targets receive Attack Down instead. Triggers once per round.
  • Mastery unlock: Defeat 25 Beast-tagged foes with Druid, then spend 20 Lore Store books.
  • Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed

Duelist

A technical weapon master who wins through accuracy, speed, and clean finishing blows.

  • Attributes: Strength 74, Vitality 62, Intelligence 58, Awareness 76, Talent 68, Speed 78, Luck 54
  • Defenses: Health 32, Armor 1, Resistance 0, Evasion 4, Critical Chance 8%
  • EOR starter weapon: Practice Rapier (6 attack; Speed)
  • Other source-defined starting kit: Blade Militia Tiny, Shield Blacksmith Basic
  • Base passives: Discipline, Eliteambush
  • Exclusive mechanic - Riposte: After dodging a direct attack, gains Riposte Ready: Attack Up and Evasion Up for the next action. Triggers once per round.
  • Mastery unlock: Land 35 critical hits with Duelist, then spend 20 Lore Store books.
  • Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed

Elementalist

An elemental combo caster who alternates Fire, Ice, and Shock to create powerful reactions.

  • Attributes: Strength 45, Vitality 56, Intelligence 90, Awareness 68, Talent 82, Speed 66, Luck 56
  • Defenses: Health 26, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Conduit Staff (6 attack; Intelligence)
  • Other source-defined starting kit: Staff Herbalist Basic, Herb Goldenroot, Scroll Identify
  • Base passives: Refocus, Energyboost
  • Exclusive mechanic - Elemental Chain: Alternating successful Fire, Ice, and Shock attacks creates elemental reactions. Repeating the same element does not trigger a reaction.
  • Mastery unlock: Spend 80 Focus with Elementalist, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Fortuneborn

A lucky wanderer who thrives on improbable rolls and unexpected opportunities.

  • Attributes: Strength 50, Vitality 52, Intelligence 64, Awareness 60, Talent 76, Speed 68, Luck 95
  • Defenses: Health 30, Armor 0, Resistance 1, Evasion 2, Critical Chance 9%
  • EOR starter weapon: Lucky Nail (5 attack; Luck)
  • Other source-defined starting kit: Gun Toymaker Light, Trinket Luck, Herb Nettle
  • Base passives: Fortune, Bounty
  • Exclusive mechanic - Lucky Break: Once per combat, a critical failure refunds one spent Focus and grants Evasion Up.
  • Mastery unlock: Collect 1,200 gold with Fortuneborn, then spend 20 Lore Store books.
  • Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed

Gambler

A risk-driven opportunist who turns luck and talent into explosive payoffs.

  • Attributes: Strength 54, Vitality 58, Intelligence 62, Awareness 60, Talent 80, Speed 74, Luck 72
  • Defenses: Health 30, Armor 0, Resistance 1, Evasion 2, Critical Chance 7%
  • EOR starter weapon: Loaded Dice (6 attack; Talent)
  • Other source-defined starting kit: Gun Toymaker Light, Tool Fortuneteller Deck, Herb Nettle
  • Base passives: Fortune, Fate
  • Exclusive mechanic - Double or Nothing: After spending at least 2 Focus, has a 25% chance to refund it. A separate 10% risk loses one additional Focus.
  • Mastery unlock: Collect 1,200 gold with Gambler, then spend 20 Lore Store books.
  • Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed

Gladiator

A hardened arena fighter who survives punishment and answers with force.

  • Attributes: Strength 82, Vitality 80, Intelligence 50, Awareness 62, Talent 58, Speed 64, Luck 52
  • Defenses: Health 40, Armor 2, Resistance 1, Evasion 0, Critical Chance 6%
  • EOR starter weapon: Arena Maul (7 attack; Strength)
  • Other source-defined starting kit: Axe Militia Light, Shield Blacksmith Basic, Herb Godsbeard
  • Base passives: Parry, Steadfast
  • Exclusive mechanic - Showmanship: A critical hit or killing blow grants Taunt, Armor Up, and Resistance Up until the next turn. Triggers once per round.
  • Mastery unlock: Win 1 adventure with Gladiator, then spend 20 Lore Store books.
  • Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast

Gunslinger

A dedicated firearm specialist who manages six Chambers, Quickdraw, Deadeye shots, and Reload timing.

  • Attributes: Strength 48, Vitality 54, Intelligence 44, Awareness 92, Talent 68, Speed 90, Luck 62
  • Defenses: Health 26, Armor 0, Resistance 0, Evasion 1, Critical Chance 8%
  • EOR starter weapon: Service Pistol (7 attack; Awareness)
  • Other source-defined starting kit: Gun Treasurehunter Basic, Trinket Spyglass, Herb Goldenroot
  • Base passives: Calledshot, Eliteambush
  • Exclusive mechanic - Six Shooter: Begins combat with 6 Chambers. Firearm attacks spend Chambers, perfect shots gain Deadeye bonuses, and an empty weapon reloads at the start of the next turn.
  • Mastery unlock: Land 35 critical hits with Gunslinger, then spend 20 Lore Store books.
  • Mastery reward: +3 Awareness, +4% Critical Chance, +4 Speed; Heavy Handed

Hexblade

A cursed warrior who blends steel, magic, and dangerous close-quarters pressure.

  • Attributes: Strength 74, Vitality 70, Intelligence 64, Awareness 70, Talent 68, Speed 70, Luck 58
  • Defenses: Health 36, Armor 1, Resistance 1, Evasion 2, Critical Chance 6%
  • EOR starter weapon: Dull Hexsaber (6 attack; Strength)
  • Other source-defined starting kit: Blade Militia Light, Trinket Buff Resist, Herb Goldenroot, Tool Fortuneteller Deck
  • Base passives: Fate, Annoying
  • Exclusive mechanic - Malediction: Perfect direct attacks have a 25% chance to inflict Shock, Bleed, Attack Down, or Resistance Down.
  • Mastery unlock: Win 1 adventure with Hexblade, then spend 20 Lore Store books.
  • Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast

Jester

A chaotic trickster who weaponizes timing, luck, and unpredictable utility.

  • Attributes: Strength 54, Vitality 58, Intelligence 58, Awareness 60, Talent 82, Speed 78, Luck 50
  • Defenses: Health 30, Armor 0, Resistance 0, Evasion 5, Critical Chance 5%
  • EOR starter weapon: Mocking Mandolin (6 attack; Talent)
  • Other source-defined starting kit: Lute Busker Basic, Herb Nettle, Misc Mushroom
  • Base passives: Entertain, Distract
  • Exclusive mechanic - Punchline: When an enemy critically fails an action, has a 20% chance to Confuse it. Bosses receive Attack Down instead. Triggers once per round.
  • Mastery unlock: Complete 10 side quests with Jester, then spend 20 Lore Store books.
  • Mastery reward: +5 Talent, +5 Luck, +2 Speed, +4 Health; Heavy Handed

Knight

A reliable front-line defender with strong vitality and steady martial discipline.

  • Attributes: Strength 78, Vitality 82, Intelligence 50, Awareness 64, Talent 58, Speed 60, Luck 50
  • Defenses: Health 40, Armor 2, Resistance 1, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Squire's Shieldblade (6 attack; Vitality)
  • Other source-defined starting kit: Blade Militia Medium, Shield Blacksmith Basic, Herb Godsbeard
  • Base passives: Knightsoath, Parry
  • Exclusive mechanic - Chivalry: Once per combat, acting while an ally is below 25% Health grants that ally Protect and Armor Up.
  • Mastery unlock: Win 1 adventure with Knight, then spend 20 Lore Store books.
  • Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast

Marshal

A battlefield commander who anchors the party with awareness, speed, and control.

  • Attributes: Strength 78, Vitality 76, Intelligence 62, Awareness 68, Talent 64, Speed 66, Luck 50
  • Defenses: Health 36, Armor 2, Resistance 1, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Militia Halberd (7 attack; Strength)
  • Other source-defined starting kit: Lance Militia Medium, Tool Rallybanner
  • Base passives: Justice, Tactics
  • Exclusive mechanic - Rally: A critical hit or killing blow grants the party Haste and Attack Up for one round. Triggers once per round.
  • Mastery unlock: Collect 1,200 gold with Marshal, then spend 20 Lore Store books.
  • Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed

Monk

A swift momentum fighter who becomes harder to stop while maintaining an unbroken attack rhythm.

  • Attributes: Strength 78, Vitality 78, Intelligence 48, Awareness 68, Talent 66, Speed 86, Luck 54
  • Defenses: Health 34, Armor 1, Resistance 1, Evasion 3, Critical Chance 6%
  • EOR starter weapon: Training Staff (6 attack; Speed)
  • Other source-defined starting kit: Polearm Shepherd Basic, Boots Loadout Light, Herb Godsbeard
  • Base passives: Discipline, Eager
  • Exclusive mechanic - Momentum: Successful direct attacks build up to 3 Momentum. Momentum grants escalating Evasion, Haste, and damage, but direct damage or a failed attack breaks the rhythm.
  • Mastery unlock: Land 35 critical hits with Monk, then spend 20 Lore Store books.
  • Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed

Necromancer

A death-resource caster who harvests Souls to empower magic, restore Focus, and survive mortal danger.

  • Attributes: Strength 46, Vitality 64, Intelligence 86, Awareness 66, Talent 80, Speed 58, Luck 58
  • Defenses: Health 30, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Mourning Tome (6 attack; Intelligence)
  • Other source-defined starting kit: Book Scholar Basic, Misc Mushroom, Herb Goldenroot
  • Base passives: Refocus, Annoying
  • Exclusive mechanic - Soul Harvest: Combatant deaths grant Souls. Perfect Intelligence attacks spend Souls for extra power, maximum Souls restore Focus, and Souls can prevent a critical-health collapse once per combat.
  • Mastery unlock: Spend 80 Focus with Necromancer, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Oracle

A visionary caster who reads the fight ahead and bends magic toward survival.

  • Attributes: Strength 52, Vitality 60, Intelligence 76, Awareness 80, Talent 74, Speed 68, Luck 60
  • Defenses: Health 31, Armor 0, Resistance 2, Evasion 1, Critical Chance 6%
  • EOR starter weapon: Clouded Eye Sling (6 attack; Awareness)
  • Other source-defined starting kit: Orb Fortuneteller Basic, Scroll Vision, Herb Goldenroot, Tool Fortuneteller Deck
  • Base passives: Fate, Findscroll
  • Exclusive mechanic - Premonition: Once per combat, the first perfect enemy action is answered with Attack Down on that enemy and Evasion Up on the party.
  • Mastery unlock: Spend 80 Focus with Oracle, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Paladin

A devout protector who pairs durable melee combat with restorative support.

  • Attributes: Strength 74, Vitality 78, Intelligence 62, Awareness 64, Talent 66, Speed 62, Luck 50
  • Defenses: Health 36, Armor 2, Resistance 1, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Initiate's Bulwark (6 attack; Vitality)
  • Other source-defined starting kit: Blade Militia Light, Shield Friar Basic, Herb Godsbeard
  • Base passives: Redirect, Partyheal
  • Exclusive mechanic - Divine Grace: Once per round, acting has a 20% chance to remove one harmful status from a party member.
  • Mastery unlock: Complete 10 side quests with Paladin, then spend 20 Lore Store books.
  • Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed

Peasant

A stubborn survivor with humble tools, steady grit, and surprising staying power.

  • Attributes: Strength 66, Vitality 72, Intelligence 54, Awareness 58, Talent 56, Speed 64, Luck 62
  • Defenses: Health 36, Armor 1, Resistance 0, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Farmhand Pitchfork (5 attack; Vitality)
  • Other source-defined starting kit: Polearm Farmer Basic, Tool Tinder, Herb Godsbeard
  • Base passives: Findstuff, Hardwork
  • Exclusive mechanic - Wait Your Turn: After every other living party member has acted this round, the Peasant's next direct attack deals +10% damage and gains Attack Up.
  • Mastery unlock: Collect 1,200 gold with Peasant, then spend 20 Lore Store books.
  • Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed

Plague Doctor

A methodical debuffer who spreads personally inflicted afflictions when infected enemies die.

  • Attributes: Strength 48, Vitality 60, Intelligence 86, Awareness 68, Talent 82, Speed 64, Luck 56
  • Defenses: Health 28, Armor 0, Resistance 2, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Blight Wand (6 attack; Intelligence)
  • Other source-defined starting kit: Wand Alchemist Basic, Herb Nettle, Herb Goldenroot
  • Base passives: Medic, Findherb
  • Exclusive mechanic - Contagion: Harmful effects applied by the Plague Doctor can spread when their victim dies. Perfect Intelligence attacks can also refresh an owned damage-over-time effect.
  • Mastery unlock: Spend 80 Focus with Plague Doctor, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Priest

A dedicated healer who protects allies through faith, focus, and restorative magic.

  • Attributes: Strength 52, Vitality 64, Intelligence 80, Awareness 74, Talent 60, Speed 60, Luck 50
  • Defenses: Health 32, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Chaplain's Staff (6 attack; Intelligence)
  • Other source-defined starting kit: Book Militia Heal, Trinket Buff Resist, Herb Godsbeard
  • Base passives: Partyheal, Refocus
  • Exclusive mechanic - Benediction: Healing another party member grants them Armor Up and Resistance Up. Perfect heals use the stronger tier.
  • Mastery unlock: Complete 10 side quests with Priest, then spend 20 Lore Store books.
  • Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed

Rancher

A practical animal handler who supports companions and holds their own in a fight.

  • Attributes: Strength 64, Vitality 78, Intelligence 52, Awareness 80, Talent 60, Speed 72, Luck 52
  • Defenses: Health 36, Armor 1, Resistance 0, Evasion 3, Critical Chance 5%
  • EOR starter weapon: Cattle Whip (6 attack; Awareness)
  • Other source-defined starting kit: Polearm Shepherd Basic, Boots Loadout Light, Tool Kibble
  • Base passives: Herd, Navigator
  • Exclusive mechanic - Round Up: Perfect direct attacks Entangle their target, or apply Daze/Attack Down when Entangle is unavailable.
  • Mastery unlock: Defeat 25 Beast-tagged foes with Rancher, then spend 20 Lore Store books.
  • Mastery reward: +3 Speed, +3 Vitality, +1 Armor, +6 Health; Heavy Handed

Ranger

A seasoned pathfinder who excels at awareness, ranged pressure, and survival.

  • Attributes: Strength 62, Vitality 56, Intelligence 54, Awareness 82, Talent 68, Speed 74, Luck 52
  • Defenses: Health 30, Armor 0, Resistance 0, Evasion 5, Critical Chance 7%
  • EOR starter weapon: Field Bow (7 attack; Awareness)
  • Other source-defined starting kit: Bow Hunter Basic, Tool Tinder, Herb Godsbeard
  • Base passives: Calledshot, Bounty
  • Exclusive mechanic - Quarry: The first enemy damaged becomes the Ranger's Quarry. Later direct attacks against it deal +10% damage until it dies.
  • Mastery unlock: Defeat 25 Beast-tagged foes with Ranger, then spend 20 Lore Store books.
  • Mastery reward: +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed

Runemage

A runic caster who channels old magic through focus, intellect, and warding power.

  • Attributes: Strength 52, Vitality 58, Intelligence 84, Awareness 70, Talent 74, Speed 68, Luck 54
  • Defenses: Health 30, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Chalk Rune Staff (6 attack; Intelligence)
  • Other source-defined starting kit: Staff Herbalist Basic, Herb Goldenroot, Scroll Identify
  • Base passives: Blackhole, Medic
  • Exclusive mechanic - Runic Detonation: A perfect Intelligence attack marks its target. A second perfect hit on that target detonates the rune, debuffing all enemies, then removes it.
  • Mastery unlock: Spend 80 Focus with Runemage, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast

Scout

A fast advance unit who finds openings, avoids danger, and sets the party's pace.

  • Attributes: Strength 58, Vitality 58, Intelligence 56, Awareness 72, Talent 72, Speed 84, Luck 52
  • Defenses: Health 32, Armor 0, Resistance 0, Evasion 5, Critical Chance 6%
  • EOR starter weapon: Trail Knife (6 attack; Speed)
  • Other source-defined starting kit: Blade Stableboy Basic, Tool Tinder, Scroll Vision
  • Base passives: Survey, Scout
  • Exclusive mechanic - Exploit Opening: The first attack against each enemy deals +10% damage. A perfect opening also applies Evasion Down.
  • Mastery unlock: Defeat 25 Beast-tagged foes with Scout, then spend 20 Lore Store books.
  • Mastery reward: +6 Awareness, +2 Speed, +1 Armor, +6 Health; Heavy Handed

Sentinel

A vigilant guardian who turns Armor and successful Taunts into temporary Thorns, punishing enemies for attacking the line.

  • Attributes: Strength 72, Vitality 82, Intelligence 58, Awareness 62, Talent 58, Speed 60, Luck 50
  • Defenses: Health 38, Armor 3, Resistance 1, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Guard Spear (6 attack; Vitality)
  • Other source-defined starting kit: Blade Militia Light, Shield Blacksmith Basic
  • Base passives: Redirect, Steadfast
  • Exclusive mechanic - Briar Bastion: Successful Taunts convert 20% of Armor into temporary Thorns. Taunting again while active increases temporary Thorns by 50%; blocking or taking magical damage adds 1 more. At the next turn, 25% of temporary Thorns is preserved and continues to decay.
  • Mastery unlock: Win 1 adventure with Sentinel, then spend 20 Lore Store books.
  • Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast

Shaman

An Awareness and Intelligence spirit caster who cycles through four aspects for adaptable support.

  • Attributes: Strength 58, Vitality 76, Intelligence 80, Awareness 86, Talent 68, Speed 64, Luck 58
  • Defenses: Health 33, Armor 0, Resistance 2, Evasion 1, Critical Chance 5%
  • EOR starter weapon: Spirit Staff (6 attack; Awareness)
  • Other source-defined starting kit: Staff Herbalist Basic, Trinket Buff Resist, Herb Godsbeard
  • Base passives: Findherb, Supportrange
  • Exclusive mechanic - Spirit Aspects: Perfect actions invoke Bear, Wolf, Owl, and Stag in sequence, granting defensive, offensive, Focus, and healing effects before rotating to the next Spirit.
  • Mastery unlock: Defeat 25 Beast-tagged foes with Shaman, then spend 20 Lore Store books.
  • Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed

Templar

A zealous warrior-priest who carries faith into the front line.

  • Attributes: Strength 76, Vitality 82, Intelligence 58, Awareness 64, Talent 62, Speed 60, Luck 52
  • Defenses: Health 40, Armor 3, Resistance 2, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Oathbound Mace (6 attack; Vitality)
  • Other source-defined starting kit: Blade Militia Light, Shield Friar Basic, Scroll Purify
  • Base passives: Partyheal, Guard
  • Exclusive mechanic - Zeal: Direct attacks deal +5% damage per harmful status on the Templar, up to +20%.
  • Mastery unlock: Complete 10 side quests with Templar, then spend 20 Lore Store books.
  • Mastery reward: +1 Resistance, +1 Armor, +4 Vitality, +8 Health; Heavy Handed

Thief

A nimble opportunist who leans on speed, talent, and careful positioning.

  • Attributes: Strength 58, Vitality 52, Intelligence 56, Awareness 62, Talent 80, Speed 82, Luck 50
  • Defenses: Health 30, Armor 0, Resistance 0, Evasion 6, Critical Chance 5%
  • EOR starter weapon: Cutpurse Dagger (6 attack; Speed)
  • Other source-defined starting kit: Blade Militia Tiny, Tool Lockpicks, Herb Hermit
  • Base passives: Elitesneak, Smokeflee
  • Exclusive mechanic - Sleight of Hand: Perfect direct attacks have a 20% chance to steal an allowlisted combat buff. If none is available, the Thief gains one Focus.
  • Mastery unlock: Land 35 critical hits with Thief, then spend 20 Lore Store books.
  • Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed

Trickshot

A clever marksman who turns difficult angles into reliable ranged damage.

  • Attributes: Strength 62, Vitality 56, Intelligence 54, Awareness 84, Talent 68, Speed 78, Luck 54
  • Defenses: Health 30, Armor 0, Resistance 0, Evasion 5, Critical Chance 7%
  • EOR starter weapon: Bent Pistol (7 attack; Awareness)
  • Other source-defined starting kit: Handbow Militia Light, Trinket Spyglass, Herb Goldenroot
  • Base passives: Calledshot, Scout
  • Exclusive mechanic - Pinning Shot: Perfect ranged direct attacks inflict Daze or Entangle. Immune targets receive Evasion Down. Triggers once per target each round.
  • Mastery unlock: Land 35 critical hits with Trickshot, then spend 20 Lore Store books.
  • Mastery reward: +4% Critical Chance, +4 Speed, +2 Evasion, +4 Health; Heavy Handed

Warden

A rugged protector who controls dangerous ground and keeps allies standing.

  • Attributes: Strength 66, Vitality 74, Intelligence 66, Awareness 68, Talent 70, Speed 62, Luck 50
  • Defenses: Health 34, Armor 1, Resistance 1, Evasion 2, Critical Chance 5%
  • EOR starter weapon: Briar Guard Spear (6 attack; Vitality)
  • Other source-defined starting kit: Boomerang Pathfinder Basic, Chestarmor Militia Light, Tool Tinder
  • Base passives: Supportrange, Tactics
  • Exclusive mechanic - Roots of Protection: Ending a turn without moving grants Armor Up and Resistance Up to living allies for one round.
  • Mastery unlock: Win 1 adventure with Warden, then spend 20 Lore Store books.
  • Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast

Warrior

A straightforward martial bruiser built for strength, health, and weapon damage.

  • Attributes: Strength 82, Vitality 78, Intelligence 50, Awareness 66, Talent 58, Speed 64, Luck 50
  • Defenses: Health 38, Armor 2, Resistance 0, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Chipped Axe (7 attack; Strength)
  • Other source-defined starting kit: Axe Woodcutter Basic, Shield Blacksmith Basic, Herb Godsbeard
  • Base passives: Justice, Guard
  • Exclusive mechanic - Battle Rage: Taking direct damage builds Rage, up to 3 stacks. The next direct attack consumes all stacks for +10% damage per stack.
  • Mastery unlock: Win 1 adventure with Warrior, then spend 20 Lore Store books.
  • Mastery reward: +1 Armor, +1 Resistance, +4 Strength, +10 Health; Steadfast

Wizard

A focused arcane specialist with strong intellect and explosive spell potential.

  • Attributes: Strength 50, Vitality 54, Intelligence 86, Awareness 64, Talent 78, Speed 68, Luck 50
  • Defenses: Health 30, Armor 0, Resistance 2, Evasion 0, Critical Chance 5%
  • EOR starter weapon: Apprentice Staff (6 attack; Intelligence)
  • Other source-defined starting kit: Book Scholar Basic, Herb Goldenroot, Scroll Identify
  • Base passives: Blackhole, Refocus
  • Exclusive mechanic - Arcane Versatility: Using a different Intelligence attack than the Wizard's previous Intelligence attack deals +15% damage.
  • Mastery unlock: Spend 80 Focus with Wizard, then spend 20 Lore Store books.
  • Mastery reward: +4 Intelligence, +1 Max Focus, +1 Resistance, +4 Health; Steadfast