Class ItemGameplayProperties
Read-only effective gameplay properties captured from a real FTK2 template or activated clone.
public sealed class ItemGameplayProperties
- Inheritance
-
ItemGameplayProperties
- Inherited Members
Constructors
ItemGameplayProperties()
public ItemGameplayProperties()
Properties
Abilities
public IReadOnlyList<ItemAbilityReference> Abilities { get; }
Property Value
AbilityBag
public IReadOnlyList<string> AbilityBag { get; }
Property Value
AbilityFillBag
public IReadOnlyList<string> AbilityFillBag { get; }
Property Value
AbilityTriggers
public IReadOnlyList<ItemAbilityTriggerReference> AbilityTriggers { get; }
Property Value
Ammo
public int Ammo { get; }
Property Value
IsConsumable
public bool IsConsumable { get; }
Property Value
IsEquipment
public bool IsEquipment { get; }
Property Value
ItemClass
public string ItemClass { get; }
Property Value
Kind
public ItemKind Kind { get; }
Property Value
MaxCharges
public int? MaxCharges { get; }
Property Value
- int?
MaxTier
public float MaxTier { get; }
Property Value
MinTier
public float MinTier { get; }
Property Value
PassiveIds
public IReadOnlyList<string> PassiveIds { get; }
Property Value
Rarity
public ItemRarity Rarity { get; }
Property Value
ShuffleAbilityBag
public bool? ShuffleAbilityBag { get; }
Property Value
- bool?
Slots
public IReadOnlyList<ItemEquipmentSlot> Slots { get; }
Property Value
Stackable
public bool Stackable { get; }
Property Value
Stats
public IReadOnlyList<ItemStatModifier> Stats { get; }
Property Value
UseContext
public ItemUseContext UseContext { get; }