Class ItemGameplayOverrides
Optional gameplay overrides. Null fields inherit the selected template exactly.
public sealed class ItemGameplayOverrides
- Inheritance
-
ItemGameplayOverrides
- Inherited Members
Constructors
ItemGameplayOverrides(float?, float?, ItemRarity?, bool?, int?, ItemUseContext?, ItemEquipmentOverride?, ItemInteractionOverride?)
public ItemGameplayOverrides(float? minTier = null, float? maxTier = null, ItemRarity? rarity = null, bool? stackable = null, int? ammo = null, ItemUseContext? useContext = null, ItemEquipmentOverride? equipment = null, ItemInteractionOverride? interaction = null)
Parameters
minTierfloat?maxTierfloat?rarityItemRarity?stackablebool?ammoint?useContextItemUseContext?equipmentItemEquipmentOverrideinteractionItemInteractionOverride
Properties
Ammo
public int? Ammo { get; }
Property Value
- int?
Equipment
public ItemEquipmentOverride? Equipment { get; }
Property Value
Interaction
public ItemInteractionOverride? Interaction { get; }
Property Value
MaxTier
public float? MaxTier { get; }
Property Value
MinTier
public float? MinTier { get; }
Property Value
Rarity
public ItemRarity? Rarity { get; }
Property Value
Stackable
public bool? Stackable { get; }
Property Value
- bool?
UseContext
public ItemUseContext? UseContext { get; }