Class AbilityGameplayProperties
Read-only effective properties from a native FTK2 ability template or active custom clone.
public sealed class AbilityGameplayProperties
- Inheritance
-
AbilityGameplayProperties
- Inherited Members
Constructors
AbilityGameplayProperties()
public AbilityGameplayProperties()
Properties
AiTendency
public AbilityAiTendency AiTendency { get; }
Property Value
Ammo
public int Ammo { get; }
Property Value
Animation
public AbilityAnimation Animation { get; }
Property Value
Chargeable
public bool Chargeable { get; }
Property Value
DamageAgainstRow
public AbilityDamageAgainstRow DamageAgainstRow { get; }
Property Value
Effects
public IReadOnlyList<AbilityEffect> Effects { get; }
Property Value
IsFocusable
public bool IsFocusable { get; }
Property Value
IsMajorAction
public bool IsMajorAction { get; }
Property Value
IsRanged
public bool IsRanged { get; }
Property Value
Kamikaze
public bool Kamikaze { get; }
Property Value
OriginRowPosition
public AbilityRowPosition OriginRowPosition { get; }
Property Value
RequiredFocus
public int RequiredFocus { get; }
Property Value
RequiresSkillRoll
public bool RequiresSkillRoll { get; }
Property Value
Tags
public IReadOnlyList<string> Tags { get; }
Property Value
Target
public AbilityTarget Target { get; }
Property Value
TargetArea
public AbilityTargetArea TargetArea { get; }
Property Value
TargetRowPosition
public AbilityRowPosition TargetRowPosition { get; }
Property Value
TileOccupancy
public AbilityTileOccupancy TileOccupancy { get; }