Roadmap

Current: 0.5.9 beta foundation

Core ownership/lifecycle, custom items, gameplay properties, and custom abilities are available. Custom abilities have passed native tooltip, equipment, combat-action, and execution validation in FTK2 1.14.6.

Next planned milestone: approximately 0.6.x

Custom Passives, Status Effects & Traits is the next major planned feature area.

It is not implemented or public in 0.5.9. Existing native passive/status references are supported where documented, but defining a new passive, status, or trait requires a future API and its own runtime evidence.

Later or unplanned public support

Multiplayer needs a dedicated compatibility program. Custom classes, enemies, pets, quests, encounters, and recipes have no current public API commitment.

Documentation moves a capability to supported/runtime-proven only after the public contract and relevant real-game validation exist.