Roadmap
Current: 0.5.9 beta foundation
Core ownership/lifecycle, custom items, gameplay properties, and custom abilities are available. Custom abilities have passed native tooltip, equipment, combat-action, and execution validation in FTK2 1.14.6.
Next planned milestone: approximately 0.6.x
Custom Passives, Status Effects & Traits is the next major planned feature area.
It is not implemented or public in 0.5.9. Existing native passive/status references are supported where documented, but defining a new passive, status, or trait requires a future API and its own runtime evidence.
Later or unplanned public support
Multiplayer needs a dedicated compatibility program. Custom classes, enemies, pets, quests, encounters, and recipes have no current public API commitment.
Documentation moves a capability to supported/runtime-proven only after the public contract and relevant real-game validation exist.