Source audit
The wiki was generated and reviewed against EOR 0.7.0.105. Paths below are repository-relative descriptions, not local machine paths.
| Documentation area | Authoritative EOR source |
|---|---|
| Version | CSharpMods/FTK2.BanditKingPlayable/Plugin.cs (PluginVersion) and release EOR_PACKAGE.json |
| Base classes and stats | CSharpMods/FTK2.BanditKingPlayable/Assets/Configs/JSON~/Characters.json |
| Class descriptions, starter weapons, Mastery | Plugin.cs |
| Exclusive class mechanics | ClassSkillEngine.cs |
| Traits | Plugin.cs selectable trait names/descriptions and runtime handlers |
| Items | ModWorkspace/generated_custom_items/EORR_CustomItems_ThingConfigs.json |
| Item names/descriptions | ModWorkspace/generated_custom_items/EORR_CustomItems_Localization_en.json |
| Item categories | ModWorkspace/generated_custom_items/FTK2_EOR_All_Item_Codex_Categories.csv |
| Legendary items | FTK2_EOR_30_Legendary_Items.csv and LegendaryItemEngine.cs |
| Pets | ModWorkspace/mods/FTK2_EnhancedPets/Followers.json and Characters.json, compared with the current FTK2 snapshot |
| Mercenaries | ModWorkspace/mods/FTK2_EnhancedMercenaries/Followers.json, compared with the current FTK2 snapshot |
| Sanctums | Plugin.cs custom sanctum status/name/effect maps |
| Quests and Legendary Contracts | Plugin.cs quest archetype definitions and generation paths |
| Mutators, encounter modifiers, events | Plugin.cs definition arrays |
| Revenge system | Plugin.cs Revenge constants, persistent record, and trait definitions |
| Codex | UI/Codex/ModCodexModels.cs and runtime providers |
| Configuration | All Config.Bind calls in current EOR C# source |
| Launcher | ModWorkspace/launcher/README.md, launcher source, and release package manifests |
| Installation packages | BuildRelease.ps1, Release/EOR_PACKAGE.json, and Release_ModOnly/EOR_PACKAGE.json |
Regenerating references
From the wiki repository, run:
python scripts/generate-eor-content.py `
--eor-root "<path-to-Enhanced Overhaul Remix>" `
--output "docs/mods/eor/generated"
The generated Markdown is committed so DocFX and Cloudflare Pages do not need access to the private development tree.
Boundaries
No decompiled FTK2 source is published. Base-game snapshots are used only to distinguish EOR-added follower records from vanilla records. Secrets, tokens, usernames, diagnostic ingestion credentials, and local source paths are not included.