In-game Mod Codex

Select Mod Codex on the main menu. It opens a separate full-screen browser built from the content actually loaded into the current game session.

Categories

The current Codex has 16 categories:

  1. Classes
  2. Traits
  3. Weapons
  4. Body Armor
  5. Headgear
  6. Gloves
  7. Boots
  8. Shields
  9. Accessories
  10. Pets
  11. Sanctums
  12. Enemies
  13. Enemy Modifiers
  14. Contracts
  15. Mutators
  16. Unlocks

Use the category list, search field, and A-Z sorting to narrow entries. Selecting an entry shows its player-facing stats, effects, acquisition/source notes, and a preview when a safe model resolver is available. Drag inside the model viewer to rotate and use the mouse wheel to zoom; Reset View restores its framing.

What the Codex count means

Codex data is runtime-derived. Classes include base and Mastery variants. Enemy entries are eligible installed FTK2 enemy families, not a claim that every entry is newly added by EOR. Item categories contain EOR custom equipment only. If a documented EOR category is empty or much smaller than expected, verify the installation.