In-game Mod Codex
Select Mod Codex on the main menu. It opens a separate full-screen browser built from the content actually loaded into the current game session.
Categories
The current Codex has 16 categories:
- Classes
- Traits
- Weapons
- Body Armor
- Headgear
- Gloves
- Boots
- Shields
- Accessories
- Pets
- Sanctums
- Enemies
- Enemy Modifiers
- Contracts
- Mutators
- Unlocks
Use the category list, search field, and A-Z sorting to narrow entries. Selecting an entry shows its player-facing stats, effects, acquisition/source notes, and a preview when a safe model resolver is available. Drag inside the model viewer to rotate and use the mouse wheel to zoom; Reset View restores its framing.
What the Codex count means
Codex data is runtime-derived. Classes include base and Mastery variants. Enemy entries are eligible installed FTK2 enemy families, not a claim that every entry is newly added by EOR. Item categories contain EOR custom equipment only. If a documented EOR category is empty or much smaller than expected, verify the installation.