Installation

The release package should keep installation conventional for a BepInEx 5 mod:

  1. Install the supported BepInEx build for For The King II.
  2. Install the Community Toolkit release files into the game's BepInEx plugin layout exactly as shipped.
  3. Install consumer mods that declare the Community Toolkit as a dependency.
  4. Launch the game and inspect the BepInEx log for the ModAPI startup banner and any dependency errors.

The current runtime evidence identifies the API at startup with its toolkit version, FTK2 version, BepInEx version, Harmony version and Unity version. That startup block is useful when diagnosing a report.

Note

Exact release archive paths should be copied from the first Beta package when that package is finalized. This page intentionally does not guess an archive layout that was not present in the retrieved source snapshot.

What a healthy startup should establish

A supported run should at minimum establish the API host, main-thread identity, diagnostics service and consumer registration lifecycle before a mod tries to register runtime content.

If those foundations do not initialize, stop there and use Troubleshooting rather than attempting to diagnose an item or ability feature on top of a broken startup.