Example Mod

FTK2.ModAPI.ExampleMod is both the canonical public consumer and the controlled validation harness used during Toolkit development.

Source What to learn from it
ContentExample.cs Definition registration, activation, pending game data, and rollback
AbilityContentExample.cs Localization, template-based abilities, supported effects, activation, and cleanup
DemoItemContent.cs Weapon, armor, accessory, and consumable gameplay recipes
ExamplePlugin.cs BepInEx dependency and safe default configuration

The wiki adapts those real public calls in Basic registration, Custom Weapon, Custom Armor, Custom Consumable, and Custom Ability.

0.5.9 runtime result

community.example:flame_cleave was attached to Ember Axe, resolved in its tooltip, enumerated from the equipped weapon, created as a visible/selectable combat action, and executed through FTK2 with correlated enemy HP damage. The accepted session finished with 69 passes, 0 failures, and 0 errors.

The default ExampleMod configuration does not add test content or mutate gameplay. Enable test groups only for a numbered maintainer procedure on a disposable campaign.